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Everything posted by ilias.tselios
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@tcrop post both Log.txt and Gizmolog.txt files. A small portion of a file, will never be enough to troubleshoot. Sent from my FIG-LX1 using Tapatalk
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ONLY FOR MAC OS Until this problem will be fixed, if you have Gizmo installed, download the plane and test it from here: https://www.dropbox.com/s/wfi4hiyjh79sjq9/P180_Avanti_II.zip?dl=0 Soon will be a fix and an update too.
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Hm...OK. I'll send you a PM.
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Yes. There was an incompatibility with previous 11.20xx version. If you now are at the latest (11.20b2, as of today), everything works fine now.
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The aircraft is fully compatible with the latest X-Plane version, 11.20b2.
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The aircraft is fully compatible with the latest X-Plane version, 11.20b2.
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Should be fixed in the next couple days. Please try again.
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Do you have Gizmo installed from another XA addon?
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Wet ground textures during rain
ilias.tselios replied to Capt.Stanford's topic in General Discussion
At this time, X-Plane's rendering pipeline does not allow to change ground textures dynamically. Saying that, addons might be able to do that via shaders, and also Laminar have some plans for the future, but will happen after the transition to Vulcan/Metal API. -
VNAV system for now is what X-Plane is giving by default. I'm 99% sure that X-Plane uses vertical speed dial to control the rate of descend, when in VNAV mode. Through FMOD, a click sound it is attached to the VS wheel, so that might be the source of the sound. I had no such experience so far, and currently I'm "travelling" the world with Avanti with IVAO IFR World Tour, to find out any problems that need fixing. But, there are a few loose threads around that need fixing. I have in mind a couple of situations that the AP modes annunciator are not correct. Also the symbology between flying a RNAV approach and an ILS approach are the same now (wrong), and will be differentiated in the next update(s). Have you seen that?
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Select the altitude you want to descend to. Use FLC, or VS or Pitch (avoid to use VNAV cause currently is not working right). Decrease the power to start descending. On the MFD there is a Altitude Intercept Arc, to help you where you are going to intercept the target altitude, given the current vertical speed.
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Propellers' modelling is currently off, and expect Austin to finalize the simulation, to jump in and fix it. Prop sync or synchropahser in Avanti is a "meet-in-the-middle" system, meaning the slows the faster prop and speeds up the slower one to meet somewhere in the middle.
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There is a Mac OS installation bug. Cameron is looking at it and will be fixed as soon as possible.
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The problems with liveries are that, first main focus is, in my limited time, aircraft systems simulation, then build a new 3D object with new texture mapping, and second there was not a paintkit to start from, and the existed livery was "heavily painted" with a lot of "effects", so is very hard to be used to build new liveries. Given that, I started slowly building a new paintkit, while keeping the same texture map layout. It will be much more clean, to allow painters to add their own grunge. The aircraft is back in the factory (literally the image is from Villanova D'Albegna airport, Piaggio's base) and the primer paint for the fuselage is already on!
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You should just run the installer from the download section. Problem noted, will try to fix it as soon as possible.
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I have made a painkit available, if anyone wants to do extra liveries. I have no time to tackle that myself, moreover when I'm planning, sometime in the future, to do a completely new external 3D model. Anyway, if you have a specific plane in mind, post it here and I'll see what I can do. If you only want the Reg No to be changed, tell me what you want and I will change it. That's easy. The glass is there, not so obvious though. From some angles you can see it, but needs some love in the next (2.1.1) update.
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You mean to close the popup window, not the Gizmo plugin, right? Re SASL: I'm using Gizmo in my payware projects (aka DC9), so when I have some to spend to do some stuff for Avanti, it is logical that I will go with what I'm using on a daily basis. After all it is proven that Gizmo is very powerful, with 2 of the best aircraft simulations, run on Gizmo (IXEG 733 and LES Saab 340A). And since I want that horsepower available to me, for things that will come, even for the free Avanti, I ask from you, that for now, accept the small annoyance to have to close that popup window. Regards
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Start looking here: https://marginal.org.uk/x-planescenery/plugins.html for SeaTraffic.
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I agree, though the Avanti I is quite similar as flight machine with Avanti II, but the cockpit differences are substantial to differentiate the operations quite a bit.
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The best available info you can find in the net (and I have searched A LOT!) is this: http://www.smartcockpit.com/plane/PIAGGIO/AVANTI.html
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Reverse region, as you can see at the labeling (MAX REV). In the actual plane the power levers stop at IDLE, and then you lift them to go into reverse. Here you can use the same button/command as in jet aircrafts and add thrust. The levers are animated to go backwards in X-Plane. I'm waiting a set of new manipulators to be available to make for them too (as is for condition levers, also update them), so you can operate them with the mouse...though I found it a bit troublesome to do it while trying to control the aircraft (that's my reasoning not put any manipulator on throttles yet...except the Go Around button!).
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If you move the mouse to this area, you should get a click spot. Also, by turning on the option to see the click regions, you should see a small green line (the manipulator is just behind the 3D object, so is mostly hidden from view). If you don't get that, I will send you my cockpit.obj file that works for sure. As I've posted in the features list: Propeller simulation is off, and will be addressed in the next update. There are some changes in the latests XP11 version that partially have change the propeller (and engine) operations. Avanti's engines are almost identical with Austin's one, so the changes have affected a lot, and "broke" the way things were working before. This was not trivial to be solved within the time I had available, for this release. With condition levers at MAX PWR and PWR levers at idle, you get around 1015 rpm and torque around 4.5%, but as soon as you advance the PWR levers a bit (torque ~16%) you will get 2000 rpm. Well this is not spot on, but let's say "ok", until I fix it. AFX is the indication that the AUTOFEATHER is armed (switch on and Ng above 90%).