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scubajuan_new

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Everything posted by scubajuan_new

  1. Andras you are the man! Dude seriously, the coverage blows my mind. I'm so happy to se that most of Mexico es covered and Cuba too. This might change the order of the sceneries in development. And for sure I will be flying in the Alps in the near future. Will start with Mexico and Cuba though
  2. I'll try to keep the community informed about current developments and when possible, post screen shots to show the progress. I consider this of extreme importance in our strategy to reach a new market and to maintain an open channel of communication with or clients. Thank you for your interest.
  3. Except when you buy the chocolate box yourself. If I buy a box of Hershey's with almonds I know what to expect. And since I am in Belgium (for those that don't know, here there are 3 awesome things: beer, frites and chocolate), there is big difference between a box of Hershey's, a box of gold coin chocolates and a box of Godiva's finest.
  4. Can't wait t see the results of new textures and other art in the autogen, and to see all this in the v2 HD mesh. Since Canada and USA will be covered (except for north of N70) it will take just a bit extra space to include Mexico and then we would have a complete North America Note to self: Don't forget to plan and schedule a visit to INEGI with a truck load of DVD's
  5. Most definitely yes. I am considering releasing all the cuban sceneries as a single package, since some of them a quite small, and IMO If I manage to acquire good satellite photos with the necessary licence and bundle the entire island with the 5 airports we have in Cuba, will be more appealing that individual airport sceneries specially if it comes with a HD mesh and updated land class .
  6. Wow!. This is fantastic news. Thank you guys. I have a laptop and the performance reports had me holding back the impulse to just get it. I will definitely purchase as soon as the update arrives : )
  7. There is the freeware Mexicali (MMMI) available in the file library of this site and soon, Taxi2Gate will bring some of their sceneries to the X-Plane world. I am working on Acapulco (MMAA) which most likely will be freeware but not for sure.
  8. I see you have no scenery in Mexico, that hopefully will change soon
  9. Nice! thanks guys. would love to make some mexican liveries for this
  10. I guess a lot of people outside of this community are not aware of X-Aviation's contribution to revive and complete this amazing product. I followed Javiers's work from the spanish forum and saw it rise and fall. Then picked up and finally released. I am very grateful with all people involved in the project and happy to see it rise to the best selling X-Plane payware add-on ever. You guys deserve it! I wish the same level of success for The Saab 340A and I foresee a great future for X-Plane, mainly due to dedicated developers that continue to innovate and improve the flight sim experience for all of us mortals. Bring it on and the only vapour they'll see is going to be the contrails it leaves as it soars to new heights. As one of the most famous quotes attributed to the charismatic Don Quijote says: "Ladran Sancho, luego cabalgamos"
  11. Yes, Mexico City Xtreme will definitely be payware.
  12. With 1 GB if VRAM I can only use (in areas with scenery of course, even simple ones) Very High, with Extreme the memory used goes beyond my card potential.
  13. Thanks for the encouragement guys. Indeed, one of the main goals is to produce the assets to generate the entire city, we have tons of custom objects of city landmarks and buildings. Once this are available, they can be used in all our remaining sceneries. We have plans for other large cities in Mexico: Puerto Vallarta (MMPR), Guadalajara (MMGL), Monterrey (MMMY), Torreon (MMTC), Acapulco (MMAA), Toluca (MMTO), Tijuana (MMTJ), Merida(MMMD), Cancun(MMUN), Oaxaca (MMOX), Isla Mujeres (MMIM) and Cozumel (MMCZ). Some we have available, some will be developed from scratch. But for the time being, Mexico City has all the attention and will be so until is completed, then we shall see. Here are some pictures of the recent release that shows what we will try to accomplish in the X-Plane version, enjoy.
  14. Lets try again... Not the full size but better than last one
  15. Having trouble posting the image, so I uploaded a reduced quality pic, sorry for that.
  16. Thanks frankbyte, I have a converted version that works just fine, although there are a number of issues that need to be addressed. As is right now it could probably serve for a V9 version, since the lit textures without the HDR lights do the job, however, for a v10 release I will redo the lights thoroughly, not just trow a few lights here and there. All the lit textures need to be reworked, all light sources will be brought to a high standard of realism, and the night scene at Mexico City Xtreme for X-Plane 10 will do justice to this spectacular piece of work. All the vegetation needs careful attention since the FSX conversion do not blend in well with the XP native, this meand replacing with XP native or preferably address the issues and make the custom vegetation adequate for XP. Another big task ahead is the ground surfaces and markings. We want to redo the enticer scenery to implement shaders, LIN's, POL's, and a number of other XP assets that need to be created. The good news is that the original models and textures are available in their native format and there fore is possible to generate the XP native versions that take advantage of the superior rendering engine that X-Plane offers. The original FSX version includes a lot of custom objects for the city, and also includes the entire city with custom textures for the default autogen (which are property of Microsoft and can not not used as they are right now). Mexico City is one of the largest populated areas in the world, surrounded by snow tipped volcanoes and mountains reaching as high as 17,000+ feet, seating at the bottom of a huge valley that is above 7000 feet above seal level. I would like to create a bunch of custom autogen assets to render the city more realistically, as you might have noticed by now, XP's world looks a lot like Seattle and, trust me, Mexico City doesn't looks like Seattle at all. In the long run, the time spent working on this project will benefit the final result. As a bonus, I will share the first image inside X-Plane, unedited (neither the airport or the image). Without revealing too much, showing a small area which will become the home of the CRJ200 in AeroMar livery for years to come.
  17. For sure it will not be available in a few days. The intention is not to convert or replicate the appearance of the FSX version. Instead we want apply all the X-Plane's sweetness, this will take some time.
  18. Hello everyone, Today the work for this awesome new scenery has been completed. It will be available in the next few days at simmarket, and in simmarket only. This is the FSX version only. The good news is that this incredible piece of work, will be available for X-Plane 10 as well. The authorisation for creating the X-Plane version has been given to me, and also the responsibility to represent Taxi2Gate in the X-Plane community. I am honoured to speak officially in behalf of the developers involved and will do my best to represent the interests of Taxi2Gate ensuring that the transition to X-Plane is successful. After some consideration, I have decided that the best way to enter the X-Plane payware development arena is with a strong product that reflects the high level of quality and functionality that Taxi2Gate has achieved through a long process of developing high quality addon sceneries for MSFS. What best to do that than with their latest and greatest, newest development? The idea is to implement X-Plane 10's technology thoroughly to make it fully compatible and to achieve the best possible results, both in quality and performance. The road ahead is long, and at this point have not determined an estimated time for release (don't even bother to ask). This will be ready when the product is completed and satisfies the meticulous scrutiny of all involved. Taking advantage of the, generally speaking, extremely friendly, generous and helpful X-Plane community, I will be consulting with seasoned developers, well known for their talents and expertise in the various aspects of X-Plane scenery system. We are also considering an alliance with a well known developer for X-Plane for a possible release as a joint venture. This will deserve an announcement of it's own. I refrained myself from posting pictures of this beautiful scenery, mainly because they only exists from the FSX screen captures, but rest assured that as soon as there is something to show from inside X-Plane, we will be the most interested in sharing those with you. But if you are curious you can see them here: https://www.facebook.com/Taxi2gate/photos_stream
  19. Thanks for the update this is excellent news. My B'day is tomorrow so I give you one more day to finish it on time
  20. And how about performing landing gear maintenance while still in flight?
  21. Then please ignore (as if I need to tell you that ) our request, and concentrate on pushing out the door this piece of work (preferably before my birthday next sep 11th). As soon as it is out, there will be lots of screenshots and videos by the happy customers flooding the web for undecided customers to see. I know that I will purchase my copy even blind folded based on the impeccable reputation of everyone involved in the project and what I have seen so far.
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