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Everything posted by Jakob Ludwig
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Hello everybody, As the CRJ has been on the market for quite a while and I've been enjoying this aircraft ever since. Seeing it has been updated a couple of times already, I really start to wonder on how future updates will address FMS features and aircraft system's. To be more specific I would like to see development on a few fields. TCAS - still missing COCKPIT LIGHTING - Instrument brightness is still coupled to Integral Lighting, which is not correct - WX Radar intensity on ND should be independent of integ brightness FMS -Points within SID/STAR procedures, which are only altitude passing or crossing related and not a defined Fix, are not being assumed to be passed/crossed, whilst in FMS/LNAV mode. It's really annoying to delete them or adjusting Route with directs in the most stressful phase of flight - Basic VNAV advisory to eat workload for the pilot. - Progress Page with Basic Informationen should be implemented I kindly ask on how the developers are planning for updates and which features will be implemented or corrected?! Considering the time on the market of the aircraft, your customers will be happy about upgrades on the CRJ. Regards Jakob
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Yeah, that's the right way to go... Great to see you take everything very serious and sensible with the output...
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Aerosoft Sky Tools Free X-Plane 10
Jakob Ludwig replied to Tom Knudsen's topic in General Discussion
<br /><br />Yeah got it Tom. Like the sky themes. Clouds to personal liking, but the performance is good. -
AWG Sim - Sky Environment XP Development
Jakob Ludwig replied to account641's topic in Scenery Development
Let me assume something: Within the limits of law, you can't sell something what isn't either yours, or you don't own permission or have a certain contract with the owner. That's how german laws are like and Aerosoft is a german company. The problem with AWG might be, that they use LR own shaders and modify them in order to realize different rendering and performance of cloud puffs and lighting effects. I guess Laminar has never approved it (or officially wanted to support it in some kind) and AWG was unable to develop their product on a commercial basis. However the work on the sky-themes, halo effects and clouds was something Aerosoft had seen worthy to invest in. They bought the rights (give the dev the money for the time he invested on this project) from the dev to use all created files for their own projects. Aerosoft is a publisher of FlightSim products and they fight the market as all other publisher do. Releasing something as "freeware" (which was intended as payware) might look like a "wow" effect to their customers, and at the end giving Aerosoft more than they might loose. That's marketing folks... Nothing more. Regading the quality of the product. Have a look on the shots attached, which come from my sim... Everybody is free to decide. I like Skymaxx and Skytools as well. They are totally different products and are hardly comparable.. -
Very nice lighting. Kind off talking to me: Do you like more Bety nice. Looking forward.
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Yeah looks like Xplane limits the possibility for tweaking at this point... However, maybe future development brings new areas to work at... Nice to see all guys staying up with the user requests and trying to get the best out of it. Merry Christmas to all.
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Indeed. You need to specify that in detail. I have the same system as above, despite the Gpu is a 770 with 4GB. And there are no stops at loading....
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Sad I am on Christmas vacation now and just not able to try the 1.2 update.... Hope that low cloud draw distance has been reprogrammed somehow
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Great you're looking into this...
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No response on this?! Does it mean it being ignored... I just would like to know, if that's something to be considered, if possible. The visibilty and cloud distance rendering within X-Plane is very poor at the time being and it would rock, seeing SkymaxxPro to override this limitation.
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Is it possible to "uncouple" or "unbind" the SkymaxxPro Cloud draw distance from X-Planes Visibility setting in the WX-Dialog? Maybe an option and a slider to set the max draw distance in miles?! Because it does not seem to work right. See attached pitctures with Cloud draw distance at max and X-Plane's Weather at 6,4 SM. The visibility aren't 6 miles once in the air, maybe on ground, and and the clouds are drawn only to 6 miles out. They should be able to be seen up to the horizon. And I thing that the visibility slider in X-Plane does hit the "ground visibility". In the air it's somehow calculated different. Maybe by WX facts, like temperature and dewpoint. This is XSquawkbox WX and may I quote your product:
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XSquakBox - VATSIM traffic not visible during daytime
Jakob Ludwig replied to Sensient's topic in SkyMaxx Pro v4
Yep, because XSB 12.b is compiled using the new SDK. The old CSL files are not.. A result is their textures having troubles with Global shadows, preventing themselves to be rendered correctly in total. Just switch to "3d on aircraft only" and you should be happy. This problem should be sorted out, once Next-Gen CSL are on their way. But this will take a while...- 5 replies
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- XSquakBoxVATSIM
- SkyMaxx Pro
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XSquakBox - VATSIM traffic not visible during daytime
Jakob Ludwig replied to Sensient's topic in SkyMaxx Pro v4
Set your "shadows" to something, but not "global". Try 3d on aircraft only ... It is an issue with the CSL files...- 5 replies
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- XSquakBoxVATSIM
- SkyMaxx Pro
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I thing the cloud drawing distance is directly connected to X-Planes's visibility setting. Today I had a flight where METAR reportet vis at 4,3 Seamiles. I had only some tiny clouds below me and clear all behind, despite I was somewhere around FL150 at this point. Cloud drawing of Skymaxx should be independent of X-Planes vis setting, if possible.
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Got it. As I am pretty new to X-Plane, started along 2012, I wasn't aware that this has been a core feature ever since. As X-Plane popularity rises and more and more developer are publishing their add-ons, plugins and stuff, maybe someone steps up to program towards a WX injector.. maybe. Thanks Cameron. Nevertheless I am purely enjoying Skymaxx Pro and hope on its future development.
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I am suffering a bit under 1.1, but it highly depends on the amount of clouds. The more clouds need to be rendered on a WX update, the higher the chance in pausing the sim... As you know where the problem is and you and John are good in contact with Ben Supnik, could you recommend to work on an improvement in this area, whilst running 10.30 betas? XPlane 10 has the chance to get new simmers, just by advertising Skymaxx Pro and HD Mesh v2. LR needs to get the WX engine better...
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Your solution in 1.1 regarding low visibility is quite cool. Setting a low cloud upon ground to seal the look in the distance. This is how I interpret it. Looks quite ok in most situations. However the transition in climb and descent into "low vis" is not perfect yet. Should be more fluent (starting earlier and last longer). It's hard to explain and I will try to do some screens to explain. But so far. Very good work on 1.1 and the frames... bless you. HDR on, sliders maxxed outa and even rays on... 30 and more... perfect.
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Pretty quick on the update guys. I am really curious how you solved the visibility problem...
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Uninstalling Skymaxx , cannot use it as IFR weather training
Jakob Ludwig replied to motoadve's topic in General Discussion
Dramatic.... -
Fantastic news... Really looking forward to it
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We will have some news shortly, and I think you are going to like it! Drama, more drama baby....
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UrbanMAXX V3-------Very, Very, Very Early Look
Jakob Ludwig replied to JohnMAXX's topic in General Discussion
Looks very promising... Staying tuned. -
I would like to have an option to get it back, just to see how both work together.
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I don't know the exact conditions. Maybe Ben Supnik knows how to setup everything to have contrails appear. He dropped a few words on this in the dev blog months ago...
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Thanks for the explanation. However I would like to see X-Plane to render Contrails of online traffic in more better way. I know it does allready, depending on altitude and temperature, humidity and some other factors. But you never see them, because there are to thin, regarding the rendered texture.