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mtaxp

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Everything posted by mtaxp

  1. Thanks!
  2. I'm trying to place some street lights on a modeled bridge , and maybe some cars. With sketchup I tried the "HARD" option and it didn't work , also with "GROUND" and "HARD DECK" , didn't work. Am I missing something?
  3. SMP2.1 mixed with RTH , the ultimative experience!
  4. Hey , I want to ask a technical question when using roads.net. A while ago I made an edited roads.net that enhances the number of street lights and makes the streets at the night much more lit mainly inside towns , however I didn't manage to make it work only in one location so I replaced the file that is in 1000 roads. I saw that you said somthing about that , is it now possible to do that?
  5. mtaxp

    SkyMaxx Pro 2.1

    SMP2.1 Is everything I ever dreamed in terms of clouds and flight simulation , perfect I hope that in next you'll implement 3D cirrus (and you can make it oprional if it will take some peformance)
  6. How could I miss this ?! I hope that there will be a version for the IXEG 733 after it'll be released (if we are still alive tell then )
  7. Oh ok , I think it's also fixed already as we changed the taxiline style also , if not , it's just a matter of changing the Layer_Group , 2 seconds
  8. Do you mean this black taxisign there? yeah there are some wrong placed , already fixed.
  9. hope we will see 3D cirrus soon
  10. Is it possible to implement that? it'll be really awesome when flying at high altitudes. I don't think it'll "hurt" performance more than "normal" clouds (Hurt? actually nit , performance are much better than default). And in any case , I think you could add an option for this in the UI. Hope you'll consider this
  11. Awesome! Are you planing to update the sounds?
  12. An update is coming... 747-400 United_1 by mtaxpfan, on Flickr
  13. Please send me your log.txt when it happens.
  14. I have a few repaints request Tarom: UIA: Keep up the great work guys , can't wait to fly this beauty
  15. Those building that are floating it's just a conversion problem , I don't think that I have anything to do about it. But , first time I saw this car floating , I'll check it For the OSM problem I might have forgotten to add exclusion zones for facades , I'll fix it. You caught those just in time as I'm working on a major update for the airport in these days
  16. Thanks alot for kind words! Yes we are , actually we did add some landmarks to haifa meanwhile but the focus right now in on LLHZ area as it's the "capital" of GA in the country . A big part of haifa should come in 0.8 and the rest will come in 0.9 . Netanya will be in 0.8 as you can see it in the new approach to RW21 in LLBG , and when you are flying VFR to haifa from LLHZ , and it has a very important VOR near the city , which is used mainly to northern departures from LLBG ( I think they used it alot this time because of the situation and rockets that came from south and etc ... ) I think Eilat will come much later I thing , all the focus is on VFR routes . BTW LLBG should be updated soon , nothing really major but I think you'll notice some new stuff mainly in TR3 (New tower should be modeled , it's still a WIP in real life but it's almost done)
  17. Anything new about this?
  18. I followed the explanation here , helps alot. But I have a couple questions: 1. can one implement it with .pol files and not just OBJ's ? (i.e. ground textures) 2. I tried to do it with LIT textures so HDR lights will also shine the building , didn't work ( in daytime it works ok) I tried somthing like TEXTURE_NORMAL_LIT ... any ideas ? That's how it looks with the sun: Carenado_C172_1 by mtaxpfan, on Flickr But when it's night it seems like HDR lights don't make this "shine" effect .
  19. Sometimes I like to watch real clouds to compare it with SMP2 , and SMP2 simulates clouds just awesome. But IMO a new fair weather cloud variation would be awesome , a flat and long cloud , somthing like that : I hope that you'll implement such thing in the next updates
  20. 10.30 since beta 3 I think fixed this issue with default clouds engine , so I don't think that any approach should be taken now ...
  21. Hey, While enjoying SMP I noticed that it may have a problem with visibility limiters (Using the EFASS one but also tried the limiter that is in the org , and it's the same) I noticed that when my camera view is inside the range of the cloud layer or higher , the limiter stops working , also with the edited data refs . here are some pictures with free camera at ~6000 feet Cloud layer is on 12000-14000 , all is great Carenado_C172_1 by mtaxpfan, on Flickr Cloud layer 2000-4000 , the limiter stops working properly: Carenado_C172_2 by mtaxpfan, on Flickr Any ideas?
  22. They are working on a new EGLL to FSX/P3D and then they'll do it to XP10 , just like they did with this Dublin , it was released for FSX/P3D and now for XP10 .
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