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RealLandIsrael XP10


mtaxp
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So,as you can see we are under a new name to this BIG project.

The name changed because we are no longer using OSM as our main source,except for networks and fields.

It's a new project,with the same target: modeling the part of israel in the best way we can.

 

First of all the area that is covered:

 

11323611596_67a285bffb_o.png

 

 

Yellow area- An area that's almost ready

Red area- An area that will be included 

Black area- CVFR routes in the area

Green area- Will be included in later releases

Blue Area- ZL18 Photoreal

Circles points- LandMarks that we modeled but din't place yet

Blue airplane- LandMarks that are placed in thier postition

"Clouds"- Planned LandMarks

 

So what are we going to include:

 

1) Local LandClass of most of the networks and rivers

 

2) All the little airstrips and airfields in the area

 

3) Hand placed objects in every village/city/fileds :

 

3A. Fields will get some green houses for ex.

3B. Cities will get hand placed blocks and houses

3C. Villages will get some private houses.

 

4) Unique features of every city/village/field,for example :

Tel Aviv is knows in the many huge trees that it have between that buildings,and that's a very improtant part of the look of tel aviv.

 

5) Full industrial areas,some will be modeled and some will be shaped as .FAC.

 

6) 100+ LandMarks,the list is growing every day  :)

A BIG THAN YOU to and fsx users that created some of the LandMarks that we converted- Tomer Haim,Israeli scenery project team,and Bar Rodoy

 

7) ZL18 Photoreal for the area in the map above & ZL15 for the rist of Israel

 

8) Custon building textures as an israeli style and as the area style particulary,and of course night textures.

 

9) CVFR Routes 

 

*Not decided yet* 10) Mesh fixes for the area,we are having some problems here that we hope to solve.

 

Release-

We ave no exact plane,and his an on going project,in every release this project will grow more and more,BUT soon we will release V0.8.

 

So after this explenation,some pictures:


Note that I have comressed textues optins checked in XP10 settings,I have a GTX 460 1GB so I really want to save VRAM  :D

In a modern hardaware the texutres will be sharper as you can UnCheck this setting.


 

Tel Aviv night shot:

 

11322818946_dbbd5f5b05_o.png

 

 

Or yehuda on very shot final RW 12:

 

11322757635_1324691d70_o.png

 

 

 

Shoham on final RW30:

 

11322831146_0f8590ce52_o.png

 

 

And 2 more of Tel Aviv:

 

11322849364_7cb8905c34_o.png

 

 

11322775265_085c364aef_o.png

 

 

 

 

So there is soooo much to expect here :D

Edited by mtaxp
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Do you mean good scenries? If so,israel is really lack of sceneries...that's what we want to change!

However,there is a planned LLBG ( the only intl airport in israel) that will be payware I think,it will start after LLBG in real life will get it's final look,right now LLBG in real life is in WIP.

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I like what you've got going so far! The middle and near east is an area that's woefully underserved in all flight sims, so it's good to see a project like this in the works. I did have a question about buildings, though. I know it's still early yet and that this might change, but I was curious if there was going to be more variation in building heights?

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Mmm actually no.

Tel aviv blocks have almost the same height (Also the hall middle part israel) but the buildings on the beach are usually higher because in their first 1-2 floors it's mostly some resturants or other private shops,because of the attractive location on the beach,which brings many tourists.

However,we did consider that,but you will not notice this at 2000 feet...but you will notice the many hotels of course.

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Main post updated.

The photoreal inside the blue area wil be ZL18,while other parts of Israel will be ZL15.

This is better than default textures for Israel,and will give a better view in the horizon.

The photoreal package is 4GB when Zipped,when it's a RAR File it will be much less.

 

Bat Yam with ZL18:

 

11336973246_b40fafc243_o.png

Edited by mtaxp
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  • 2 weeks later...

Some more night lightining work.

I found a new txt file the enhances the overall lightning in XP10,I'll recomend to use it with our scenery.

Also,all the landmarks that we modeled/converted for now got night textures,and the blocks in addition,got night textures so you can see that there are many buildings down there:

 

11485036334_b97eb93007_o.png

 

11485132753_aa6d53c8df_o.png

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Purchased SKY MAXX PRO for a future use,IXEG 733 when comes,is next!

Well,after this project I'm going to buy a HIGH-END PC,been saving mony for a while ;)

 

And that's how it looks in Tel aviv's beach infront of the hotels:

 

11534595263_c535d99e74_o.png

 

 

 

For the next couple of weeks we are going to a work on many new LandMarks (there are 25+- more,just in Tel Aviv :D

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  • 3 weeks later...

Yet not new pictures,but some important things that changed the I need to explain.

First of all we collected some BETA testers that'll get the project soon to test it.

The first release will be BETA 0.7,not the classic meaning of "BETA",it'll not include bugs or whatever,it's just our first area that we will release,Tel Aviv & LLBG's area.

 

We changed ALL the photoreal,we used G2XPL to generate a photoreal from google servers,however,google orthophotos for israel are made from parts,which means that there are many color abrupt changes,and that does not look good.

Now we are using other source that has a "clear" imagery for Israel,but it's semi automated,it includes many "Print screen" that well be cuted and optimaized via Photoshop to fet excatly the XP10's terrain,I created and Action for that (so it'll edit al the photos by it self),and I just need to place it with Overlay Editor,just like a puzzle :)

 

Moreover,we added many bulidng variations,more apartments towers shapes,more Blocks ("H" shape,"T" shape),and many more Landmarks,and all to make the area as real as we can.

 

A note about performance-

In a standart hardaware (GTX660 2GB) and not High End one,we get 24FPS in average in a high render settings (HDR 4XSSAA with ALL of the autogen),if we match it to XP10's default Israel,we have  hunderds time more autogen,and the the average is 4-5FPS less.

The ideal target in our opinion and according to LR is 25-30,so we are actually there,but we are also looking forward to 10.30 that supposed to give XP10 a great performance boost so that the average will be 30+ 

So don't worry about that,we are doing great!

 

Soon some new pictures :)

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It's time for some new pic's :D

 

* Still many Land Marks are missing

 

Yad Elyahu area,where the maccabi's basketball arena is located  (anyone who is following the Euroleague must know what I'n talking about :D ),but the arena isn't modeled yet,However you can see it in the photoreal

We have a new "H" shape block,and there will be a new apartments tower to add more variations and eye candy.

 

12019604124_0069e8393f_o.png

 

 

The marine area:

 

 

12019246845_50e750805e_o.png

 

 

 

We also did many changes in the night lightning; We added some windows lights to the blocks and every Land Mark got his own night textures.

I.E. YOO towers (at the bottom of the pictures,the yellow/white rings) VS Azrieli Complex ( the 3 in with the many windows lightnings in the middle of the picture)

 

 

12019583714_30b1ba24f9_o.png

 

 

 

A picture that shows Tel Aviv's skyline at night,with the hotels infront,and the towers behind:

 

12019579804_aa10895466_o.png

Edited by mtaxp
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Thanks!

Tel Aviv is done! still many LandMarks are misiing of course but I'm talking about populating Tel Aviv.

Meanwhile I'm working on ZL19 HD Photoreal for LLBG Area,every airport area will get this detail,closer you get to an airport (does not matter which) the detail will be much more impressive:

 

12099691753_907664602f_h.jpg

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  • 3 weeks later...

Night work is and performance optimizations are done!


 


 


12504606655_f0d99e07aa_h.jpg


 


 


Now you can easily recognize the streets between the buildings.


Performance is improved in 100%-150% (depends is the situation), my rendering settings are set to MAX except HDR AA that is set to 2XSSAA+FXAA and shadows (none at all), BTW I'm using an old GTX 460 1GB,so the performance is great.


Let's that the standart to today is about GTX660 2GB minimum,this card can easily manage 30-35 FPS :)


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Blocks are not rendered randomaly-> Much more textures variation-> much more eye candy.

I also edited some data refs art controls , the scattering effect is amazing,I'll share the values in a txt file with the download.

We are working now to model more land marks.

 

Don't bother the lack of photoreal for now.

 

12818325474_0de53d2e51_h.jpg

 

 

 

 

PS. performance are excellant,I'm using MAX settings in XP (including Max shadows) in exception of the AA that's set to 2XSSAA.

As I posted before my GPU is a poor one (GTX 460 1GB),so the performance per settings is just excellant!

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  • 3 weeks later...

We have some thing going on behind the scenes with that's related to the Photoreal,we want a "clean" one,with no color changes and with good quality,there is only one source for that kind of Photoreal in Israel,It's causing the delay now,but for future versions it'll make the work much much easier.

We have a time-frame though,but it may change as the photoreal work is less up to us for now (I'll explain later :) )

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  • 3 weeks later...

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