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GerdS

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  1. Just another question: for calculation the landingspeed with 1.3*Vs, I found Vs speeds on Pg 5-2 in TS-SR22-AIM.pdf. There I find the abbreviation CG and in the table FWD CG and AFT CG. What do they mean? Thanks in advance -
  2. o. k., after first rolling, taxiing on page 3-10, that's clear, but on page 3-14 I was passing the Descent checklist ...?!
  3. Hi Experts, when I walk through the Descent Checklist on TS-SR22-AIM Pg. 3-14 I pass the check Brake Pressure. Where/How can I check that, and what have I to do? I don't find any display on MFD - Thanks in advance -
  4. Surprised? Why? It is the same setting you could have noticed on the pictures above from my former posts – I don’t have any problems with that most the times, except in this IMC-situation. But you can trust me: I haven’t sent that to you, if I haven’t checked all the other five sliders before, Visual Effect, Texture Quality, Number of World Objects, Reflection Detail and Anisotropic Filtering. All on left side didn’t improve the FPS but only the Antialiasing. Any idea according to the stutter from the Log.txt file?
  5. .... The Graphics Setting of the Flight - starts with Setting |HDR anti-aliasing set to 1 at 25 FPS: no stutter - changes with Setting |HDR anti-aliasing set to 3 at 10 FPS: no stutter - changes with Setting |HDR anti-aliasing set to 4 at 9 FPS: stutter (at the end of Log_20220406_1.txt) - changes with Setting |HDR anti-aliasing set to 2 at 17 FPS: sometimes stutter (search in Log_20220406_2.txt) Compared with my post on November 24, 2021 I had to reduce the anti-aliasing slider back to step 1 (FXAA) to get a stable flight without stutter. During the flight (Going around, Missed Approach Procedure and new approach until Final) the FPS is changing between 14 and 25, mainly at 18. But somewhere I reached again only 10 FPS where the stutter starts again. So, I reduced the Antialiasing to lowest: - changes with Setting |HDR anti-aliasing set to 0 at 10 FPS: stutter (search in Log_20220406_4.txt) Since it effects in no FPS improvement, the stutter kept staying. Somewhere it disappeared (12-14 FPS), but when the aircraft turned left on leg (D-13. of Approach-EDDN-I28-Z (10 FPS), stutter started again. This is the printout of Log_20220406_4.txt. I added the three log files to your convenience as you asked for in in your post on November 24, 2021. May it could help you to find the root cause. 10 FPS is not the best to fly, but it does fly. Flying with stutter is impossible, because the cockpit is stuttering as well and you can’t reliably hit any button. I’m looking forward to hearing from you. Gerhard Log_20220406.rar
  6. Hi CooP, I’m back again with some new stutter experiences. I loaded real weather situation with FS Global Real Weather (X-Plane 11 Edition), did my trials until I found the Antialiasing slider as the most effectful lever to influence the stutter. I stored the flight and loaded it today again, but without the weather tool. Weather situation: Wind 320/7, Visibility 9 -RA, SkyCon 900FEW, 1100BRK, 2700SCT, Temp 09/08, Area QNH1020 The aircraft is at 6000ft totally within clouds, different as above in my post on November 24, 2021, where I was slightly below the cloud bottom limit, where I had still 25 FPS during stutter. So, the Visual Effects didn’t have some effects, because in the outside view everything is white.
  7. A year later ... Meanwhile I bought the Honeycomb throttle and configured it as a single engine unit with only one throttle (no mixture) and the engine runs without any combustion flooded stuff! It all depends on configuration possibilities, which was to be proved -
  8. Your reference to pg. 16 of the SR22 AIM according the Pitch Trim System supports further details to my interest: It is an electrical motor, that set up the neutral position of the compression spring cartridge in the elevator control system. That reminds me a bit of the initial adjustment of the car’s headlights when you turn on the engine key or button. Since the electrical motor supports the mechanical spring system, I’ll revise my “old school” a bit
  9. Please calm yourself, Andreas. I mean the programming, not the CAPS itself. That is, of course, a very good safety device! And if you follow the checklist for training purposes, why not a cover in the net –
  10. My picture according to automatic looks something like electronics. So, what I’ve read anywhere has to be better named as yours “snap back”. O. K., that’s it, so far, thanks a lot, and coming back to my origin attention: Before Take Off I had to check, if the stick axis is sync to the T.O. position, isn’t it?
  11. Any idea to the automatic setting? There is a coolie hat on the yoke, but not animated. What is the function in real? Does it change the pitch trim?
  12. Oh, what a mystical gimmick - But may be it is real, isn't it?
  13. manually on the stick! How oldschool ... anyway, something to monitor.
  14. Sometimes I discover a DVD in the right door's net, but nothing happens when I click on that. And I haven’t really understood the system behind its appearance. When does it appear and what can I do with that?
  15. On page 35 of „SR22 AIM.pdf” I stuck at the one before last “Before Take Off” check: Trim … SET Takeoff. 1. What do I have to do exactly and where? I grant, this is the first aircraft where I haven’t yet found a pitch trim indicator which has to be checked normally every time before takeoff - I discovered in internet descriptions, that this aircraft has an automatic setting of the pitch trim. 2. Thus, what does this check should request to me, when pitch trim will be done by automatic? 3. What kind of manufacturer security is behind that to omit it? If there will be a failure, I haven’t just even the possibility to check it somewhere on the panel to stay on ground - Gerhard
  16. What does this switch in the Load Manager exactly do? I neither recognize any changes when switching nor identified any comment in the Manual.
  17. Before deleting NA_Record.txt and NA_State.txt: “Unfortunately,” I couldn’t reproduce the stutter even with increasing IMC intensity from SCT, over BRK to OVC. I started the flight both with running engine and cold and dark last week and today, but couldn’t reproduce a similar situation, except, when I lean too much. But that stutter is significant higher than the coincidentally happened one, which I described above. After deleting NA_Record.txt and NA_State.txt: The new NA_State.txt contained different text, but the maintenance information kept the same. Regarding stutter that change delivered no additional information. I’m going to continue my training with that aircraft for a while, and since I can capture a new stutter, I’ll post the log.txt. Gerhard.
  18. 1. Issue with Engine Oscillation SR22 G1000 After Take Off: Not really something new, but that my stutter appears as well already on the first flight after Take Off without clouds ... (interesting ...) 2. CHT overheat issues with 1.2.1 Release: Coop: "That is what it shows when there isn't anything being caught on the inspection (nothing under Engine Entries or System Entries)" mtbparker: "Ah! Ok. I was interpreting it to mean there might be something in the engine intakes." That is my interpretation as well, but if there hasn't anything to be done, isn't it a bit misunderstandable? If I find the note "Replaced fuel filter element" that tells me: somebody has already replaced the fuel filter system. But what is the sense of that for me? If I would find: "fuel filter element to be filled" it has an appeal function with an action for me. If fact, that could be a reason for stutter, when the fuel filter is congested. Would be a good programmable aspect in future! Further to me: Any kind of leaning, pitot heat switch or ICE switch doesn't change stutter ... I always used SR22 so far, not SR22TN. Versioncheck: "TN_Record.txt" is empty, "TN_State.txt" has information; both files are dated from the first use with Vers 1.2.1. No difference found between both versions. 3. Oxygen Switch not working Nothing what can help me. Summary: 1. stutter problem: no further help found 2. maintenance: meanwhile I’m convinced that “The following services needed to be performed:” tells me more or less, that there has already been done something, hence no appeal for me. If I had been prompted to do something, I would expect the word need in present tense not in past. To get your clear opinion, Coop, I’ll attach my latest SR22 logbook. Do I have to do something for engine to repair, and if yes, what and how? SR22_logbook_20211125.zip
  19. discussing as well in Engine roughness and power loss when in IMC
  20. The RTX 1070 Ti GPU is installed for all the documentation. To your assumed engine damage, I can tell you that on the first flight with stutter I didn’t discover any abnormalities in maintenance report. Today there is a report which should to be cleared and adjusted, before we continue with the examination around the stutter issue, o. k.? In almost all of the 7 Inspection parts I found: “The following services needed to be performed: ENGINE ENTRIES SYSTEM ENTRIES” The history I found in …/Output/SR22/logbook But I don’t find anything about “ENGINE ENTRIES“ in the documentation how to fix. Where can I find a documentation about that? But I found 3 entries about that in this forum. Let me first see, what’s going on there …
  21. Based on my experience the root cause is close to "clouds", as Oliver already mentioned. So I played a bit with the graphics levers. "Number of World Objects" doesn't change anything. It mainly controls the density of the groundbuildings. "Visual Effects" does something: The screenshot with the low 15 FPS from Nov/17th was taken with 75% setting (No 1 on the picture). The screenshot with the well 27 FPS from Nov/23th was taken with 50% setting (No 2 on the picture). This leads to picture No 3 with 27 FPS, but somewhere along the way from POM to SAGER iaf (Aproach-KSNA-I20R) its engine starts stutter again! How can you explain that? Still with CPU-Performance?
  22. ... instead of the cpu, the gpu has significant more load, around 90%, 10% less with a RTX 2080Ti card. So for my feeling, it has something to do with the Graphics settings!
  23. Thanks for your response, Coop, but I'm not really convinced of your claim "the CPU is saturated and ..." to be the root cause, because the CPU runs with only 25% load. I closed all other software such as Firefox, GIT, third party weather, or any other tools, but I can't notice a change in that 25% load number. In the picture you can find as well a screenshot of the plugins. So, let me know, if you guess which could be responsible. The scenery is standard laminar. As you can notice in my picture from Nov/17th there are only a few buildings; hence no challenging scenery.
  24. Hi Guys, I have the same problems with the SR22 as Oliver describes: the engine power pushes up and down in an oscillating cycle of half a second bucking and shaking the whole aircraft, let me call it the ghost. It appeared mostly in high throttle conditions, but not always. Interesting to read that it would appear only in IMC - I mainly flew in scattered weather, but with your information I took some examinations and I can confirm. On the picture you can see, the approaching clouds descended the FPS significantly and at 15 the ghost appeared. Since I mostly fly in 3D cockpit view, I don't really notice the weather change, but the cockpit-FPS decreased in the same way. That surprised me, because from my experience the FPS in cockpit-view are mostly higher than those in environment-view. Coop, about the root cause you said something "performance limitations on your computer." Well, I have an - Intel-CPU i9-9900K with 8 cores running XP with 4.8GHz and a 16GB Main-RAM - Nvidia-GPU GTX1070TI with 8GB-RAM Do you think that isn't enough for your Torquesim SR22 1.2.2?
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