Souf Posted April 16, 2014 Report Posted April 16, 2014 The buildings, street lights and roads are really awesome!!!Thanks Tony ) Quote
tonywob Posted April 16, 2014 Author Report Posted April 16, 2014 Thanks Soufiane, glad you like them . Quote
Tom Knudsen Posted April 17, 2014 Report Posted April 17, 2014 Do someone have screens from the latest features Quote
tonywob Posted April 17, 2014 Author Report Posted April 17, 2014 I will try and get some on the blog later, however if anyone fancies taking some screenshots, then please do, and I'll post them on the screenshots section on the blog. Quote
blacky75 Posted April 17, 2014 Report Posted April 17, 2014 Do someone have screens from the latest features I've put online 4 screenies, just scroll up to my post ;-) There are not ALL news in, but a few already... And, it's still not a whole in one package of course, just to make sure :-) Quote
AngeloM Posted April 17, 2014 Report Posted April 17, 2014 Hi Tony,I'm testing the 0.3.1 right now using the same .pbf files I tested before but it seems slower than previous versions, how exactly works the <processor-threads> parameter?Is that number related only to physical cores or even to virtual ones (HyperThreading)?There's also a tutorial where command line parameters, such -Xms2g, are explained?Thanks in advance! Quote
blacky75 Posted April 17, 2014 Report Posted April 17, 2014 for enabling multicore, this line must be setup in the config.xml file... Here mine ( a quad core, with hyperthreat, so 8 cores, to answer your question) <processor-threads>8</processor-threads> Quote
AngeloM Posted April 17, 2014 Report Posted April 17, 2014 Mine is <processor-threads>4</processor-threads>, as per default config.xml.But now, using that parameter, it's slower than generations done with 0.2.0 version that should not be multicore-enabled, so I wonder why. Quote
Daikan Posted April 17, 2014 Report Posted April 17, 2014 Mine is <processor-threads>4</processor-threads>, as per default config.xml. But now, using that parameter, it's slower than generations done with 0.2.0 version that should not be multicore-enabled, so I wonder why. Well, this could simply be caused by the fact that a LOT more funcionality has been added since 0.2.0... How much physical RAM do you have and what is the peak memory usage reported by W2XP? Quote
tonywob Posted April 17, 2014 Author Report Posted April 17, 2014 You also need the hardware to support this, i.e. Fast disks (SSD or temporary memory disk). If you create yourself a memory disk (using some free apps) and place the OSM.PBF file in there and make sure it has some space to generate), it's much quicker to generate. I don't think there will be a big improvement with standard hard disks because of disk I/O. Also, as Daikan said, this does way way more than 0.2.0, so it will take longer Quote
AngeloM Posted April 17, 2014 Report Posted April 17, 2014 I have 16Gb ram and I use 12Gb ( -Xmx12g) ram for generations since day 1 of alpha tests, never used local storage and peak was 6455Mb.I'll have to test it again changing some parameters, even to understand what 0.3.1 do more than 0.2.0.Tony, any clues about command line parameters? Quote
tonywob Posted April 18, 2014 Author Report Posted April 18, 2014 (edited) @Angelo I use the following -XX:+AggressiveHeap-XX:+UseParallelGC-XX:+UseAdaptiveSizePolicy ---> This will assign as much RAM as possible You should also use -d64 --> To use a 64-bit JVM and more than 4GB of RAM To assign memory instead, you should use -Xmx**g to choose how much RAM to give it. A full list of all JVM command-line options are here http://www.oracle.com/technetwork/java/javase/tech/vmoptions-jsp-140102.html Edited April 18, 2014 by tonywob Quote
blacky75 Posted April 18, 2014 Report Posted April 18, 2014 here some screens of Brussels (BE).... my houses start to investigate the terrain... added onto world-model around 130 more houses... Quote
AngeloM Posted April 19, 2014 Report Posted April 19, 2014 @Tonysince alpha tests I launch the code with this command line: java -d64 -Xms2g -Xmx12g -jar World2XPlane.jar I'll add your first two parameters in order to test them (I'll exclude -XX:+UseAdaptiveSizePolicy as I already assign 12Gb), thank you. Quote
Caruso Posted April 20, 2014 Report Posted April 20, 2014 here some screens of Brussels (BE).... my houses start to investigate the terrain... added onto world-model around 130 more houses... Where did you find those scenery landmarks in Brussels? Lebelge? Quote
Caruso Posted April 20, 2014 Report Posted April 20, 2014 yes, why the question? well, it really looks nice and I tried to download the lebelge scenery from the .org but the links are dead. Do you have another source? Quote
Tom Knudsen Posted April 21, 2014 Report Posted April 21, 2014 The only time I have ever got above 50fps is over the Pacific Ocean. hmm Quote
blacky75 Posted April 21, 2014 Report Posted April 21, 2014 (edited) hmm frames.PNG Tom... your scene is 'empty'. Install ZL17 tiles over it with Mesh HD v2 integrated, and get a more populated area.. Also, could you post an image of:- render settings- weather conditions that would give it a response by itself :-) As I'm running latest computer specs, you just can't get even 40fps on a descent scenery with all option turned on. IMPOSSIBLE Edited April 21, 2014 by blacky75 Quote
tonywob Posted April 21, 2014 Author Report Posted April 21, 2014 Tom, you've overlooked two things: 1) My laptop is a 4 year old Macbook Pro, and never meant for playing games, and even I can get over 50fps when I go to external view and look at empty scenery.2) You don't have any photoscenery, any sort of scenery (except trees), and no facades, or objects to render. Like Blacky75 said, try again in a city or populated town using photo-scenery, HD Mesh, i.e. Recommend Berlin or Nuremberg, and then come back and tell me you can get 100fps ;-) Also, post your computer specs, I'm interested in what you have Quote
Tom Knudsen Posted April 21, 2014 Report Posted April 21, 2014 HD Mesh v2 is installed, so is Scandinavia v1.7 (OSM latest for the entire Norway made by OSM2XP), SkyMaxx PROI do not use Photoscenery as they suck big time in quality (personal opinion), besides that these are all installed Openscenery XEuropean LibraryR2 LibraryFly With LuaSea Traffic v. 030AirTrack XPLHSAIRTreelines and farms over Europe v2and lots of texture enhancements Point beeing, picture above was only to show that you can in fact get FPS readings above 50, not just over the pacific ocean.And yes, I do have mulitple facades going on and objects set to MAX, the FPS do drops down to 70-80ish over huge cities like i.e Oslo (would be strange if it didnt) Quote
blacky75 Posted April 21, 2014 Report Posted April 21, 2014 Please post your weather config and rendering settings/preferences. W/O that it's just nonesense. Also, not using a ZL17 is of course a HUGE fps gain. The libraries alone don't impact anything if not used in a scenery... Still missing your pc specs too... :-) Quote
tonywob Posted April 21, 2014 Author Report Posted April 21, 2014 OK, so downloaded Oslo (just the city), and generated it in both OSM2XP and W2XP, switched sceneries without reloading X-Plane, and also I don't use HD-Mesh, or even photoscenery, and I'm using the stock Bell 206: OSM2XP Default Settings - 17.95fps W2XP Default Settings - 15.83fps OSM2XP Default Settings - 15.70fps W2XP Default Settings - 12.39fps Point being, a) my laptop is rubbish ;-), and secondly, considering W2XP is also generating roads, using real objects, placing trees, generating multipolygons, a 2fps difference is to be expected and good, and nowhere near your "100fps - to 30fps" that you reported. 1 Quote
Tom Knudsen Posted April 21, 2014 Report Posted April 21, 2014 (edited) Specs are Intel i7 3770K OC @ 4.6Ghz - Asus Sabertooth Z77, 16GM RAM 1866Mhz, Samsung PRO SSD and of course my beloved Nividia GTX 770 (not clocked) 4GB display card.Windows 7 Ultimate 64bit Downtown Brussel Edit: I see W2XP randomize the buildings way better than OSM2XP, but it also ads building that are not there IRL or in OSM2XP. But It does remove forrest where OSM2XP does not.So if you want variation, I do believe W2XP is better, though it seems to impact the user a bit more. I cannot say which is better as that is in the eye of the beholder and up to the individual using and tweaking it. But don't mistake my intentions, I do believe W2XP will be a great addition to the X-Plane community and I for one will follow it closely in the futureSo keep it up guys.. Edited April 21, 2014 by Tom Knudsen Quote
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