Jack Skieczius
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Everything posted by Jack Skieczius
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looks like some of your youtube fans think it is Xplane.
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what the hell is air hauler? cool i guess
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Aerosoft possibly coming to X Plane.
Jack Skieczius replied to Goran_M's topic in General Discussion
I kept FSX as long as I did merely for A2A's 377. Would love a high quality 377 in X-Plane... Ditto. i flew the 377 just as much as i flew the MD-11. had to be the best or second best aircraft for FSX back when i used it. i do miss the 377 for sure. -
I have been posting a lot to my Facebook page recently, so if you want up to date info on what is going on head over there and like the page to get the latest news. http://www.facebook.com/pages/FlyJSim/121700861212936 Lots of chatter going on right now.
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Aerosoft possibly coming to X Plane.
Jack Skieczius replied to Goran_M's topic in General Discussion
I really liked their Catalina. Was actually the very last payware I bought and flew in FSX. Cant count the JS41 since i couldn't fly it. now if only we could get A2A over here -
Normal Maps and Specular maps - How to......
Jack Skieczius replied to Jack Skieczius's topic in Aircraft Development
It seems as though, and this would make sense, that the shine rat is just a multiplier variable. 1.0 would be 100% or at least 100% in the mind of OpenGL. Like many variables you are not limited by 100%, in fact you can go to 500% and more if you like. What is important to know if you will only get 100% with a shine rat of 1.0 if the image is NML file is purely opaque in the image, or rather at 0% transparent. so at 50% transparent, or grey, you would get 50% of a total shine rat setting. When i say 100% in the mind of OpenGL i mean, OpenGL was programed for a specific look to be applied at 100% specularity. Its not a definite look and can change based on other variables. What is important is it is up to the artist to decide where they want to set their Specularity. hope that helps. -
i picked up the su100 last night. really impressive, but i wasnt able to start the engines or do the door closing PA announcement or any there after. will try again today. i really wish the manual was better documented.
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looking real good man.
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i have been debating on getting an Ipad for a while, but for me, its like, I have a touch, and its great, comes with me everywhere, and i already have so many screens to look at daily anyhow, so why get one? The only reason i may get one would be to maybe pretend it gets me out of the house. i can go to the coffee shop with it, and not feel so unconnected. blah, I say it doesn't mater, i wont go out with it anyway, so why get one. Maybe cause it would allow me to surf the net faster in the mornings when i don't feel like turning on the pc. my touch already dose that, but it is a bit small. the debate in my head goes on. I think i would be more likely to buy one for my mother before myself.
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I would love to do a video but there are several things that need to be finished before i commit to making one. For one thing, the cockpit textures are far from done. landing gear needs to be done,and then i want the cockpit window object in there as well. All that before i do a video. so, few weeks at best. maybe sooner? Sometimes i say 2 weeks when i really mean 2 days. Glad you like her, how is your ATR going?
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Working on specular shading at the moment. Its correct the landing gear needs to be done, exterior night lighting, finish up the MFD and then testing testing testing.Also have a few more things to work on for the cockpit textures. Things i am not happy with, etc. Oh, and liveries.
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Yes, we will have glass windows. To me this is a no brainier, why wouldn't i have glass windows.
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Let me try and sum this up for you. Per pixel lighting, and vertex lighting, are the two ways to light a 3d object. That is being very basic of course, but for this explanation that will do. When you have per-pixel lighting turned on, each pixel on your screen, is being sampled for lighting. This means the rendering engine has to draw a ray or line from the camera to the pixel then to the light and figure out the angle of the polygon to the light, and then return a value which gives you your shading. Today most computers have no problem rendering per pixel lighting what soever, but back 10 years ago, that wasn't so. Back then the standard was vertex lighting which only samples light from the vertexes, or points that make of the polygon mesh inside the 3d space. the lighting sampled is then shaded over the polygons like a gradient. Vertex lighting is very fast for this reason but offten it wont look as good, infact most of the time it will look rather horible unless the mesh you are looking at has a large number of vertexes in it. Take a look at this wiki page to see a visual exsample of what vertex lighting looks like: http://en.wikipedia.org/wiki/Gouraud_shading hope that helped.
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lol guys, to funny. i wonder what the conversation was in the cockpit about this bug.
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thanks guys how goes the ATR atg?
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Getting ever closer to the end now. If everything runs like it should, we should have her out in a few months, sooner if someone sends me candy? hehe. no jk. AS you can see we have the basic texture shading in place with some color. still have to add in a few details and some weathering of sorts till she really looks great. what do you think?
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The SU-30's Extreme Maneuverability
Jack Skieczius replied to MaidenFan's topic in General Discussion
B-17 is small compared to moder fighter jets. The SU30 is impressive. the video was just awesome to watch. i want one. -
oh, and a quick search for a t rex model on google i found this. http://www.3dvia.com/models/A260C598AABC8EA0/ so, who is the guy who made this for x-plane, cause if it is not Issac Miller, then there may be a copyright issue there. I hate when i sniff out possible model steallage!
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everyone go and thumb down the youtube video. This is rather disturbing.
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Looks like i was having duplicative pages displaying on my site which has screwed up the disqus commenting system. Dozer, your comments are still there, but not on the right page. If you go to the page you commented on and take the &itemid=# part off it, you will get to the "lost" page that you commented on. I had to change all my links to the site as well to fix this. the lost pages can still be found though, i just hope all the links on the site link to the correct page now and not this other page. Figuring this all out was the bane of my existence the past few days. Also makes this all a lot of fun, i guess. ______________________________ Just found out i can migrate the links for Disqus so all the comments are in the right place. The powers above like me today.
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List of all payware aircraft for X-plane.
Jack Skieczius replied to Jack Skieczius's topic in General Discussion
I just updated the list to make it much easier to read. Actually I think it's now 100 times easier to read then before. Hope that helps. One day i would like to have it database driven with sortable columns. For now this will have to do. -
I always valued AVSIMS reviews back when i flew in FSX. Having a well thought out review for a payware plane is a joy to have all together. I rather have someones opinion then none at all if i am going to spend money. And for circuit breakers in the real world all i have to do is make sure they are all pushed in before we start the 172 up. I believe they are really used by the aircraft mechanics to test systems and take things offline like you would do in your house if you had to work on a part of the electrical system. And talking about the Falco makes me wanna go fly her around. Maybe i will even review it come january. I remember flying the Falco online once and i must have done this high G Kick that kills the landing gear cause i came in to land and it wasn't down. Came in skidding to a halt right in front of all my buddies. Good times.
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List of all payware aircraft for X-plane.
Jack Skieczius replied to Jack Skieczius's topic in General Discussion
Thanks, we greatly appreciate it.