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Cameron

X-Aviation
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Everything posted by Cameron

  1. This thread is full of information: http://forums.x-pilot.com/topic/939-the-b737-classic-project/?p=52366
  2. No, not 64-bit, but yes, it's available upon request and is the version just prior to 1.5.2.
  3. Cameron

    3d mouse view

    Be sure that you are in the camera view used with the keystrokes: shift 9 Once there, click the RMB on your mouse and drag around to see if that's working. If not, perhaps there are some corrupted preferences here.
  4. Hi, Marc, Use the contact form at X-Aviation requesting a 1.4.5 version and we'll help to get you sorted to see if that helps.
  5. So assign some buttons to 'q' and 'e' key bindings and you should then be able to use the joystick. All I told you above can be assigned to the joystick. I was giving you keys to have another work around in a lazy way and as examples if you wanted it.
  6. I understand all you have said. Even still, that lake in discussion appears to have been built in 1943. More on it here: http://en.wikipedia.org/wiki/Dale_Hollow_Reservoir
  7. He uses proxies to sign up and sign in under a crap ton of ip's. It gives him away every time though. One minute he signs in from California, the next he signs in from Europe. Dumb.
  8. Cycle views has never been in X-Plane, but zoom in/out is. Simply go to the joystick settings, then click the 'Buttons: Adv' tab. Hit the button on your joystick you would like to assign something to, then hit the radio button that says 'general/'. You will then see various options for zoom. Can't say I've ever used a gamepad with X-Plane, but I can't think of any logical big reason why it wouldn't work unless the gamepad is registering as a button click in an awkward way. With a joystick hat switch the pan is very smooth. Sure you can. Press 'Q' or 'E' when in 2D, or use the arrow keys to pan sections of a large 2D panel if it's not all in view. That's a baffling statement. Are you using some old aircraft? Check out the new default planes like the Baron, Kingair, 747, etc to see what 3D cockpits look like. You can see other examples of images taken in 3D cockpit mode on our Saab project here: http://forums.x-pilot.com/topic/4189-saab-340a-cockpit-preview-december-10-2012/ You surely must be using an aircraft not intended to have a 3D cockpit then. You can certainly assign this type of stuff already using the button advanced section of the joystick. It's a matter of finding the datarefs you want to assign to buttons. Otherwise, just use the keyboard. Use '<' for moving backwards, '>' to move forward, use either with shift held down and this will produce faster movement. Do this in 3D cockpit mode (Shift 9) or in exterior (Shift 4) mode. Again, use 'q' or 'e' in the 3D cockpit mode to "walk" right or left. As said, already exists. Use 'q' or 'e'. It's a new platform for you and you're just going to need a little time to warm up to it. It's not unlike a lot else, and with flight sims you take what you can get.
  9. Lies. All lies!
  10. Good luck on getting it sorted out!
  11. Sorry, but not possible. All the RealScenery installer does is unzip downloaded files and nothing more. Within those downloads is strictly the scenery, and as you can see in this forum, this is far from a redundant issue. Based on your assessment, it's quite clear that M54 is your issue, and you are likely missing a required library for it. Which one, I do not know. Facades are primarily used for objects or simple buildings, both of which are non-existent in the dsf "code" of RealScenery. It's quite literally impossible, and even further exemplified by the fact that removal of just that one scenery of all the others you have allow RealScenery to run just fine.
  12. We don't place objects in this scenery, so there's got to be a little more at play here. 1. Can you please share which version of X-Plane you have installed? 2. Aside from RealScenery, do you have any other object scenery for any airports or even OSM data you have downloaded to complement it?
  13. I actually don't. Do a search of OSM2XP and ask the webmaster there.
  14. Nope, that is an Enhanced product. It works plenty fine there if you do the overlays correctly. Benny from OSM2XP even had a building set for this.
  15. That's definitely not default data if buildings are correctly placed. It's someone's custom osm data (or possibly ONLY road default data) in an overlay dsf loaded (by load order) on top of Florida.
  16. For legacy products like the one shown there you would need to first remove the already included overlays (XP 9 style). Unknown.
  17. No, this is not possible without a lot of reverse engineering.
  18. It's been done many times already and screenshots are floating around about it. The only reason I could see it not working would be due to load order settings. Even in internal tests we have had this work without a hitch. It's definitely not rocket science.
  19. You're in the right spot.
  20. Render engines have little meaning to X-Plane. The sim is what counts.
  21. Still happening. The difference there was rather than the iPad app the actual system is able to almost autoland the aircraft.
  22. At the request of user 'LA', the conversation between he and myself have been removed from this topic.
  23. Gizmo is not traditionally known to have much of any performance impact on systems. It's been around for years. Yes, you will eventually have issues with it disabled and we don't suggest doing so. As this question has now been answered this topic will now be closed.
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