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Alec246

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Everything posted by Alec246

  1. Hey Coop! Indeed it makes sense your point. I decided to chase down the rabbit hole, and I found these graphs which brings us more data to solve this question. This shows that the Power Lever Position (PL) will exactly target PowerLoad% in flight, so 92% of Power Lever must mean 92% indicated Load%. It looks to me as a linear relationship across the entire power position range. Around 800mbar pressure altitude though, Load% starts to drop, around 70% PL keeps the Load% through all altitudes What is also interesting, is that I learned that the Austro AE300 Diesel needs a Low Power Correction, starting at 800mbar. So, Bringing the Power Lever to 0 above roughly 6000feet, you will not get Idle Power anymore, a Low Power Correction is incrementally added, the higher you are. Some nice 100% - 2300RPM and 92% - 2100RPM Power Load% relationship with Altitude as well in this one, also including Manifold Intake Temperature influence. Too bad they dont give straight OAT for easier match with the Sim.
  2. Hey guys! After checking sources, and asking a real DA40NG pilot about correct behavior, I am confident the Prop RPM behavior controlled by the FADEC is in need of a fix. After Takeoff, when I reduced power to 92%, the RPM should have gone to 2100RPM, instead it stayed around 2250RPM, and to reach 2100RPM, I needed around 80~85%. That behavior is controlled supposedly by the Throttle Lever position, and not influenced by the load on the prop, etc. So, basically a fixed schedule between throttle position and Prop RPM. This Throttle Position vs RPM Scheduling was posted also, It shows perfectly how these two behave across all power range Hope it helps!! Regards Alexis
  3. According to some videos I watch, it should move on the ground. Check this C310 during Taxi https://youtu.be/91Axc9sUUJY?t=60
  4. Hello Tom. Very exciting your words on what is upcoming for the MU-2. So Glad when feedback is received this nicely by the developer, instead of an angry attitude. I understand the complexity of the Throttle Gate system, now that you talk about it. But I believe you will find a way, specially with a more custom turboprop simulation, that will take this addon to a level even further! Glad to be of help
  5. First, congrats on the release. It's an aircraft with personality, amazing modeling, feels really great overall! Plan on keeping it busy flying all around the world. First, some issues I found in these first flights. 1) Negative Altitude, is the Altimeter supposed to go to 99999 instead of negative numbers starting from 0? 2) This Clock really stands out from the rest of the panel, being so low res. Barely readable. Is that normal? 3) I believe this was mentioned before, during cruise, the Engines RPM sounds a little out of sync, even though they are in Sync, with Eng Sync Activated. It generates fatigue to listen to that constant woobling, and nothing we can do about it unfortunately. ================================================================== Now, suggestion on feature implementation for upcoming patches. #The Throttle Gate System, such as the one in the TBM900, is a must, and should be put on the top of priorities, alongside GTN Implementation imo. The Default XP Toggle for Beta is not intuitive, very unpleasant to operate on the ground. #A Simple GUI for Loading Fuel, with Sliders or capacity. Just the options to Fill the Tanks leaves the user confused, if one want to have less than the Full Quantity for a Flight. What would help for now is adding a Comprehensive Names on the Fuel Tanks that show up in X-Plane Weight and Fuel Menu. Right now, it doesnt specify Tank by it's name, just numbers, so we have no idea where we are loading that fuel. #LibRadio, when compatibility is fixed. This Airplane is born for Radio Navigation. It will improve so much the experience with LibRadio, and all the extra simulation it adds! Thats it for now. I will keep flying it and report anything I notice! Thanks
  6. May I ask if LibRadio, from Totoritko, is implemented in the addon? This is something that changes so much about how you fly these planes in IFR Navigation, and being an OpenSource, I expect all my Addons to have it when possible, for the improvement in realism it provides! Loving the previews so far!
  7. The developer has told me the Challenger has Hydraulic Actuated Control Surfaces, and those Hydraulic Units gets their command from simple connection cables and pulleys between them and the Flight Controls. The Flight Control has no fancy ForceFeedback system for the pilot, just Springs, to make it heavier the more you displace from center. A side effect of that simplicity is that you will feel no need of increase force to move the controls across the entire envelope of speeds. Be it 100 knots, or 300 knots, they feel is the same. This makes the controls feels way more sensitive at higher speed, and is a realistic simulation of the real aircraft. Hope this helps explains how it all work.
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