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Everything posted by Colin S
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Thank you for the non sarcastic and informative response. I appreciate it. I only had a (tiny) bit of knowledge of how the global scenery was put together. Much appreciated
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Yes, but only pines? I haven't seen any palm trees on Kauai. That's not plausible. The only area in X-Plane that is currently plausible is the USA, Canada and maybe small portions of Asia. Having a pine forest covering Hawaii is about par with covering Vancouver Island with sand dunes.
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Those are Cook Island Pines (Araucaria heterophylla) which isn't a true pine anyways. My point still stands. I've been to Hawaii (don't know about you, it's beautiful) and there sure aren't pine trees growing on the coast; primarily coconut palms. Most trees lining the coast of the major islands of Hawaii are of the family Arecaceae (palms) or broadleafs. Cook Island Pines aren't native to Hawaii, but yeah there are a few patches of them spread around the islands, they were introduced as there was no usable wood on the islands really. Anyways, don't just contradict until you know. I'm asking for a general explanation with a good solid example of an area in need of improvement. Yes, there are some patches of false pines, but those aren't even pines. The forests of Hawaii are clearly tropical rainforest or - in the case of the Big Island's saddle - closer to a steppe/wasteland. No temperate forests there.
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I'm just wondering if any developers on here can give us a good idea of when the X-Plane art asset library will be closer to complete than empty. My main concern is the lack of diversity of assets - specifically, lodgepole pine growing in Waikiki and the same trees appearing in oregon as appear in Yellowstone National Park (being a dendrology student, seeing forests that are the same everywhere hurts). Anyways, if anyone could answer this question - along with internationally appropriate assets, like houses that seem more right for London - I would appreciate this wonderfully. Thanks! Colin CYA - This was not a critical post, just a question with clarifying points.
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NSTU and American Samoa Development Thread
Colin S replied to Colin S's topic in Scenery Development
Ok so much for that being the last update. X-Plane wants to watch the world burn in the form of Colin's rage turning into a fireball when I found out that I will have to do some serious messery with this area to put the airport up on the flat area where it's supposed to be. The orthophoto i this picture is the real life location, but I know nothing of how to modify the mesh, and even if I did, there would be a weird old hole in the side of the mountain. -
NSTU and American Samoa Development Thread
Colin S replied to Colin S's topic in Scenery Development
One last update tonight: Taxi sign for NSFQ. -
NSTU and American Samoa Development Thread
Colin S replied to Colin S's topic in Scenery Development
After finally coaxing the HD Mesh that Andras kindly provided me into working (by literally replacing the original files in the default world scenery after a clean install of XP10, It works. No photos of that as it really doesn't look like anything but a default scenery area with no beaches. This post is mostly an update on assets: I'd like to thank Peter T for pointing me towards CGTextures for resources, I'm remaking the entire project from the textures up. I will be creating taxi lines, hold lines, custom everything. I would also like to thank Peter T for allowing me to make use of some of the Aerobridge textures, I'll be using one or two of them in the final release of this. I'd like to point out that the photo above is only a preliminary test of the low-resolution runway signs, the lines are XP10's crap default lines (sorry, they just look like swiss cheese without enough holes. This airport will look nothing like this come January 2014, the pavement will all be custom (again thanks to Peter T for the recommendations). By November you guys should be able to see some preview shots of what the preview will look like (previewception), on the island of Tau. After doing a couple of midterms, it's relaxation night and I'm sitting back with a nice cup of hot chocolate, eating the last piece of my birthday cake, and starting to work on NSFQ Tau Airport. Shots of that around midnight, probably. Cheers! Proof that I still exist and that this project is still underway! Yay! Exclamation point! Maybe I should just get some sleep........ -
Beautiful work. EDIT: You might want to consider using two different, and randomly placed, "scudge" marks for the gates - I notice the repetition a lot. Just a note from a fellow scenery developer
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John... will there be any big old cumulonimbus clouds (like the ones that start at 5,000 and end at about 30,000?
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As always, extremely impressive.
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AWG Sim - Sky Environment XP Development
Colin S replied to account641's topic in Scenery Development
Aye. Well said. -
How many times do developers (ESPECIALLY PAYWARE) really have to say this... should have been hammered home a long time ago... why are people still foolish enough to do this?
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AWG Sim - Sky Environment XP Development
Colin S replied to account641's topic in Scenery Development
Cameron, we need a father figure... -
whoa... beautiful. All it needs now (which I suspect wont be included due to limitations) are those other cumulous clouds, the ones that from a distance look like they're made out of lumpy clay, with no wispiness about them.
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AWG Sim - Sky Environment XP Development
Colin S replied to account641's topic in Scenery Development
Tweaked lights: Chris K's Modified Lighting for X-Plane 10. Why don't you throw in some wide taxiway markings and HD Taxi signs? -
NSTU and American Samoa Development Thread
Colin S replied to Colin S's topic in Scenery Development
Here's a mini-update for the poor souls who waste their time reading my development threads: NSTU layout work will restart next weekend, with the entire airport being reworked. I'm currently throwing together custom line files to replace the chunky and unrealistic default X-Plane ones and I am also sifting the the CGTextures website for all the pavement I've ever needed. Orthoimagery touching-up is in progress, I still haven't put anything into X-Plane. There is one spot where I don't even have an image (the USGS screwed up their data somehow, and the tiff file for the area is solid black). In the meantime, I'm putting together a map of the airport objects to send to a friend to have them built in Blender or SketchUp or whatever he uses. A demonstration of the scenery package will be released on December 24th, 2013. This demonstration will include the entire island of Tau, with NSFQ Fiti'uta Airport, capable of handling small regional flights. This island will include examples of naturally forested land, cultivated land, towns, coastlines, and a gravel airstrip (HI36 Tau, defunct in real life and unusable). The earliest plausible release date for the entire package, currently, is February 1st, 2014. Thanks for reading if you actually did. I would like to make a mission statement with this project: "The goal of the American Samoa Countrywide Project for X-Plane 10 is to create a realistic flying environment that is free and appropriate for professional sim flyers and casual X-Plane users, and allows exploration of unique environments from above." -
Here we are with the first objects placed... university does not leave much time for X-Plane development. American Samoa Countrywide is still chugging along, very very very slowly. Thanks to Peter T I now have better resources and plans, so things will be slightly even more delayed. Although, yes, I know, Abbotsford Intl doesn't look anything like this, I'm doing my best with default assets. American Samoa Countrywide won't be like that. Most of the airport stuff will be custom, although I'll be staying with my OpenSceneryX and other free to use libraries for objects in other parts of the country. Anyways, here's the terminal so far at YXX. Plausibility, not accuracy. Realism, not actualism (is that a word? Do I care?)
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Looking forward to seeing this masterpiece! Time for a new standard to be set.
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That's how most of the X-Plane development world works, freeware or payware. You can never tell when you'll find something to add, something to fix or something to remove.
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screw psychology man im here for the super giant sharks and crap.
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14. This movie and this scene exist.
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When movies are literally the worst movies you have ever seen. Let me go over what was wrong: Flight attendant was rude. B747 doesn't have that kind of static wingflex (if they were bent that much they should have been moving around) B747 can't move that fast, looked more like what a fighter jet would look like. Any airliner would fall apart as soon as it was bitten in half by a giant shark. Sharks don't fly (that infographic is just stupid) The movie is called Megashark vs. Giant Octopus. The plane would have at least blown into about a thousand different pieces upon impact with the water. The G-Forces sustained by the humans on board, decelerating from a vectored velocity of around 550MPH to 0MPH in the forward direction would kill the them, even if it didn't destroy the plane. The momentum a human has at that point is approximately 18,430 kg m/s, compared to a human in a car accident, with a momentum of 2,000 kg m/s. If they weren't killed by internal injuries, their seatbelts would sever them in half (and make a way cooler movie, anyways). The point is, they shouldn't even be CONSCIOUS to be screaming as they plummet towards the ocean. From the wall design, they are on the first floor. The seat layout of economy in the B747 is 3-4-3, but they are sitting in 2-2 configuration. Condor Airlines is real, jerks. And air pocket??? Flight attendants are supposed to call it turbulence. "Alright folks, please fasten your seatbelts." If they weren't already, they have a problem. The way that pilot is flying that jumbo, and the fact that the flight attendant is going around making sure every is already strapped in, they'd better. And pilots never talk like that. The most casual pilot announcement from a pilot was "Good afternoon passengers. Current time is blah and we will be landing in a few minutes. Flight attendants prepare for landing." What did I just watch.My inner cinematographer is screaming in pain.
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Cool! Looking forward to it. Looks like the South Pacific.
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Hey John - What can you tell me about the water in this picture?