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Goran_M

Leading Edge
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Everything posted by Goran_M

  1. Goran_M

    Project 3

    With the MCP added. These are very quick renders with a few basic settings to give you some kind of perspective into what it looks like when it's put together. The textures will be color corrected.
  2. Goran_M

    Project 3

    Thanx guys. I find myself staring at it at times, thinking to myself "I have to make all that work and move?????" I guess it's a good warm up to the 742.
  3. Goran_M

    Project 3

    Couple of quick composites. When the texturing is finished for the rest of the cockpit, I'll put that up. I wanted to put up the MCP but Theo has that texture map so that'll have to wait until later.
  4. Goran_M

    Project 3

    A few more things to tidy up before getting onto gauge programming and coding. Textures have been getting re done over the past few weeks. I'll put together most of the cockpit soon and throw up a screenshot of that soon.
  5. Thanx Eric. Appreciate that. G
  6. HA! I was waiting for that!
  7. Nice plane!
  8. No. There is no chance that it will run smoothly in FSX. Many 3D modelers make what's called "Render Models". Sub-divided/subsurfed meshes so they can put together a portfolio to showcase to possible employers involved in any kind of CG work. Could be for commercials, TV shows, Magazine Ads, movies, etc... I know of a person who made a steam train, textured it, animated it to go from the train rolling along the tracks and then it transforms (like a transformer) into a robot, jumps up and punches another transformer. The whole scene runs for about 5-10 seconds but it took the guy 5-6 months to create. Check out the Luxology/Modo or Maya galleries where people show their work. Some of it is truly outstanding.
  9. Don't ever assume Javier works on Blender! He's a 3DS Max guy.
  10. Kaphias, am I correct in assuming you want all controls and displays in your immediate viewport when flying in x plane? This is impossible in a full 3D, realistically modeled airliner cockpit. The 744 has far too many controls in its cockpit to fit it all on 1 viewport. If you are asking for a panel that has been scaled back in detail, then I'm afraid you will be disappointed with anything that Cameron sells through the XA store. Also, you mention you got these ideas from Dans ERJ, along with not liking to have to drag your mouse across the screen to set values. Dans ERJ is loaded with manipulators (which is what I am assuming you are talking about when dragging the mouse across the screen). Manipulators are much better than click spots as you can specify values at different speeds depending on the speed of the mouse being dragged. If you are having trouble seeing numbers or letters in the cockpit, perhaps you should set your texture res to extreme or very high and add some anti aliasing. You cannot compare what you see in a real cockpit to a sim cockpit. If you want them to match, you need all graphic settings set to max, including AS filtering and AA. Unfortunately, this leads to a huge drop in performance depending on your computer speed.
  11. What do you mean planemaker panel. Wont it be full 3d. The term "planemaker panel" as Theo puts it, is basically all the panel regions for the displays and any clickspots that do not have manipulators tied to them. If you own the Duchess, open the flight model in planemaker and go to the 3D panel section and you'll see what I mean. That's the planemaker panel Theo is talking about.
  12. Goran_M

    Project 3

    New screenshot of the MCP. We'll do a composite of the MCP and panel soon. And original size
  13. Goran_M

    Project 3

    http://forums.x-pilot.com/index.php?topic=359.msg2276#msg2276 We'll add as much functionality as possible.
  14. Carb heat on = lever pulled back carb heat off = lever pushed forward Correct. (Sorry for the late reply!)
  15. Goran_M

    Project 3

    Cheers, guys. We'll do our best to get it out before Christmas. Only a year overdue. :-[ We'll do our best to make it worth the wait.
  16. I need to get out more. :-\
  17. I spoke to Cameron a few days ago. He does have the update files and hopefully they will be up this week. Cameron has been very busy with the release of Javiers Mentor and some other things as well and being a 1 man operation, his time is limited. When the files have been uploaded, Cameron will let you know, either in an email or in these forums. G
  18. Goran_M

    Project 3

    Work In Progress. Keep in mind, this is NOT a render. This is just texture mode in Blender. There will be some minor color corrections to some areas and obviously some areas are yet to be textured.
  19. Double check that copyright. I could be wrong, but from what I remember about copyright stuff, if you credit the source and DO NOT make a profit from it, it is legal to put it up for download. Goran
  20. The -400 gives me a headache just looking at it. Someone say "HEAVY DUTY PLUG INS"? This one is definitely just the -300 series. Analogue gauges aplenty.
  21. A bit of news on the Twin Otter. Before you ask, this is not my project. I have been asked to do gauge animations and gauge programming only and the occasional post. I have absolutely nothing else to do with this project. There is no release date as yet.
  22. Cheers Max. Glad you like it.
  23. Come on Javier. You know better than to expect to see the Mentor on the org front page. It will never happen as long as Nicolas is in charge. Nicolas even private messaged me to tell me that he knows I get my "friends" to "pimp" my add ons in the org forums. (I swear, those were his words). He doesn't realize that people might actually LIKE X-aviation add ons.
  24. PM sent.
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