If you have ever had to add an AVITAB to an aircraft, you know what a hassle it is to append the manipulators to an existing cockpit.obj, and that's assuming you created the object and manipulators so that they are placed exactly where they need to be within the aircraft's cockpit. With KITBASH 2.0, you can create an 0,0,0 origin instrument OBJ and a corresponding (non-animated) manipulator OBJ. You can then place the instrument OBJ anywhere you want in any aircraft with Planemaker. You then run KITBASH 2.0, which finds the object in the ACF file, applies the necessary 3D rotational transformation to each vertex of the manipulator OBJ and appends that new information to the existing aircraft cockpit object. Detailed instructions are in the repository.
https://github.com/JemmaStudios/KitBash_2