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Cameron

X-Aviation
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Everything posted by Cameron

  1. If you want playback of sounds in replay then rename the sounds to something default X-Plane 10 will handle with it's own, crappy sound engine. There's a reason Laminar introduced a new sound engine in 11, you know... Your compatibility argument is hogwash, and there's obviously not a clamoring of people hounding us for this either. We made a sound engine. There is no "compatibility" situation here when Laminar doesn't make situations for custom sound engines like ours anyhow. We bent the rules of possibility to make something exist that never did because what was there by default is awful on so many levels...just ask any serious X-Plane user.
  2. Just to be clear, we don't know what Laminar has in store with changes in 11, but what I can tell you is we will no longer be updating the code to v3 of SkyMaxx.
  3. Hi Max, I've just had a look through the support ticket system and aside from a support ticket we helped you solve last year, the only thing we have is the very subject you're talking about now from about one hour earlier than you made this post.
  4. Try downloading the free version of Stuffit Expander in the Mac App Store and then use that app to unzip the file you download from us. It seems that the unzip utility that Sierra ships with sets bad permissions on the files it unzips at times, causing the error you are seeing.
  5. See the original posts in the forum about added performance and vastly increased draw distance.
  6. Because trying to spark debate that late after the posts you were quoting, especially in this topic, have no place. We can do without the riff raff for now. You can certainly talk to people on PM if you need to get something off your chest.
  7. Cameron

    link rest

    Well, you're still within the timeframe...
  8. SkyMaxx Pro is a complete 3D rendering engine replacement for X-Plane's clouds. You'll want Real Weather Connector to add in better functionality with weather injectors. This includes the default, free injector in X-Plane (which I recommend).
  9. Default X-Plane and xEnviro do it too!
  10. There are plenty of videos of such out there on YouTube already. I'm going to cross post something here that I posted elsewhere: We have distinct representations for cumulus, stratus, cumulonimbus, towering cumulus, cirrus, and cirrocumulus. Sorry guys, but that's all you're about to see in the real world. The new HD puff overcast representation is certainly visually distinct from cumulus, and if you want something really different, there's the solid and broken stratiform options in SMP. These clouds meet the very strict training requirements of organizations like the US Air Force, US Navy, NASA, Boeing, Airbus, Lockheed Martin, etc., all of whom are our direct customers along with hundreds more. The only one we don't fully have implemented (partially in some instances) is altocumulus, which we may look at adding in later on. What sets SkyMaxx Pro apart is it's ability to actively MORPH clouds into new shapes. They can start out in one form, and eventually morph to new. This is something no current simulation has. Version 4 definitely appears distinctly different in sim than past versions as well.
  11. Hi Captains!, We'll keep up with the tradition from yesterday since you guys loved the previews so much! Our beta testers for the upcoming SkyMaxx Pro v4 have some more shots they've taken, and here's our favorites for today... Enjoy!
  12. The only info I have is that they have yet to distribute to even Aerosoft and even simmarket as well. It could well be they want to start with a small group to get a feel of bug reports. No idea, Jose. I'm not in control of this one!
  13. The wait will not be too long. We are working at a fast pace, but not a rushed one. I can tell you there is a lot of movement though.
  14. Thanks for the support!
  15. I know John enough to know there was humor in his answer. Please don't throw this thread sideways. Take it to PM if you're that perturbed.
  16. No worries, Rob! Like Isaid, everyone has their own view. I personally fly 3-4 days per week real world. While I don't agree with everything you said, I do realize different things make different people tick. In simulation people don't have the sense of movement under their butt. Dramatic scenes, colors, etc play into the eye stimulation. It feels and looks more realistic to majority of others, just not you. Win some and lose some! I personally feel this is our most realistic iteration yet, and like I said, I'm quite experienced in the real world. If it's not for you, then so be it!
  17. No. We offer the discount to the customers who stick with us through each version. The 50% off will apply to version 3 owners only!
  18. Having been in this market for over ten years in going to tell you that what looks good to you looks horrible to others. On the contrary, what looks horrible to you will look amazing to others. We face this battle with customers all the time. In the end, SkyMaxx Pro v4 is the result of listening to our vocal customer base. I'm sorry if it doesn't appeal to you, but we do hope it appeals to majority...it's certainly seeming so. Thanks for chiming in though, Rob!
  19. It will require an update. The update will be free to all current customers.
  20. Haha, it's funny, because the few he talked down are the ones I liked the most!
  21. There have indeed been adjustments and texture changes.
  22. Hopefully we've got that handled after the enormous traffic from the last SkyMaxx and IXEG release! I'll be cautiously optimistic this time.
  23. Thanks! Stay tuned...
  24. We have not been provided any files to distribute as of yet.
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