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Cameron

X-Aviation
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Everything posted by Cameron

  1. Hey, AJ, Happy to see you took the plunge and that you're satisfied with the results!
  2. Just tested again. Works fine. If you're just trying to go to exterior view and zoom out as far as you can, it won't always work. It's based on relative location of the aircraft, which is really all that matters here.
  3. Can you please post your log.txt file in your X-Plane folder?
  4. 1. Go to your X-Plane/X-Aviation folder and run the uninstaller 2. Run the X-Plane update utility that Laminar ships to restore default clouds
  5. Please take the time to read the existing threads about 1.3.
  6. Well, for one, you didn't list your computer specs. UrbanMaxx uses normal mapping which can cost a bit if you don't have a faster setup. Nothing crazy, though.
  7. It should definitely not be in your resources/plugins folder! SASL is not programmed to be a global plugin.
  8. Cameron

    Overcast

    Thanks, John!
  9. Cameron

    Overcast

    That's exactly why the manual exists as a free download on the product page, as well as in your install.
  10. We will of course look into it more, though I make no promises. As it stands, for me and many others, SkyMaxx Pro is already such a huge enhancement over default. Improving things is natural. I'd say the jump from 1.0 to 1.1 was quite significant, and we're already cooking up some amazing features for 1.2. Thanks, we think so too. True, but not entirely true. There's more to it than this, and we're pretty intimate with how it works in default in order to create this add-on. As it stands, we need not continue to keep the repetition going in this thread, guys. As John has indicated already, it's been noted for review, so unless you have something NEW to add to this thread aside from a listed suggestion, please refrain from saying the same thing that was already posted before you. This isn't a bug, it's a feature request.
  11. These things are only for you to determine. I can't judge you here, and won't. You as well! Blue (or cloudy) skies, sir!
  12. Yes, it does. It only looks different as it does it, simply because the rendering method for each is different. We're not making this up guys. I've seen it plenty with my own eyes.
  13. Not a single one. Wish I could say yes so that I could assist you further on this one!
  14. In other words...learn to do a manual start up and all will be well.
  15. Quite likely you are crossing a DSF boundary and because you have real weather enabled this is the source. Not much we can do here on that one for the time being. X-Plane clouds would re-load and essentially do the same here as well (except instead of fade, they would be more abrupt).
  16. We have nothing to do this this, actually, as we are not a weather injection plugin and these settings are not written to in any form or fashion. Yes, sounds like the switch is causing constant change for you, which means pauses. Perhaps an X-Plane prefs dump is in order for you, or another weather plug-in is interfering (NOAA or similar?).
  17. Great! Let us know how you like it, AJ.
  18. Sorry, but I'm not sure we'll support this. As it stands SkyMaxx DOES save a settings file for you to prevent you from having to keep doing this. If you are using additional third party software like this which somehow manipulates this feature (even if on accident), I'm not sure what to say. Perhaps you should not use them for SkyMaxx.
  19. What do you mean by reload the plugins?
  20. To put it short, the answer is no. We do appreciate the enthusiasm though.
  21. Yes and no. It requires a special API call and would be a major performance hit.
  22. Don't default clouds do this? Are you running with real weather? This would not come from SkyMaxx Pro. Weather patterning is dictated by the X-Plane weather generator. The only way you'd see something like this in the future is if a professional weather injection product came to market. In other words, SkyMaxx Pro is already capable of doing this, but it only renders what X-Plane tells it to. It's X-Plane that cannot yet do this properly. Thanks!
  23. Hey, guys, One more thing to add on top of all of this... I realize that everyone seems to have really fantastic FPS in version 1.1, and as such it's really, really easy to keep the settings at a very high setting with little to no impact. That said, in real weather conditions this may actually be contributing to this problem even more for you! This length of this pause will also depend on how many cloud puffs need to be generated to fulfill the conditions specified. So, if you've cranked up your draw distance and detail settings, set "overcast" to the max quality, and an overcast layer pops in - that's an insane amount of puffs, and it will take awhile to place them and upload their vertices to the GPU. For those of you reporting very long pauses in real weather situations, what are your current settings? This is a trade off that you ultimately have control over. To some degree, you can think of this pause as the price you pay for it being so detailed and fast at runtime, and this is why during a sim session when clouds are loaded you have faster FPS than default clouds. We will continue to look at optimizing this, but in doing so, if we figure out a way, it may come at a cost of losing FPS as you fly.
  24. The updater you use when Laminar releases a new version of X-Plane.
  25. Hi, there, This sounds as though the plugin may not have properly restored clouds as it's intended to prior to your exit of X-Plane. We'll look into this, but in the meantime if you're in dire need to run 32-bit simply run the X-Plane updater prior to launching 32-bit.
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