broberts542129
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About broberts542129
- Birthday 08/03/1964
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http://www.bnasroberts.net
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Anybody could help me to solve this scenery problem
broberts542129 replied to pengsixi2225346's topic in Help!?!
You could edit the apt.dar file using WED. Just open WED and navigate to the package and click open. Import apt.dat file from this airport package. Click on runway listed on right hand side window and click against runway lighting option on the right hand side lower pane. Select level of lighting and export apt.dat file (only). Check Wed manual online for better advice. I've assumed you are editing a custom airport package. If this airport is not custom simply create a custom package. Import and export package. Not apt file only. Btw if you are only editing the apt.dat and exported the apt.dat file only you will need to open the new apt.dat file. Copy the airport data and paste into the original file in custom scenery if it has multiple airports in the original file. I hope this makes sense. Sent from my iPhone using Tapatalk -
TV Transmission Antenna, Radio Mast and Cell Phone Towers
broberts542129 commented on broberts542129's file in Objects
These are simply objects to be used in your custom scenery project. Create a folder in Custom Scenery. In that folder create a folder called "Objects". Place the downloaded files into this. Open the program World Editor (WED) which you might need to download if you don't have it. Using a mapping app like Google Earth get the coords for the position of the object and using WED, place the object at that coordinate. Export out your scenery package from WED and it's done. There is plenty of tutorials on this about on the web and take a look at your custom scenery items to see how they are organised. Enjoy, Baz -
File Name: Checklist for Embraer 190 by Supercritical Simulation Group File Submitter: broberts542129 File Submitted: 14 Jan 2016 File Category: Plugins and Utilities Checklist for Embraer E190 by Supercritical Simulation Group. The checklist was developed from a range of documentation with helpful prompts added. Works with XChecklist by Sparker Place the clist.txt file in your SSGE-190LRV1 XP10 folder (Same as the .acf file). Done! Click here to download this file
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File Name: TV Transmission Antenna, Radio Mast and Cell Phone Towers File Submitter: broberts542129 File Submitted: 16 Dec 2015 File Category: Objects X-Plane Version(s): X-Plane 9 & 10 This file contains a TV transmission antenna, radio transmission mast three cell phone towers and a microwave repeater tower. They can be used freely in non-commercial scenery projects. The dimensions are: TV Tower: Approx 150m (height) Radio mast: Approx 115m (height) Cell towers: 6m, 28m, 35m, 50m Enjoy Baz Click here to download this file
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Version 1.1
143 downloads
This file contains a TV transmission antenna, radio transmission mast three cell phone towers and a microwave repeater tower. They can be used freely in non-commercial scenery projects. The dimensions are: TV Tower: Approx 150m (height) Radio mast: Approx 115m (height) Cell towers: 6m, 28m, 35m, 50m Enjoy Baz -
File Name: Animated Kangaroos File Submitter: broberts542129 File Submitted: 04 Dec 2015 File Category: Objects X-Plane Version(s): X-Plane 9 & 10 This replaces the default Deer files, Deer_Buck.obj and deer_doe.obj Although Australia has (feral) deer they are rarely found around airstrips. You are however more likely to find kangaroos almost everywhere away from the major cities. With permission of FlybyGuy, I’ve animated his static 3D kangaroo. Enjoy Baz Click here to download this file
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Version 1.0
40 downloads
This replaces the default Deer files, Deer_Buck.obj and deer_doe.obj Although Australia has (feral) deer they are rarely found around airstrips. You are however more likely to find kangaroos almost everywhere away from the major cities. With permission of FlybyGuy, I’ve animated his static 3D kangaroo. Enjoy Baz -
Another trouble with manipulators
broberts542129 replied to SchneiH2's topic in Aircraft Development
G'day Jim I could have that for some datarefs however I found that was not always a workable technique and would not always respond appropriately. This was particularly the problem with datarefs with more than off and on positions; 0, 1 & 2. With the hide technique no-one is the wiser, looks the same and the functionality remained the same. SHJ, with the NAV1, NAV2, GPS selection knob I created a narrow horizontal strip in front of the buttons and mapped it to the knob. That makes the knob very distorted horizontally however if I click in the middle I get NAV2 and the button depresses (although it's getting counselling), if I click to the right twice it selects GPS and the button follows NAV2 on the couch. I made the knob bitmap transparent and the knob position on the panel map transparent also. The strip is invisible and you see the three buttons. It's not perfect however it works. Baz -
Another trouble with manipulators
broberts542129 replied to SchneiH2's topic in Aircraft Development
G'day SHJ Maybe you have this sorted however here is how I've implemented a AP with push button switching for a 3D cockpit and you are probably across this anyway. Placed the buttons on the panel map in PM. The panel map has my preferred image of the AP panel on it. Found the buttons used in PM and put the bitmaps (a copy) in the correctly created folder ("autopilot") in the cockpit_3D folder of my aircraft. Deleted the image in the button bitmaps (in cockpit_3D: autopilot) leaving the Alpha using a graphics program. Now the XP buttons are invisible however still function. In Blender modelled one button, mapped it to the cockpit panel image and duplicated the button, for example the Head button switch (HDG). Placed one button in the off position and one in the on position so the on position looks like it's pushed into the switch panel. Used the Hide function on the button object in the off position that it would be hidden if the HDG function (switch) was activated: ANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/heading_status and when it's not on the depressed button is hidden using: ANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/heading_status Press the button (switch is mapped however invisible) and the button appears to push into the panel. Here are all my little animations AP switch below. You can find this in my PA30 Twin Comanche on my website. Hope this helps Enjoy, Baz http://www.bnasroberts.net/Baz_XPlane_Download/Welcome.html ANIM_show 0.00000000 1.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot ANIM_hide 2.00000000 2.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilotATTR_no_cockpitATTR_cockpitTRIS 150702 66ANIM_endANIM_beginANIM_hide 0.00000000 1.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilotATTR_no_cockpitATTR_cockpitTRIS 150768 66ANIM_endANIM_beginANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/altitude_hold_statusATTR_no_cockpitATTR_cockpitTRIS 150834 66ANIM_endANIM_beginANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/backcourse_onATTR_no_cockpitATTR_cockpitTRIS 150900 66ANIM_endANIM_beginANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/glideslope_statusATTR_no_cockpitATTR_cockpitTRIS 150966 66ANIM_endANIM_beginANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/nav_statusATTR_no_cockpitATTR_cockpitTRIS 151032 66ANIM_endANIM_beginANIM_show 1.00000000 2.00000000 sim/cockpit2/autopilot/flight_director_modeATTR_no_cockpitATTR_cockpitTRIS 151098 60ANIM_endANIM_beginANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/flight_director_modeATTR_no_cockpitATTR_cockpitTRIS 151158 66ANIM_endANIM_beginANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/altitude_hold_statusATTR_no_cockpitATTR_cockpitTRIS 151224 66ANIM_endANIM_beginANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/flight_director_modeATTR_no_cockpitATTR_cockpitTRIS 151290 66ANIM_endATTR_no_cockpitATTR_cockpitTRIS 151356 66ATTR_no_cockpitATTR_cockpitTRIS 151422 66ANIM_beginANIM_hide 1.00000000 1.00000000 sim/cockpit2/autopilot/backcourse_onATTR_no_cockpitATTR_cockpitTRIS 151488 66ANIM_endANIM_beginANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/glideslope_statusATTR_no_cockpitATTR_cockpitTRIS 151554 66ANIM_endANIM_beginANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/nav_statusATTR_no_cockpitATTR_cockpitTRIS 151620 66ANIM_endANIM_beginANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/heading_statusATTR_no_cockpitATTR_cockpitTRIS 151686 66ANIM_endANIM_beginANIM_hide 0.00000000 0.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilotANIM_hide 2.00000000 2.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilotATTR_no_cockpitATTR_cockpitTRIS 151752 66ANIM_endANIM_beginANIM_hide 1.00000000 1.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilotATTR_no_cockpitATTR_cockpitTRIS 151818 66ANIM_endANIM_beginANIM_hide 1.00000000 2.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilotATTR_no_cockpitATTR_cockpitTRIS 151884 66ANIM_endANIM_beginANIM_hide 0.00000000 0.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilotATTR_no_cockpitATTR_cockpitTRIS 151950 66ANIM_endANIM_beginANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/heading_statusATTR_no_cockpitATTR_cockpitTRIS 152016 66ANIM_endANIM_beginANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/flight_director_modeATTR_no_cockpitATTR_cockpitTRIS 152082 60 -
Please feel free to visit and try any of my scenery or aircraft packages at http://www.bnasroberts.net Scenery covers Australia, Pacific Islands including a brand new package for the Marshall Islands and a whole package for the state of Wyoming just to name a few. Aircraft include the Ikarus C42 with a 80 and 100hp version, Bellanca Super Viking and Prototype Skyrocket II and Piper Twin Comanche. Enjoy Baz