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Coop

TorqueSim
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Everything posted by Coop

  1. In order to debug what is going on, we will need you to send us a copy of the X-Plane log.txt file. You can find a guide to get this file here: How to find the X-Plane log.txt file?
  2. Yes, that would be great! I've just sent you an email.
  3. Hi Paul, This shows on old builds of the G5 which are no longer active, the latest G5 update can be downloaded from the "My Orders" section on the X-Aviation store.
  4. We have a lot in store this year, including updates for X-Plane 12 when it releases, and new products! Here is a summary of our projects and our current plans. All TorqueSim aircraft will be getting updated to X-Plane 12 for free. The AFM M20 Collection will not be seeing further updates, as it is being replaced with the upcoming TorqueSim M20R (discounts will be made available to all AFM M20 owners). The Updates TorqueSim SR20/22 Series, G1000 and Entegra We have multiple updates planned for this line. For the G1000s, we expect to release the 1.3.0 update soon, upgrading our internal processes and adding some new features and improvements. This update will also include many internal updates in preparation for X-Plane 12. Following the release of X-Plane 12, we plan to release a larger free update for each aircraft in the line bringing full compatibility with X-Plane 12, and taking advantage of all the great new features in the sim. TorqueSim BN-2B/BN-2T Islanders This product will also be seeing a free update to X-Plane 12! At this time, it has not been determined if this update will be split into two parts, like the TorqueSim SR Series aircraft. TorqueSim Pocket Rocket This aircraft will be seeing a free update to X-Plane, with the addition of the many new features X-Plane 12 offers, and some significant internal improvements, including a variant equipped with the Allison 250 B17 engine. The New Additions TorqueSim CitationJet 525 We are really excited to release this aircraft. While we are still squarely in the middle of development, we do want to make sure we can get this aircraft to you as soon as it is ready. This will be our most in-depth aircraft from TorqueSim yet, and by far the most accurate and fun light-jet for X-Plane, or any flight-sim, to date. We are really going deep with custom systems, failures, avionics, and more. Expect lots of exciting updates between now and release. This aircraft is planned to release for X-Plane 12 only. TorqueSim Take Command! Mooney M20R What started as a massive overhaul has grown into a whole new aircraft. The 3D and textures are completely new, intricate, and absolutely phenomenal. The systems are being totally redone from scratch, benefiting from the custom engine model and systems in the TorqueSim SR Series. Both the M20R Ovation II and M20R Ovation III are being done with great care, the former featuring a steam-gauge cockpit with options to show combinations of the RealSimGear G5, RealSimGear G500, RealityXP GNSs and RealityXP GTNs, in addition to the default X-Plane GNSs. The latter features our customizations on top of the X-Plane X1000, providing a great G1000 glass cockpit experience. Expect more updates on this in the months to come. This aircraft is planned to release for X-Plane 12 only. The Retirement AFM M20 The AFM M20 was the start of AFM Simulation's venture into X-Plane development, and what led to the formation of TorqueSim, merging forces with the art prowess of Attitude Simulations. Seeing dozens of updates since its initial release in 2017, its time for retirement has come, with the development of the TorqueSim M20R taking its place. The AFM M20 will still be available for X-Plane 11, and all customers of the AFM M20 will receive the upgrade discount to the TorqueSim M20. The new visuals and systems are a remarkable improvement and will truly do the M20 justice. Thank you for all your support over the last many years - we wouldn't be here without you. We will have more to share soon! Cooper, Steaven, and the entire TorqueSim Team.
  5. Yeah, adding 7000 might be a good option to add, cycling through the different options when clicking the VFR button perhaps.
  6. In the RealityXP drop down, set GPS1 to the GTN750, then GPS2 can either be enabled as a 650 or 430. The 3D cockpit will switch to reflect what is set in the RealityXP settings.
  7. In the Islander folder -> plugins -> is_systems -> settings -> settings.cfg, you can set "disable_persist = 1" to disable persistent settings. Regarding the VFR transponder code, the way it is set up, if you are currently not squawking 1200 and click it, 1200 is set. If you are already squawking 1200, it cycles to 2000 (a common VFR code outside of the United States)
  8. There are not separate inspections from the actual repairs at this time
  9. There aren't any known issues with the flaps, is the electrical system on? I'd recommend also making sure you don't have another plugin or add-on install that is preventing the movement of the flaps.
  10. Seems we've figured out that there is something going on with the Experimental flight model and Coefficient of Drag (Cd) with the SR22NA under high-power cruise settings. We've recalibrated the Cd curve and will push in the next update.
  11. Looking at the course deviation indicator on GPS 2, it appears that it they aren't set up as a direct, but going from a different origin point (perhaps different airports?). What happens if you hit the direct key then enter on GPS2 to create a new direct to KSIY?
  12. If it is an OS window, positioning is set by the OS, though you can try changing the coordinates in G5.cfg and we will try to place the G5 at those coordinates. If it is an in-sim popout, the bottom of the window should be draggable.
  13. The popout button colors should change, what brightness setting do you have the cockpit lights set to?
  14. This should have been fixed with the update from a few months ago. Can you send a screen recording of this behavior?
  15. Hi Adam, It shouldn't require the login every 2 weeks, unless it hasn't been used in the last 2 weeks, as it should auto-update the license file with each load of the sim. There is a setting in Gizmo within X-Plane to disable the License Auto-Update feature, I'd recommend checking that it is set to auto-update.
  16. Something external must be going on, I've just loaded in those same conditions and got 183 KTAS over the ground. Can you send a screenshot of the engine page while at cruise?
  17. X-Plane doesn't output the relevant OBS flight plan points to draw OBS mode on the map. If that changes, we will be sure to implement that.
  18. I'm guessing this is something with the settings in RealityXP for the GTN on the Cardinal (settings are different in each plane by default). In X-Plane, with the aircraft of interest loaded, under the menu bar -> Plugins, there should be an option for RXP GTN -> GTN1 -> Settings. Can you send a screenshot of the settings for both the Cardinal (where it isn't working) and the Centurion (where it is)?
  19. Can you send a screenshot?
  20. Something that also can help, adjusting the toe-brake response curve in X-Plane settings so it is shallower for initial deflections, that helps with sensitivity issues on some rudder pedals.
  21. I'd recommend trying maintenance (via SR22 menu ->Maintenance tab, just to see if there is something there. I doubt it a 73% power is the expected power. You are looking at KTAS, not KIAS correct? (I would assume so, otherwise it would be excessively fast KTAS if you were getting 172 indicated). I'd say to also check your CG.
  22. Alabeo/Carenado is free to integrate the aircraft into their 3D, we have 3D assets available for them and can provide a copy so they can test it out, but they have expressed no interest unfortunately.
  23. It looks like the Microsoft Visual Studio C++ Redistributable is missing. You can install it following the guide here: Steps to resolve plugins not loading (Error Code = 126)
  24. Hm, does it still do that if you go to menu -> delete flight plan, then Direct-To the airport you want to do an approach at? That should hopefully clear it out. (This is just an unfortunate problem with the underlying X1000... we are looking into alternatives, but that is a long-term goal)
  25. In order to debug what is going on, we will need you to send us a copy of the X-Plane log.txt file. You can find a guide to get this file here: How to find the X-Plane log.txt file?
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