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broberts542129

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About broberts542129

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  • Birthday 08/03/1964

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    http://www.bnasroberts.net

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  1. You could edit the apt.dar file using WED. Just open WED and navigate to the package and click open. Import apt.dat file from this airport package. Click on runway listed on right hand side window and click against runway lighting option on the right hand side lower pane. Select level of lighting and export apt.dat file (only). Check Wed manual online for better advice. I've assumed you are editing a custom airport package. If this airport is not custom simply create a custom package. Import and export package. Not apt file only. Btw if you are only editing the apt.dat and exported the apt.dat
  2. These are simply objects to be used in your custom scenery project. Create a folder in Custom Scenery. In that folder create a folder called "Objects". Place the downloaded files into this. Open the program World Editor (WED) which you might need to download if you don't have it. Using a mapping app like Google Earth get the coords for the position of the object and using WED, place the object at that coordinate. Export out your scenery package from WED and it's done. There is plenty of tutorials on this about on the web and take a look at your custom scenery items to see how they are organise
  3. File Name: Checklist for Embraer 190 by Supercritical Simulation Group File Submitter: broberts542129 File Submitted: 14 Jan 2016 File Category: Plugins and Utilities Checklist for Embraer E190 by Supercritical Simulation Group. The checklist was developed from a range of documentation with helpful prompts added. Works with XChecklist by Sparker Place the clist.txt file in your SSGE-190LRV1 XP10 folder (Same as the .acf file). Done! Click here to download this file
  4. Version 1.1

    46 downloads

    Checklist for Embraer E190 by Supercritical Simulation Group. The checklist was developed from a range of documentation with helpful prompts added. Works with XChecklist by Sparker Place the clist.txt file in your SSGE-190LRV1 XP10 folder (Same as the .acf file). Done!
  5. File Name: TV Transmission Antenna, Radio Mast and Cell Phone Towers File Submitter: broberts542129 File Submitted: 16 Dec 2015 File Category: Objects X-Plane Version(s): X-Plane 9 & 10 This file contains a TV transmission antenna, radio transmission mast three cell phone towers and a microwave repeater tower. They can be used freely in non-commercial scenery projects. The dimensions are: TV Tower: Approx 150m (height) Radio mast: Approx 115m (height) Cell towers: 6m, 28m, 35m, 50m Enjoy Baz Click here to download this file
  6. Version 1.1

    120 downloads

    This file contains a TV transmission antenna, radio transmission mast three cell phone towers and a microwave repeater tower. They can be used freely in non-commercial scenery projects. The dimensions are: TV Tower: Approx 150m (height) Radio mast: Approx 115m (height) Cell towers: 6m, 28m, 35m, 50m Enjoy Baz
  7. File Name: Animated Kangaroos File Submitter: broberts542129 File Submitted: 04 Dec 2015 File Category: Objects X-Plane Version(s): X-Plane 9 & 10 This replaces the default Deer files, Deer_Buck.obj and deer_doe.obj Although Australia has (feral) deer they are rarely found around airstrips. You are however more likely to find kangaroos almost everywhere away from the major cities. With permission of FlybyGuy, I’ve animated his static 3D kangaroo. Enjoy Baz Click here to download this file
  8. Version 1.0

    35 downloads

    This replaces the default Deer files, Deer_Buck.obj and deer_doe.obj Although Australia has (feral) deer they are rarely found around airstrips. You are however more likely to find kangaroos almost everywhere away from the major cities. With permission of FlybyGuy, I’ve animated his static 3D kangaroo. Enjoy Baz
  9. G'day Jim I could have that for some datarefs however I found that was not always a workable technique and would not always respond appropriately. This was particularly the problem with datarefs with more than off and on positions; 0, 1 & 2. With the hide technique no-one is the wiser, looks the same and the functionality remained the same. SHJ, with the NAV1, NAV2, GPS selection knob I created a narrow horizontal strip in front of the buttons and mapped it to the knob. That makes the knob very distorted horizontally however if I click in the middle I get NAV2 and the butt
  10. G'day SHJ Maybe you have this sorted however here is how I've implemented a AP with push button switching for a 3D cockpit and you are probably across this anyway. Placed the buttons on the panel map in PM. The panel map has my preferred image of the AP panel on it. Found the buttons used in PM and put the bitmaps (a copy) in the correctly created folder ("autopilot") in the cockpit_3D folder of my aircraft. Deleted the image in the button bitmaps (in cockpit_3D: autopilot) leaving the Alpha using a graphics program. Now the XP buttons are invisible however still function. In Blender m
  11. Please feel free to visit and try any of my scenery or aircraft packages at http://www.bnasroberts.net Scenery covers Australia, Pacific Islands including a brand new package for the Marshall Islands and a whole package for the state of Wyoming just to name a few. Aircraft include the Ikarus C42 with a 80 and 100hp version, Bellanca Super Viking and Prototype Skyrocket II and Piper Twin Comanche. Enjoy Baz
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