PilotBalu Posted March 10, 2014 Report Posted March 10, 2014 I'll do my best. The generated file is going to be quite large, so I may not be allowed to place it on the blog, and I think dropbox won't allow it. I can host generated sceneries at simheaven.com. And I could give some specialists FTP access to upload files. If the version is stable and the quality of the sceneries is good, I can replace my osm sceneries made Feb 2014. Of course there are many curious simflyers want to get ready made sceneries, IMHO it is reasonable to have them after the version is stable and not to download every two days a new version. 1 Quote
momix2000 Posted March 10, 2014 Report Posted March 10, 2014 What can i say... Just thank again to this amazing comunity!!.. :-) :-). Tapatalk Quote
Souf Posted March 10, 2014 Report Posted March 10, 2014 Hi Tony, I tried to generate entire France in one file from geofabrik and version 0.0.6 (the country where I'm from ) but unfortunately with no luck. The issue is as following :10:50:23.149 [Thread-7] INFO com.world2xplane.Parser.OSMProcess - Reading Tile: 1,4910:53:16.440 [Thread-5] ERROR com.world2xplane.Geom.GeomUtils - Found self intersecting way for id #42176941, attempting repair10:53:22.587 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 41706215 null10:53:22.587 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42025240 null10:53:22.602 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42025303 null10:53:22.602 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42025658 null10:53:22.602 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42025763 null10:53:22.602 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42025828 null10:53:22.602 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42030019 null10:53:22.602 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42075155 null10:53:22.602 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42075747 null10:53:22.618 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42075926 null10:53:22.618 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42139899 null10:53:23.632 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42140036 null10:53:23.632 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42140231 null10:53:23.632 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42143694 null10:53:23.632 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42175584 null10:53:23.632 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 42176930 null10:53:23.663 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 144565562 null10:53:23.663 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 148122111 null10:53:23.663 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 219454661 null10:53:23.694 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 284008 null10:53:23.694 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 284011 null10:53:23.694 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 282309 null10:53:23.710 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 2139909 null10:53:23.725 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 281237 null10:53:23.725 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 3517901 null10:53:23.725 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Clipping failed for 283246 null10:53:24.474 [Thread-7] INFO com.world2xplane.Parser.OSMProcess - Added Tile Tile: 1,49 to queue10:53:24.474 [Thread-7] INFO com.world2xplane.Parser.OSMProcess - Reading Tile: 3,4810:53:30.636 [Thread-5] INFO com.world2xplane.XPlane.DSFTile - Placing Buildings into QuadTree10:53:30.933 [Thread-5] INFO com.world2xplane.XPlane.DSFTile - Placed 311455 Buildings into QuadTree10:53:32.181 [Thread-5] INFO com.world2xplane.XPlane.DSFTile - Processing Random Objects10:56:12.959 [Thread-5] INFO com.world2xplane.XPlane.DSFTile - Random Objects Processed10:56:12.959 [Thread-5] INFO com.world2xplane.XPlane.DSFTile - Removing outline polygons with parts10:56:12.959 [Thread-5] INFO com.world2xplane.XPlane.DSFTile - Removed 3 outline polygons with parts10:56:12.959 [Thread-5] INFO com.world2xplane.XPlane.DSFTile - Checking for facades inside facades10:56:13.084 [Thread-5] INFO com.world2xplane.XPlane.DSFTile - Removed 1 duplicated facades10:56:34.690 [Thread-5] ERROR com.world2xplane.XPlane.DSFTile - Tile Tile: -1,48 was not created, DSFTool failed with an error.java.lang.RuntimeException: Tile Tile: -1,48 was not created, DSFTool failed with an error. Generation has stopped at com.world2xplane.XPlane.DSFTile.writeFile(DSFTile.java:1857) at com.world2xplane.Parser.OSMProcess.buildScenery(OSMProcess.java:242) at com.world2xplane.Parser.OSMProcess.process(OSMProcess.java:177) at com.world2xplane.World2XPlane.run(World2XPlane.java:51) at com.world2xplane.GUI.Worker.run(Worker.java:69)Maybe does it show you any special issue...? Thanks Quote
tonywob Posted March 10, 2014 Author Report Posted March 10, 2014 Yes, see the blog post http://world2xplane.com/2014/03/10/generating-france/ ;-) I'm working on it Quote
tonywob Posted March 10, 2014 Author Report Posted March 10, 2014 I tried to generate entire France in one file from geofabrik and version 0.0.6 As a temporary solution, and presuming you haven't deleted the half-generated scenery Change the rule in resources/config.xml for landuse=residential to this: <rule type="random"> <filter type="key-value"> landuse=residential </filter> <density>25.0</density> <collision-test>true</collision-test> <pass-through>true</pass-through> <objects> <object>R2_Library/zelen/stromy/str_bor01.obj</object> <object>R2_Library/zelen/stromy/str_bor02.obj</object> <object>R2_Library/zelen/stromy/str_bor03.obj</object> <object>R2_Library/zelen/stromy/str_bor04.obj</object> <object>R2_Library/zelen/stromy/str_bor05.obj</object> <object>R2_Library/zelen/stromy/str_bor06.obj</object> <object>R2_Library/zelen/stromy/str_bor07.obj</object> <object>R2_Library/zelen/stromy/str_bor08.obj</object> <object>R2_Library/zelen/stromy/str_briza01.obj</object> <object>R2_Library/zelen/stromy/str_briza02.obj</object> <object>R2_Library/zelen/stromy/str_briza03.obj</object> <object>R2_Library/zelen/stromy/str_jehl01.obj</object> <object>R2_Library/zelen/stromy/str_jehl02.obj</object> <object>R2_Library/zelen/stromy/str_jehl03.obj</object> <object>R2_Library/zelen/stromy/str_jehl04.obj</object> <object>R2_Library/zelen/stromy/str_jehl05.obj</object> <object>R2_Library/zelen/stromy/str_jehl06.obj</object> <object>R2_Library/zelen/stromy/str_jehl07.obj</object> <object>R2_Library/zelen/stromy/str_jehl08.obj</object> <object>R2_Library/zelen/stromy/str_jehl09.obj</object> <object>R2_Library/zelen/stromy/str_krovi01.obj</object> <object>R2_Library/zelen/stromy/str_krovi02.obj</object> <object>R2_Library/zelen/stromy/str_krovi03.obj</object> <object>R2_Library/zelen/stromy/str_krovi04.obj</object> <object>R2_Library/zelen/stromy/str_krovi05.obj</object> <object>R2_Library/zelen/stromy/str_list-sad_01.obj</object> <object>R2_Library/zelen/stromy/str_list-sad_02.obj</object> <object>R2_Library/zelen/stromy/str_list-sad_03.obj</object> <object>R2_Library/zelen/stromy/str_list-sad_04.obj</object> <object>R2_Library/zelen/stromy/str_list-sad_05.obj</object> <object>R2_Library/zelen/stromy/str_list-sad_06.obj</object> <object>R2_Library/zelen/stromy/str_list-sad_07.obj</object> <object>R2_Library/zelen/stromy/str_list01.obj</object> <object>R2_Library/zelen/stromy/str_list02.obj</object> <object>R2_Library/zelen/stromy/str_list03.obj</object> <object>R2_Library/zelen/stromy/str_list04.obj</object> <object>R2_Library/zelen/stromy/str_list05.obj</object> <object>R2_Library/zelen/stromy/str_list06.obj</object> <object>R2_Library/zelen/stromy/str_list07.obj</object> <object>R2_Library/zelen/stromy/str_list08.obj</object> <object>R2_Library/zelen/stromy/str_list09.obj</object> <object>R2_Library/zelen/stromy/str_list10.obj</object> <object>R2_Library/zelen/stromy/str_list11.obj</object> <object>R2_Library/zelen/stromy/str_list12.obj</object> <object>R2_Library/zelen/stromy/str_list13.obj</object> <object>R2_Library/zelen/stromy/str_list14.obj</object> <object>R2_Library/zelen/stromy/str_list15.obj</object> <object>R2_Library/zelen/stromy/str_list16.obj</object> <object>R2_Library/zelen/stromy/str_list17.obj</object> <object>R2_Library/zelen/stromy/str_list18.obj</object> <object>R2_Library/zelen/stromy/str_list19.obj</object> <object>R2_Library/zelen/stromy/str_list20.obj</object> <object>R2_Library/zelen/stromy/str_list21.obj</object> <object>R2_Library/zelen/stromy/str_list22.obj</object> <object>R2_Library/zelen/stromy/str_topol01.obj</object> <object>R2_Library/zelen/stromy/str_topol02.obj</object> <object>R2_Library/zelen/stromy/str_topol03.obj</object> </objects> </rule> and also alter the density for the one which places cows (you can find it by searching for cow.obj), to something like 1000. "Don't delete the rule, as it will invalidate your DB" Once the tile has regenerated, you can then stop and start again and put the old rule back in (maybe lower the density to 4) Because you used local storage mode, you should be able to resume (as long as you haven't deleted your tiles). The next version will provide a fix (work-around) for this problem. Quote
blacky75 Posted March 10, 2014 Report Posted March 10, 2014 If needed I have no problems making osm sceneried on demand and upload them with permission from our simheaven guru, onto his site. Keep me lnformed 2 Quote
tonywob Posted March 10, 2014 Author Report Posted March 10, 2014 If needed I have no problems making osm sceneried on demand and upload them with permission from our simheaven guru, onto his site. Keep me lnformed Super . I'm sure that will make lots of people happy Quote
blacky75 Posted March 10, 2014 Report Posted March 10, 2014 Super . I'm sure that will make lots of people happy Well I won't do much myself... I'd just d/l the right PBF files, run 'em through your super software, and push it all into simheavens site ^^ (again, if Pilotbalu the hoster is ok for that) Quote
Ironmaiden Posted March 11, 2014 Report Posted March 11, 2014 (edited) Tony can you use the textures from the Switzerland scenery? which is available at the .org. XPX performance in linux is awesome Edited March 11, 2014 by Ironmaiden Quote
Daikan Posted March 11, 2014 Report Posted March 11, 2014 Tony can you use the textures from the Switzerland scenery? which is available at the org. Curiously, what Switzerland scenery are you talking about? Regardless, to use any third-party content in W2XP the permission of the original author(s) is needed except where this is explicitely allowed (i.e. libraries etc.). Quote
tonywob Posted March 11, 2014 Author Report Posted March 11, 2014 Tony can you use the textures from the Switzerland scenery? which is available at the .org. Not sure which scenery you mean, the only scenery I could find for Switzerland was actually Daikan's Switzerland buildings , and these you can just drop into your scenery folder, placing above the World2XPlane scenery. XPX performance in linux is awesome I actually found the reverse. I tried it last year on Linux Mint, but found all sorts of problems, e.g. It wouldn't run full screen, and performance was terrible compared to Windows. My computer has a rubbish Nvidia Optimus graphics card which doesn't have any decent drivers, and even more annoyingly, I can't use Nvidia's drivers with them and Samsung haven't bothered to update the drivers since it was released. I'm unable to run the latest games and things like Outerra because the drivers are out-of-date, and I fear with OpenGL update in 10.30, the time will come when X-Plane does the same. *rant over* Quote
Ironmaiden Posted March 11, 2014 Report Posted March 11, 2014 Curiously, what Switzerland scenery are you talking about?Regardless, to use any third-party content in W2XP the permission of the original author(s) is needed except where this is explicitely allowed (i.e. libraries etc.). Daikan, This scenery is created with GMAPS which downloads Sketchup models. You can check it at the .org by searching Switzerland in Downloads. Quote
tonywob Posted March 11, 2014 Author Report Posted March 11, 2014 @Ironmaiden, I think he actually created the scenery Quote
tonywob Posted March 11, 2014 Author Report Posted March 11, 2014 (edited) Are there any Russian speakers here who can give me a hand translating something? Edited March 11, 2014 by tonywob Quote
Ironmaiden Posted March 11, 2014 Report Posted March 11, 2014 @Ironmaiden, I think he actually created the scenery Ouch is it Quote
Ironmaiden Posted March 11, 2014 Report Posted March 11, 2014 I actually found the reverse. I tried it last year on Linux Mint, but found all sorts of problems, e.g. It wouldn't run full screen, and performance was terrible compared to Windows. My computer has a rubbish Nvidia Optimus graphics card which doesn't have any decent drivers, and even more annoyingly, I can't use Nvidia's drivers with them and Samsung haven't bothered to update the drivers since it was released. I'm unable to run the latest games and things like Outerra because the drivers are out-of-date, and I fear with OpenGL update in 10.30, the time will come when X-Plane does the same. *rant over* I am using Ubuntu 13.10 with LXDE and I can tell you when loading XPX it is butter smooth and no freezes or stutters with your scenery. If loading XPX in Win 7 it freezes the system till it's loaded completely. Quote
Daikan Posted March 11, 2014 Report Posted March 11, 2014 Daikan, This scenery is created with GMAPS which downloads Sketchup models. You can check it at the .org by searching Switzerland in Downloads. It seems you're talking about my Switzerland 3D Warehouse Objects for Zurich City, +47+008, +46+007, +46+008, correct? First of all you can already combine these with any OSM scenery as long as you give them a higher priority in scenery_packs.ini. Regarding re-using the textures in W2XP: While this could be done in theory it is highly impractical as the texture files are not optimized for large scale, multi-instance usage and the converted objects are often split into many small sub-objects as a result of the "single texture file/atlas per object" limitation of X-Plane (which GMaps cannot work around, either). Quote
Ironmaiden Posted March 11, 2014 Report Posted March 11, 2014 It seems you're talking about my Switzerland 3D Warehouse Objects for Zurich City, +47+008, +46+007, +46+008, correct? First of all you can already combine these with any OSM scenery as long as you give them a higher priority in scenery_packs.ini. Regarding re-using the textures in W2XP: While this could be done in theory it is highly impractical as the texture files are not optimized for large scale, multi-instance usage and the converted objects are often split into many small sub-objects as a result of the "single texture file/atlas per object" limitation of X-Plane (which GMaps cannot work around, either). Yes Captain I am referring to them. sorry did not realise they were made by you. and BTW the one which is 400 MB is corrupted as I have downloaded it many times but it gives errors when uncompressing. Quote
blacky75 Posted March 11, 2014 Report Posted March 11, 2014 Are there any Russian speakers here who can give me a hand translating something?Simply use google translator... i was able to read and post on russian xp forum with it. Quote
tonywob Posted March 11, 2014 Author Report Posted March 11, 2014 I want to post on my blog with instructions to some of their question, as my biggest list of users at the moment are Russians. Quote
Ironmaiden Posted March 11, 2014 Report Posted March 11, 2014 (edited) I want to post on my blog with instructions to some of their question, as my biggest list of users at the moment are Russians. And one Indian . Compiled the whole of Netherlands and the flight is smooth no stutters . Have compiled Switzerland and will be trying it with Daikan's buildings. Lets see what frame hits I get. Edited March 11, 2014 by Ironmaiden Quote
blacky75 Posted March 11, 2014 Report Posted March 11, 2014 (edited) As long as you don t use a full quality satelite map, it should be fine over most regions... i flown over brussels... w/o orthophotos... it was limiti but flyable... with oethophotos on, fps dropps to 0.5-1.5 . But, tjats another topic ^^Oh.... and ONE belgian ^^ Edited March 11, 2014 by blacky75 Quote
tonywob Posted March 11, 2014 Author Report Posted March 11, 2014 Compiled the whole of Netherlands and the flight is smooth no stutters . Have compiled Switzerland and will be trying it with Daikan's buildings. Lets see what frame hits I get. Come on Iron, share some screenshots ;-). You can post them on this forum Quote
Ironmaiden Posted March 11, 2014 Report Posted March 11, 2014 Come on Iron, share some screenshots ;-). You can post them on this forum yeah sure but in a couple of hours as i have just reached home from work. Quote
Ironmaiden Posted March 11, 2014 Report Posted March 11, 2014 (edited) This is Geneva, with Switzerland OSM data used from World2Xplane, I am not sure if Daikan's buildings are in this as I have not yet put all of them. Using the Trees V2 from Alpilotx , do not mind the AA as the AMD GPU linux drivers are a little troublesome. Just want to say , one has to fly in Geneva in Xplane 10 using HD Mesh 2 / Trees V2 and Simheaven Genf photoscenery with World2Xplane it is beautiful. http://postimg.org/image/452k4hn6f/ http://postimg.org/image/zg1y8to9z/ @Tony, could you post a screeny of EHAM , depart from rwy 22 and head towards victor i.e. heading 150 . Just want to compare the OSM data. LOL did not see the Add Image button . Edited March 11, 2014 by Ironmaiden 1 Quote
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