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Coop

TorqueSim
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Everything posted by Coop

  1. Sensitivity of your hardware trim wheel isn't something we have control over. I'd recommend checking your calibration and seeing if X-Plane provides any options, but I'm not familiar with that in particular.
  2. In g500.cfg for the aircraft where you installed the G500, change the "v_config_*" values to the KIAS speeds for that aircraft. The V-markers and airspeed ranges will adjust as appropriate based on the entries there.
  3. Looking into this to see if it is anything on our end or X-Plane's. Thanks for the report.
  4. In order to debug what is going on, we will need you to send us a copy of the X-Plane log.txt file. You can find a guide to get this file here: How to find the X-Plane log.txt file?
  5. The oil temp is being looked into against our database of real flight logs. Tuning will be in the next update.
  6. Can you screenshot and upload images of the full RXP configuration page for the GNS430 in-sim, in the SR22? (You will probably need to take multiple as it scrolls a ways down)
  7. On the second GNS430, when in the FPL view, select menu, then crossfill. It will grab the latest flight plan from the primary GNS430.
  8. X-Plane 12.06 broke popups. This should be fixed in 12.06b3, hopefully rolling out sometime next week.
  9. The Islanders are not pressurized.
  10. The GTN650 offset is a bug on our side we'll get fixed in the next update, expecting sometime in August. From the screenshot, I can't immediately see what other issue there may be.
  11. The persist.cfg file is located in the Islander's folder /plugins/is_systems/settings folder.
  12. Based on X-Plane graphics settings and graphics cards, under certain settings the decals can appear to have transparent edges. This is an XP bug.
  13. HDR panel lighting is expected to use some additional performance, but it will vary based on settings and graphics cards. I’d recommend trying other graphics settings to see if you can reduce the fps loss as that is much more significant of a drop than we are expecting.
  14. The autopilot mode control buttons are default X-Plane commands.
  15. Yes, this is on our list to improve
  16. What is your CG when experiencing this?
  17. We've got this logged to get fixed.
  18. I think I've tracked down the root of the issue, a fix should be in the next update.
  19. We've seen that report once before on the flaps, it must be something odd going on in X-Plane, but it is odd that only few can replicate it. I've got it logged to look into further and discuss with LR.
  20. Were the engine parameters in valid range? Full throttle with the turbine engines will cook the engines and can lead to engine failure.
  21. This sometimes happens if the terrain isn't able to load the full tile from disk in time, it uses a lower resolution copy instead. We are looking into ways to improve this behavior.
  22. The terrain read performance is largely dependent on disk read speeds, and if it can't load a full tile it will load it at a lower resolution.
  23. I'll note the pitch report and have it looked into. Regarding flaps, the Islander has 6° as the default for most flight conditions, and you can put it into the 0° bump position for low weight flight for improved cruise speed and altitude.
  24. I found the issue and it has been fixed in-code. It will be part of the next update. The issue number is T-1910 for reference.
  25. Thanks for the log.txt file. It appears that the aircraft is unable to reach the validation server to authenticate the license. A few potential culprits for this: No network connection Network connection is firewalled / connection blocked for the aircraft plugin and our servers A conflicting 3rd party plugin is blocking the network connection for other plugins. If the above two aren't applicable, temporarily remove other 3rd party plugins and see if any is the culprit.
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