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Vantskruv

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Everything posted by Vantskruv

  1. Sitting in the cockpit with everything set up, how would you know if the spoilers extend when rotating the control wheel? Remember, the EFIS 737 doesn't have flight control displays. And no peaking outside the window! Hydraulic pressure change? Assuming you have all static ports blocked (no altimeter). You took off, flew the numbers according to QRH and at some point levelled off. What ways can you think of to get an estimate of your altitude (MSL or AGL)? (Aircraft was just painted and someone did a really bad job during the preflight :-) ) 1. Calculating time from takeoff and the medial climbrate (climbrate * time), you should get AGL. 2. If you have a OAT (or similar) and probably some ISA dev and temperature at ground, you may calculate the the altitude MSL. I'm just guessing here, as I've not learned the procedure for this, but it should be possible. The F/O's course selector is not responding to changes. What could this indicate? Not a clue If the airplane symbol appears in the lower right corner of the EHSI - what does this indicate? Not a clue The CRT wears out and suddenly there is a color loss in the EADI. What implications could this have on landing in bad weather? Not a clue, I'm a analog guy. You are having a very bad day (obviously!) and now all 4 CRT's are black/white (complete loss of color). Any implications? Are there no analog backup instruments in the aircraft? Fly accordingly. Though maybe not able ILS approach...
  2. If I don't get dragged to work tomorrow I'll try to duplicate the thing and get a more detailed description. This happened for me three times in a row at ILS approaches. First approach didn't work, could only get lateral navigation to work. So I tried to use the V/S, I didn't work also. So I turned of the AP and did a manual approach (nothing wrong in that ). Next two times, I tried with some trim, and after that I could activate the modes. I'll check and repost my findings here.
  3. Can't I just run the two together, so I don't get crazy?
  4. I noticed when trying to activate approach or V/S mode, the LED does not get lit (so the mode does not work). I noticed if apply some elevator trim, I'm able to actviate the modes. Is it so the elevator trim must be in the green area for the modes to be activated, or is just some type of quittance?
  5. Ahh that is more of it! Looks great the other new shots too. It would be nice to see shots of overcasts, below and above too, and other types of clouds phenomenons. Can you post some videos flying through the clouds, and just below the clouds?
  6. When in overcast with Skymaxx, it felt more cartoonish then with UWXP. But that is taste, I'm not a pilot myself. Even though it may look cartoonish, as many other things in computer games and sims, the cloud immersion is much much better than in Skymaxx. Currently Skymaxx is broken, hopefully things will be better with the Weather Connector they will release sooner or later, but right now I'm little skeptical.
  7. Found another video:
  8. For those who want better clouds, I greatly recommend this shader addon. There are some really awesome clouds, you really feel you are up in the sky. Note that this addon is not compatible with Skymaxx, and it is payware. I've been using Skymaxx earlier and I was disappointed. I wanted to give UWXP a chance and I do not regret it. Running a NVIDIA 780TI, installing the 256 res clouds gives good performance. Installing the 2k clouds is too much for my system. Screen shot from me flying the Saab 340A (note the FPS here is from me running the 2K textures, now I'm running the 256 textures):
  9. Do you have various thickness of clouds, or is it only the same thickness?
  10. I have had something similar with my Warthog Throttles, so I don't think it is a hardware problem. Yet for me it is not a serious issue.
  11. Why can't you integrate the code in the Skymaxx plugin as a paid upgrade instead? The amount of plugins is getting extraordinary, cannot we just to keep down the amount of plugins?
  12. But give me some data and I will look in to it! Of course you don't need to add extra features, I think it is enough as it is if the hype turns out well!
  13. For sure it is overkill for just flying. But it gets a little more immersible if you have a passenger and cargo generator for every flight affecting the CG. I guess this will be more of a impact for smaller airplanes. I'm not sure about the big aeroplanes as the 737. A vision of mine is to make a plugin which randomly generates the load of passengers and cargo, easily customized by users for different aircrafts (seatmap with STA data and BOW CG is only required). Also it should be possible to assign the number of passengers yourself. I.e. simbrief is randomizing the number of passengers and cargo onboard, so user may put in the data, and the plugin automagically sets the CG in X-Plane for the ZFW. I think the maths behind is not too complicated, and programming it is not to complicated either. The only effort here is to get the seatmaps and the airplane BOW CG (which you can get via planemaker easy). Right now it is very hard to find the the seatmap for the 737 that IXEG is making...
  14. I mean these ones: http://www.seegeecal...ab-2/saab-340a/ What are the moving parts and where do you start? I've read a description for how to use the calculator, but it is hard to understand when you don't have anyone in your hands. Also the index at below, what format is that in? I.e. is it CG offset in inches? I.e. I read in a manual: "Obtain the starting aircraft 'index' value from the Flight Release." I guess what this means is some type of CG offset value in a BOW configuration. I want to try finding out what the index value format is. Though if you look at the 0 index in this example, the aircraft is unflyable outside the limits. I'm asking this as it would be fun to implement these calculators for different airplanes in X-Plane. Though the problems is the get the starting index and know how the calculator works.
  15. Yet I don't think any third party tools are there. If I get some time, maybe I come up with something. Though I need some basic information as where the CG point (using it as a datum to get the correct offset for X-Plane Weight and Balance) is stations for the seatings and cargo from the datum/CG point. EDIT: What I mean with CG point is the X-Plane CG point, so you get the calculations correct. Sorry if I am so fidley. EDIT2: It would be nice to know of LEMAC and MAC too.
  16. My anxiety just flies away.
  17. Looks interesting this UNS-1LW. Of course it should be realistic, I only want something that works on not some halfdoing, which the GNS530 is. It is buggy and not fully implemented, and it would also be nice to be able to run some STAR:s and SID:s. Though I confess I prefere VOR/VOR navigation, but it would be nice to have a fully functional system than a something just half working.
  18. Vantskruv

    LEMAC

    If I understand it correctly: As I was in the planemaker, I saw that the endpoints of the fuselage was the same (though opposite sides), so therefore I guess the aircraft reference point is in the middle. So total length of fuselage is 776.88 inches. Default CG point -53.04 from center point. We know also LEMAC Goran_M told us here: 412.3 We also know the MAC from iGoApp: 81.89 I have also found the displacement of fueltanks in Planemaker: -61.2 We get also help from this document telling us how to calculate the weight distribution in the aircraft: http://www.seaborneairlines.com/portal/wp-content/uploads/2014/08/WBH-Weight-and-Balance-Handbook-Saab-340-@-R2.pdf We get also help from this SEEGEE plate to know which trim settings we should have from table on the middle left hand side: http://209.59.151.19/~seegeesv/wp-content/uploads/2014/03/OS2A-SAAB-340A-v8-v12.jpg Though I don't know how to handle this plate, I've been trying to understand how to utilize it practically, and I've not found any videos or pictures on how it should be done. Anyway with all the data we can calculate the %MAC of the aircraft, and then we can do the recommended trim for takeoff. Note this is from understanding, and I may been getting everything wrong. So, hoping I've been lucky, these are my calculations: CG (using this as datum): 433.04 (776.88/2 - 50.34 + 98) LEMAC: 412.3 MAC: 81.89 Fuel tanks STA: 425.4 (776.88/2 - 61.2 + 98) Calculating the negative weight distribution N from datum (CG) where W is weight at current row: Row 1: 126.1*W Row 2: 96.1*W Row 3: 66.1*W Row 4: 36.1*W Row 5: 6.1*W Calculating the positive weight distribution P from datum (CG) where W is weight at current row: Row 6: 25.9*W Row 7: 55.9*W Row 8: 85.9*W Row 9: 115.9*W Row 10: 145.9*W Row 11: 175.9*W C1: 221.6*W C2: 276.6*W To get the weight offset O in inches: O = (P - N) / ZFW We can then use the value of O to set the CG in X-Plane weight and balance manager. Note that fuel is not counted in, as of what I know X-Plane automagically calculates the CG point depending on the fuel in the aircraft. For calculation of the %MAC with fuel, we need to have fuel weight incorporated in the calculations. So just add this to the sum of the above negative weight distribution N calculations: Fuel weight: 8*W And to get the weight offset in inches: FO = (P - N) / TOW To calculate the %MAC: %MAC = ( (FO + 433.04) - LEMAC) / MAC Correct me if I'm wrong!
  19. I'm wondering if this is implemented, or maybe it is not noticable? I.e. let us say you will have about 140 passengers with bags. You may self calculate the total weight, and placement of passengers (maybe a 3rd party tool will come out for this; I don't expect random passenger seating of passengers that will be generated with this airplane, correct me if I'm wrong, but it would be nice with a such tool ). With this information you may calculate the required fuel depending on winds, height, distance and weight. Also you may calculate the required TRIM for takeoff. Now to the real question, will you implement automatic influence of the aircraft CG depending on fuel and passenger seating? Will this be automagically changed while fuel is expended while flying?
  20. So, it would be a nice with a FMS...I totally hate the Garmin. Edit: Is it not possible to integrate X-FMC on a 3D-panel, relieving the programming?
  21. I don't think the HD Mesh scenery slows down the sim per say (maybe only when loading the sim). I think it is more of a memory resource hog. I'm not sure about the shadows, but setting them to static was my only choice, get almost 10 more fps.
  22. Mine have been increased to 150GB!!! What is yours?
  23. I would recommend 32GB ram, as I've been in trouble getting out of memory errors with 16GB ram with consequences which is not fun. Maybe it is because I'm running the HD Mesh Scenery V3. Actually, today I upgraded to 32GB RAM! Also I'm using a i7 4790k 4.00GHz CPU which I think is more than enough. Though my Nvidia TGTX 780Ti GPU is bottlenecking the sim, but I'll with not upgrade until the new Nvidia Pascal series comes out. I've been trying every setting to get more FPS, on the only thing which helps is setting shadows to static. Running hires version of the MD-80 will give may 17-20 FPS when it is cloudy with shadows on 'static'. Otherwise I would get about 10 FPS. :S I've been running the Skymaxx Pro V3, which greatly improves FPS, but I have uninstalled because of memory leaks and random crashes. I'm not sure if this have been caused by low memory, but I confess I like the original X-Plane clouds more with the Ultra Weather XP. (Maybe it is the Ultra Weather XP which is causing the framerate issues, but I'm not sure at this time).
  24. I want this!
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