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Andydigital

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Everything posted by Andydigital

  1. Wow I just had what I think was a bird strike at 19000 feet, I'm cruising along planning my descent and bang the PIC window smashes and the cabin pressure drops and the autopilot enters EDM mode while I put on my oxygen mask. Again wow just wow, I love this aircraft. Goran expect a bill for some new underwear
  2. In the first 5 hours or so of flying this wonderful aircraft I would have agreed with most that the ground handling needed some work. Now though I never have any problems at all during take-off or landing. You just have to treat the pedals like you are stepping on puppies rather than cockroaches. Also you need to use a reasonable amount of torque for the speed you are at, or in other words slowly advance the power lever to around 80% and then nudge it up a little more (if you need to) once over 60 knots or so. If you try going to 99% from less than 20 knots you'll be heading straight for the terminal whilst treading on those roaches. If you don't have any rudder pedals and are using the twist on a stick then you can pretty much forget it, you simply cant achieve the finesse needed for small smooth inputs. You really don't need anything expensive like Crosswinds, my Saitek Combat Pedals work fine, once you realise you have to use tiny inputs and wait for the aircraft to react a second or two later after having made that input, if you over compensate you are in for a world of pain as its very hard to get it back under control, AS IT SHOULD BE. Perhaps have an option that allows us to switch between a realistic and forgiving rudder feel setting. Whatever though Goran and team you have made a wonderful aircraft, now I'm wishing waiting for a 940 with AT
  3. Thanks Tom, sorry to everyone else
  4. Yes Tom I use that and button2dataref I think its called, I have a load of VRinsight hardware including the TT Panel and MS Panel they are the only way I can utilise my hardware with XP in a meaningful way, as I say the scripting for B2D can be very mind bending and boring
  5. Thanks for this extra work Tom, I never actually noticed till just now what you had actually been while i was gone as you edited your original reply to me and so I missed quite a lot of what you had been involved with since then. Thanks again and good luck getting those changes you want included in the core sim. It certainly is about time hardware assignments had a major overhaul in X-Plane, even simple things like being able to assign different functions to press, hold and release button and key events would make a world over difference to cockpit builders like myself, scripting around those limitations by hand is a horrible chore and very much a compromise alot of the time, cheers Tom.
  6. So is only one throttle lever supported? If so the other 5 levers on my quadrant are going to be INOP with this aircraft. Im not sure if I like the method for assigning the throttle either, I can see many support enquiries in your future from people being unable to assign the throttle to the correct axis due to some other axis interfering i.e. a noisy pot.
  7. Upload it to Youtube, Photobucket or somewhere like that, X-Pilot probably dont allow video upload direct to the forum, I know I wouldn't.
  8. Yes RC1 runs like crap even on my 4.6Ghz i7 and GTX580, in fact its never run this bad and I have tried every build of XPX to date. Up until the last couple of betas I've had HDR on at all times and had some fantasic looking cloud scapes, now I have to turn HDR off and lower the useless single cloud slider to 21%. The single cloud slider they have left us with seems broken too, move it to 20% and the cloud level drops massively like you moved it to 5%, move it to 22% and it reacts like you moved it to 50+%.
  9. Not a problem for me I use TrackIR and I've got 4x hat switches on my joystick alone and another two on the throttle, lol.
  10. You need to assign general up, down, left and right to the hat switch to move the view around, I assign the general left fast and right fast commands to left and right on the hat switch, the normal speed commands are too slow. I've no idea on the view distance, I'm relatively new to XP and my tweak bank is very limited at this time, lol. Thinking about it though it may be set in planemaker, don't ask me where to look though I know even less about that
  11. Try beta 7 its out now.
  12. X-Plane 10.03 Beta 7 ATC: Fixed bug sometimes causing the wrong controller to be assigned during a taxi reroute (gnd vs twr) Fixed bug preventing Delivery from giving clearances to people who were given gate holds for weather. Runway Flow changes less unstable AI Flies Plane now picks less silly destinations ATC works properly with --no_sound options now File Flight Plan menu item now properly disabled when necessary No more seeing the inside of the clouds No more seeing stars from inside the clouds More (minor) frame-rate improvements Weapons now move with wing flex Wing flex a hair faster and titer More runways displayed in the map, if there is room based on your texture resolution Replay mode shows properly in IOS 172 starter dialed down a hair A little more room for airport data in the low enroute map when you click on an airport... leaves room for frequencies with longer descriptions When you create a navaid in the editing screen in the map page, you CAN see that navaid, making it easier to edit Tire puffs from other planes should always be at right elevation Custom prop discs aren't used for AI planes Slight speed improvement when world level of detail is turned down and autogen is turned up For this build, if you are running a 32-bit version of Windows and have not set up your computer to allow 3 GB of virtual memory per process, X-Plane will detect the virtual memory limit and suggest this page: Running_Out_of_Memory
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