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Muskoka

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Everything posted by Muskoka

  1. Flying right now and I can't hear what was there yesterday. Messed with the different volumes, and nothing. Everything is nice and "even", no repetitive " odd" sounds at all.
  2. Sounds like a repeating "rumble/groan" to me, not wind. Whatever it is it wasn't present prior to 1.03, so it shouldn't be hard for "them" to figure it out. Just listened to all the sounds, some might be close but very hard to tell. The sound I hear is a constant, but variable in tone, like a pitch up, then down, but deep. Not wind at my end, must be hearing something else. Definitely sounds like a constant "drone" from engines under "cruise" power. It's a rhythmic up and down in pitch tone. If I turn the air conditioning airflow volume up I can drown it out, as well as everything else. Maybe that's why I'm hearing whatever it is I hear now, because I turned the air conditioning sound down, to a reasonable value.
  3. I'm getting the looping "engines(?)" sound as well, never noticed it before. And yes, prior to 1.03 "everything" sounded great.
  4. Deleted preferences and seem to be back in business. Nothing had changed in that sim from this mornings flights, never should have happened. What a pain in the rear end, set everything up again....
  5. Mines just started doing this as well, after 3 successful flights this morning on 1.03. I know it's not operator error, and absolutely nothing has changed in the sim from this morning. I've restarted 3 times now, and always get the error. As soon as you click "TakeOff" it goes to the CLB page. How can this happen after 3 good flights this morning with zero changes to the sim? I tried applying the update again, error persists. Any ideas other than a full reinstall?
  6. Just started exact same route, same weather. Before takeoff, Gwt 118.7, App vref after takeoff 150, 141, 137. Now at 16,000ft, Gwt 117.2, App vref 149, 140, 136, so seems to be fine. Last fight it didn't update until into descent. Not worried, will keep an eye on it.
  7. Imperial...
  8. They just changed at 7,000ft and 25 miles out during descent, they dropped 1kt. ☺
  9. No, on descent right now and they don't change.
  10. I'll be different...☺ My GWT is updating but the Vrefs are not. Gizmo rebooted, Xplane closed and restarted. V 1.03 of course.
  11. Guys, you need to enter ZFW in kg's, not lbs. In the preferences select metric. I think(?) their working to correct this for those of us that still like to use imperial measurements. This had me scratching my head for a while as well.
  12. No worries Cameron, and please pass on my congrats to everyone involved with the 737. They've done a magnificent job, she is a beauty. Really like that update system as well, it couldn't be any simpler.
  13. Thank you Frank. Did a flight last night, CYYZ-CYUL, 33,000 ft, 18:30-19:30, lightly sct clouds at times, I again tried with cirrus enabled, different settings combinations. It really wasn't too bad, and at times you could faintly see the terrain below, so you really got a sense of "speed". That also indicates it wasn't a "white out", as I could see through it. I imagine at night over a populated area with many lights it would look pretty cool. In a rural area, or over water you wouldn't see anything of course, and it would appear as a total "white out". The only issue, was the "suddenness" of the effect, the soup. And it seemed to go on and on. There was nothing at all visible ahead, although, you could see the cirrus far off in the distant, to the right and left. I did end up turning it back off, just to clear the skies up, and contrary to what I said before, the layer was removed almost immediately, not 15-30 seconds.
  14. I did try the other option's for cirrus, didn't seem to help, so I just turn them off, no biggie.
  15. I've also had this happen at least once or twice in several 1-2 hour flights. Always at 33,000 ft (CYYZ-CYUL) with no clouds to be seen. Sorry, no logs to offer but can confirm what the original poster is seeing. System is not overloaded, always have at least 10gb of free system memory, and at least 1gb free vram on a 4gb card. These are my safe numbers that I set SMP to. I think it's related to the "force cirrus layer". If I turn that setting off the "fog bank" seems to disappear within 15-30 seconds. Odd thing is, you don't see this layer at all, in your flight line. It's perfectly clear, then all of a sudden your in thick soup. Might need looking at?
  16. Well said. I actually run 2 totally independent versions of XP10. One is for low and slow, the other for high and fast. It's too much of a bother adjusting everything from flight to flight. I find it much easier just choosing what I feel like flying, and starting that version of the sim. Low and slow has all the eye candy, 3d mesh and the like, with fairly high in sim settings. High and fast has stock everything, with settings mid to low. It's a lot more critical to me to have fluid movement when you have a few hundred people sitting behind you, more important than forests full of trees, and roads full of cars. I have no problem finding a "compromise" with my SMP/RWC cloud settings, you just need to be creative.
  17. Thank you Goran.
  18. Hey Goran, I agree with the above poster "Mac", the rolling side to side is annoying, and can't be trimmed out. It's even worse with the AP on. We don't need to argue it's validity, it's present, and it's been discussed to death, elsewhere. I took your advice and contacted Cameron, and he informed me that the latest public update is all that is available, it is the latest. You told me to contact him for some "new" update, which I did, it appears Cameron is not aware of this? The latest updates are from November, if something was submitted in December (flight model) were not seeing it? Perhaps I don't know where to look? Glen
  19. Great post Eric, I am not a fan of the plausible world, I'll get that out upfront. In most cases the plausible world falls way too far from reality, even a "make believe" reality, something that could be considered plausible. It's like taking a few 2x4's, and 4 wheels and saying, "well it's a car, or can be a car". Yes it can be, but in reality it falls far short from being a car. Well the plausible world in XPX in a lot of cases falls far too short, it's not plausible, there's no reality, it's not really believable. That can be lived with I guess. The problem I have / see is there is no way to enhance it. We are offered the ability to inject OSM data into our area of choice to fly, the problem being that the OSM data for a great portion of the world is non-existent. The onus is put solely on the end user to do something about it, very unfair as far as I'm concerned. I've already paid for a program that should have believable / accurate placement of scenery (or options - see below), now I'm expected to provide hundreds if not thousands of hours doing OSM editing to enhance - enrich a paid product. This is just not going to happen, end users don't have the time, or the desire to cover the world. Although the concepts of using OSM data are great , the reality of it falls far too short. It's great if you live in an area with great coverage, but there's not enough of them. Anyone can post screen shots of how great their area looks, and good for them, I can show thousands where there's nothing, and the Xplane world looks terrible verses reality. I would gladly pay someone to provide me with accurate scenery, but not even that is available. I think end users have more than enough justification to complain about this aspect of XPX, it's a huge problem that turns a lot of potential long term users away. People want choices, and with Xplane, other than developer created aircraft addons, we have no choices. Where's all the commercial scenery, there is none. Granted, there are some very nice freeware sceneries out there, but not on a grand / global scale, and certainly not on a commercial level that makes it easy for the end user to enhance their flying world to their liking. This is just one of many things that needs to change for XPX to truly succeed as a complete flight simulator. It's time to move from being a "Engineering Tool", to a complete fully functional flight simulator. If that's not the "vision" of the developer, then I guess it's fine in it's current state, I'm hoping for so much more. Better scenery is one aspect. Just my thoughts guys. Glen
  20. I also found the click spots far too touchy. I understand what it's doing, it's just quite difficult, and I have a hig end gaming mouse. Takes "x" times longer just to enter a ICAO code than it should, just my thoughts. I'll have to figure out how to bind it to one of my rotary encoders on my home made panel. Glen
  21. Sat yesterday for about five minutes trying to figure out what I was doing wrong as the aircraft continued to ice up, now I know.
  22. This is the way I did it, but found I had to move the wheel a fair bit to get movement with the aircraft. Have no idea how the real aircraft reacts, but by continuing to move the pitch wheel it worked. Glen
  23. Very nice indeed, just finished my first flight, what a great job you have done. Glen
  24. Thanks Goran, I was just about to post about the rolling. Just getting back into Xplane after taking the summer off to fly my real aircraft (RC), fired up the latest version of the Duchess, and headed to the medicine cabinet for some seasickness pills.
  25. Just release it already, here, I'll give you my money in advance $$$$$$$$, did you get it? Can't wait to get her in the air. Glen
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