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JGregory

JGX-Designs
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Everything posted by JGregory

  1. Maxime, Thanks! We are tentatively scheduled for release on Friday, 4/2/10. Jim
  2. Here is a brief video of some of the G1000 features. I know it's a little hard to see but you'll get the idea ;D http://www.youtube.com/watch?v=<object width="480" height="385"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
  3. Nik, Yes, you can create and view your flight plans on the MFD. Jim
  4. Nik, The flight model is pretty much by the book (Columbia POH numbers) especially for speeds at specific altitudes and engine (manifold/RPM) settings). I spent a lot of time on the fuel consumption as well, and it is very accurate. There is a 160 page POH that will accompany the aircraft (that should cover most everything ;D). There is also a tutorial to help familiarize people with the airplane. Only one custom sound at this point(AP disconnect). I am working on a video to help fill your appetite Jim
  5. inktomi, Much of the G1000 functionality has been simulated, but not all. The complexity and intricacies of the G1000 make it extremely difficult to reproduce completely. I will be continuing to modify and add to the G1000 in the future. I do have a document that gives an overview of the features that have been included and I will try to get that posted so you can download it. Jim
  6. Jason, Thanks for the comments. As Cameron pointed out, the textures are rather bland in real life. The leather in the (real) cockpit has a very fine grain that is very difficult to reproduce. There is also the issue of scaling when using a photorealistic texture on large surfaces, which in my opinion never looks right. I appreciate your input and thanks for the commitment to buying the product. Regards, Jim
  7. Hello Zach, Thanks for your interest. I will try to put together a video that demonstrates the functions of the G1000. Jim
  8. Maxime, I am not ready to release the pricing yet, stay tuned! Jim
  9. Andy, Externally the prop, wheels & tires, front strut, ailerons, flaps, elevator, and rudder are animated. Internally all buttons, switches, handles, etc. are animated. There are also hundreds of animations that make up the PFD and MFD gages, etc.. Thanks for your interest. Jim
  10. Goran, Thanks, I'll keep that in mind Jim
  11. Maxime, Frame rates are always a difficult thing to measure. Between different systems and different settings in X-Plane there are just too many variations to compare between each person's system. I have a rather old system (by today's standards). I am using a Mac G5 2.3Ghz DP with an NVIDIA GeForce 6800 Ultra DDL and 2GB ram. Not a powerhouse at all. I am seeing between 30-40fps. I should note that this plane comes with a complete 2D panel as well as the 3D cocpkit, and in 2D mode the frame rates are higher. Hope that answers your question.
  12. No need...both of Austin's planes (livery wise) have been done. And here they are.... This is Austin's Cessna 400... and this is Austin's Columbia 400...
  13. Nik, Yes, there is a plugin. Is there anything specific you wanted to see? Jim
  14. Hi Guys, My name is Jim Gregory. I wanted to say Hi! and thank Cameron for the nice introduction. I feel privileged to be a part of the X-Aviation group of developers and look forward to releasing many exciting new products. As you can see my first release will be the Columbia 400/Corvalis TT. This is the fastest FAA-certified fixed-gear, single-engine piston aircraft in production today. The good new is that this will be released within the next 7-10 days. I hope you enjoy this aircraft. If you have any questions please ask, I will be here on X-Pilot often. Regards, Jim
  15. This has been fixed...please update to the latest beta (b10). Jim
  16. Good Choice! I learned and took my check ride in a 152. You will not regret the decision to start in a 152. As Dhruv said, with the 152 you will learn how to actually fly with "stick and rudder", as it should be. Good luck, Jim
  17. madjason, Again, the thumbs.db file has nothing to do with what you are trying to achieve. Check this out: http://www.ofzenandcomputing.com/zanswers/98 All you need to do is create the appropriate .png files (from your .psd files) and put them in an a folder named "objects", which should be inside another folder (named as you please), which should be inside the "liveries' folder, which should be inside the "xscenery MU-2 Marquise 1.1" folder. Hope this is not too confusing. Please ask if yout have any further questions. Jim
  18. madjason, The thumbs.db file has nothing to do with the liveries. Your folder structure should be: xscenery MU-2 Marquise 1.1 --> liveries --> "your folder name" --> objects --> and then put the livery files (that you made) in folder "objects" as: FINAL_Empennage_LIT.png FINAL_Empennage.png FINAL_fuselage.png FINAL_Wings.png That should be all you need to make it work. if you do not include the _LIT file your night textures will be "unlit" or "black", it's your option. Not sure what you mean by "...is not downloaded". Hope this helps, feel free to ask if you need more assistance. Jim
  19. A new "livery" should go in the "liveries" folder. Look in that folder and duplicate the same folder/file structure for your new livery. Then in the sim choose Aircraft -> Livery and select your new livery. Hope this helps. Jim ps. you can replace the default livery in the objects folder but I wouldn't recommend doing that.
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