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Showing content with the highest reputation on 01/08/2023 in Posts

  1. Fix for extental Lights for daylight. Note: Beacon texture will lit, but not blinking, rest are ok. Add numbers in BOLD below to \External Lights\objects\LIT_Items\LIT_Items_Exterior.obj ATTR_light_level 0 1 sim/flightmodel2/lights/landing_lights_brightness_ratio[0] 5000 TRIS 0 108 ANIM_end ANIM_begin ANIM_trans 0.39082 -0.44902 0.59785002 0.39082 -0.44902 0.59785002 ANIM_rotate 0 1 0 -21.729424 -21.729424 ANIM_rotate 0 0 -1 19.128196 19.128196 ANIM_rotate 1 0 0 82.559781 82.559781 ANIM_rotate_begin -0.00000001 -0.00000001 -1 xscenery/mu2b60/anim/right_landing_light_extension ANIM_rotate_key 0 0 ANIM_rotate_key 1 76.634217 ANIM_rotate_end ATTR_light_level 0 1 sim/flightmodel2/lights/landing_lights_brightness_ratio[1] 5000 TRIS 108 108 ANIM_end ATTR_light_level 0 1 sim/flightmodel2/lights/generic_lights_brightness_ratio[76] 5000 TRIS 4380 72 ATTR_light_level 0 1 sim/flightmodel2/lights/generic_lights_brightness_ratio[77] 5000 TRIS 4308 72 ATTR_no_shadow ATTR_light_level 0 1 sim/flightmodel2/lights/nav_lights_brightness_ratio[0] 2500 TRIS 216 1140 ATTR_shadow ATTR_light_level 0 1 sim/cockpit/electrical/beacon_lights_on 2500 TRIS 1356 1056 ATTR_no_shadow ATTR_light_level 0 1 sim/flightmodel2/lights/nav_lights_brightness_ratio[0] 2500 TRIS 2412 420 ATTR_shadow TRIS 2832 420 ATTR_light_level 0 1 sim/cockpit/electrical/beacon_lights_on 2500 TRIS 3252 1056
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  2. Thanks for the response, and the information. I did wonder, but the service ceiling tempted me. Rather than disable, I'll try to find a way through the valleys. More fun.
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  3. Thank you for the kind words Ian. We are certainly excited to be working on the IXEG again. On the one hand, the initial port to XP 12 is a bit more labor intensive than anticipated...but on the other hand...getting everything ported to modern workflows and features is ceratinly a welcome change on our end, ensuring less development pain once we get this initial infrastructure change done. -TomK
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  4. I can confirm at this point is that DC3 v2 will be.
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  5. v1.4 is now up on github and the file repository here. Changes for the CL650: - Status HUD to make it easier to check the Vspeeds are stored for takeoff. - FO can now be asked to put the aircraft in 'cold and dark' state - Sounds now mute in external views - Bug fix for climb thrust engagement on more than 1 sector. Other changes for non Hot Start aircraft can be found in the brand new manual https://github.com/N1K340/CrewPackXP
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