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Posted

@Tony,

 

 Just did Frankfurt wow nice, but I have one suggestion, Can't you randomize the brown rooftops with whites also ? I don't know how it is in Europe as I have never been there, but there are too many browns.

Posted

Hey Tony,

 

In regards to making this "aimed at scenery developers and not normal users:"

 

I am a scenery developer myself and I didn't understand how your application functioned (actually I couldn't even get it to run). If you are able to make this available to people to simply use with minimal knowledge of programming (ie, none, such as practically everyone), you would be a hero amongst the community. I find so often these tools are developed for developers, and practically no one can make use of these rich resources. User-friendliness would be a game changer.

 

Keep up your good work, and sorry to hear you pulled your download (and I'd say I'm sorry that people were sending you rude emails but I'm more simply downright confused as to why they would...)

 

Colin

Posted

Hi Tony... Blacky75 helped me to generate all Italy ( well.. More than help!!.. He did everything!!! :D :D :D )... and i think that we have way too many trees all around... In towns and also in country side... Just to say that trees are really better if i use the mesh hd2 only or the OSM europe from simheaven... Maybe you can check that... Anyway thanks for your work!!!!!... :D :D ....

Tapatalk

Posted

Hello I'm French , I want to generate my country ( Provence Alpes Cotes d'Azur In French )

 

But I have only 247 mb of memory and off course a Out Of Memory , I have read your pdf And I do not manage to increase this memory ! 

 

Please help me I'm not a good informaticien ^^

Posted (edited)

@Colin

 

The problem is the application currently requires lots of memory to run, and this is because it has to do lots with the objects from OSM and keep them in memory whilst it works on them. There is no other way around this apart from either making the application use a database (and making it 100x more complicated), or making it 100x slower. As long as you use the Windows version which allocates itself enough memory (at least it should), and use small enough areas it should be easy enough to run. Please let me know what you had trouble with, and I'll be happy to talk you through it. Also, have a look at the quickstart guide

 

If i know what people are having problems with then I can fix them/make them easier, so please tell me why/what you had troubles with. 

 

@momix2000

 

I'm guessing it's the trees in the residential areas and farmland, and I added a regional rule for Spain to use smaller trees. However, please post a screenshot of what you mean so I can see, and I'll tweak the rules for Italy slightly. I'm not familiar with the Italian countryside, so you'll need to help me out.

 

@CMBH

 

Yes, PACA does require a lot of memory, and it's an area I'm currently working on to optimise the generator, i.e. Use less memory. One of the tiles has over 1,000,000 buildings on it, and these buildings need to be indexed, sorted into areas, etc.. That's to say, that if you don't have more than 4GB allocated, it will fail (although in the beta I'm working on, it's now below this). If you want to wait, then somebody will make PACA available soon, otherwise you'll need to tell me more about your computer and how you are starting the application.

 

 

@Ironmaiden

 

This is because the current OSM2XP facade set uses red-roofs for all residential buildings, which I agree is not correct and can look ugly. We're hopefully going to get a new facade set, but no promises at the moment.

Edited by tonywob
Posted

Hi Tony,

maybe the problem with trees using the italian OSM data is like this one (LIPX airport):

 

post-11307-0-09783700-1394878044_thumb.j

 

I did a full conversion last night using the 0.1.1 version with default parameters and I'm testing it right now... by the way using 12Gb of ram it took less than two hours to do the job (pbf file was almost 800Mb).

OSM data about that airport seems ok, so I don't understand those trees. 

Posted

@CMBH

 

Yes, PACA does require a lot of memory, and it's an area I'm currently working on to optimise the generator, i.e. Use less memory. One of the tiles has over 1,000,000 buildings on it, and these buildings need to be indexed, sorted into areas, etc.. That's to say, that if you don't have more than 4GB allocated, it will fail (although in the beta I'm working on, it's now below this). If you want to wait, then somebody will make PACA available soon, otherwise you'll need to tell me more about your computer and how you are starting the application.

 

I'm doing it right now, but as the french OSM data is lot more than ours I can't estimate the generation time.

Posted

France takes a very long time (it's currently the slowest out of all countries), because there are millions and millions of buildings, and huge residential zones. Also, as already indicated, you'll currently need lots of memory to do it.

 

I've generated PACA, Nord-Pas de Calais and Alsace separately and they didn't take too long, but the entire country will probably take you all day ;-)

Posted

Thanks Angelo. I'm working on getting memory usage down, you should never nned that amount of memory to generate :-)

 

I'm presuming the airport is this one http://www.openstreetmap.org/#map=15/45.3961/10.8842

 

You're right it looks good in OSM,  so I'm wondering why there are trees on the apron. It could be from the surrounding farmland, I'm not sure yet.

 

Yes, 12Gb usually are more than enough but I want to test it! :-)

You're right, the airport is that... there's the same problem even with LIMB, near Milan, data looks good in OSM but there're lot of trees even there.

I'll check with PACA when the generation will be complete (actually it's using almost 4Gb).

 

Posted (edited)

Currently the problem I'm having is actually opening the file. It only shows a .tar file and no .exe file inside the downloaded and unzipped file. I downloaded it off of your site which directs me to a dropbox file.

 

Edit... my bad, there was one final part to unzip. All clear. go ahead and delete this post if you'd like...

Edited by skiflyzander
Posted

PACA generated in less than 20 minutes, size is 145Mb (87Mb compressed).

Is there a way to share it?

If I remember well I read a post of PilotBalu regarding an ftp access, but I don't know if was just a thought.

Posted

Angelo, super thank you. Can you upload it to dropbox/google drive, and I'll grab it off you, then upload it to simheaven.

 

@skiflyzander

 

Use 7zip www.7zip.org to extract it. My bad, I use a tar.bz2 format to compress, which works fine in Mac and Linux. I'll use just zip next time. 

Posted (edited)

do the trees really come out of the osm scenery? Has anybody checked this?

 

e.g. if you use my simheaven's osm scenery, some regions where osm forests are quite good, have an exclusion for forests over the whole tile. If you change the osm to the newly generated, it could be that trees coming from standard or hd mesh scenery below are now visible.

 

If you still have trees after disabling osm sceneries, it's not in the osm! ;)

Edited by PilotBalu
Posted

Just to shed some light on this. For LIPX, It's the surrounding farmland which has trees around it's perimeter. The airport boundary for the default scenery is not the same as the one in OSM, so you have trees on the apron. Not much I can do about this at the moment, apart form either disabling the farmland trees or creating an exclusion zone for the airport.

 

Regarding too many trees in Verona o Boscomantico, can somebody give me an OSM location and a screenshot. Thanks

Posted (edited)

So I did a test with the osm NH file from geofabrik. The objects looked pretty good and most of what I had tagged was in place... Except for parking lots and trees. There were zero trees throughout NH except for what I had tagged. Is it possible to configure world2xp to remove trees from areas tagged with buildings, parking lots, water and roads? Because right now NH has zero trees other than what myself and others added.

 

post-8098-0-98470800-1394886270_thumb.pn

 

post-8098-0-39456900-1394886305_thumb.pn

Edited by skiflyzander
Posted

Yes, remove the random tree generation, you can edit resources/config.xml and remove the entire rule for residential area trees

 

<rule type="random">
            <filter type="key-value">
                landuse=residential
            ......
            ......
</rule>
Posted

These random trees seem to be causing problems, not to mention a bug in DSFTool which causes some tiles to fail. 

 

Although they look really nice in some areas, in others they obviously don't look correct. Do people think we should remove them for now?

  • Upvote 1
Posted

These random trees seem to be causing problems, not to mention a bug in DSFTool which causes some tiles to fail. 

 

Although they look really nice in some areas, in others they obviously don't look correct. Do people think we should remove them for now?

 

how is this working? Are the trees randomly set around residential? Is there a way to exclude to place 'em where houses, streets, and so on, are placed? Just a question of course, must be complicated anyway....

Posted

I've basically hit a road-block with DSFTool now. It seems to have an issue with allocating pools for objects, so even though X-Plane can support millions of objects per tile, DSFTool just crashes. Until this has fixed, 

 

I'm unable to generate Poland and the UK now, because one tile has too many houses in a particular area, and it crashes DSFTool. 

 

I think regarding the trees around houses, the better solution is not to fill residential zones with trees, but instead put 1/2 trees around each house. It will take longer to generate, but should solve some issues and not require the landuse=residential tag in OSM.

Posted

the better solution is not to fill residential zones with trees, but instead put 1/2 trees around each house.

 

Could you please elaborate this?

I'm ready to generate Finland, Norway, Sweden, Netherlands and even Great Britain, but for the last one I'll wait for the fix... do I need to remove the rule for residential area trees?

Posted

Unfortunately, Great Britain and Poland won't generate because of a DSFTool bug, and I'm afraid it will remain like this until the tool is fixed (It's part of the X-Plane developer tools).

 

Regarding residential zones, you can either disable the entire rule (as posted above), or wait until I've written a new rule to place a tree or two next to each house. I'll try and get this done today or tomorrow. It should tidy things up a bit hopefully, and also work better in countries like France :)

Posted (edited)

Could you please elaborate this?

 

I'm ready to generate Finland, Norway, Sweden, Netherlands and even Great Britain, but for the last one I'll wait for the fix... do I need to remove the rule for residential area trees?

 

right now i'm rendering and upping to ftp following:

 

Bosnia, Finland, Hungary, Russia.

 

Not that we do the same twice ;-) Cheers

Edited by blacky75
Posted

Until this has fixed,
I'm unable to generate Poland and the UK now, because one tile has too many houses in a particular area, and it crashes DSFTool.

 

only a thought , but  for the meantime this could be a  possible workaround
You could split one tile in two ore more different [overlay-dsf] packages.
e.g.  north/south , buildings/ trees ,  'must have' /'nice to have'

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