Femke Posted April 4, 2013 Report Posted April 4, 2013 (edited) I know we are still waiting for sasl and gizmo plugins to make some of our aircraft fully compatible with 10.20 64bit, but I would be interested to see what members here would like to see on their wish list for the next iteration of the 10 series of x-plane. Edited April 4, 2013 by Femke Quote
olexia Posted April 4, 2013 Report Posted April 4, 2013 In order of importance- 1. Option to set clouds 100% opaque2. Option to set larger radius of clouds around aircraft3. Richer, multilayer sound Quote
whiskeyportal Posted April 4, 2013 Report Posted April 4, 2013 1.Seasonal Textures2.updated OSM data w/ definitive update schedule3.new water textures 1 Quote
woweezowee Posted April 4, 2013 Report Posted April 4, 2013 1. fixes for LUA/SASL2. yet another bunch of stability fixes3. better crash and log output to identify reasons for crashes, leading to more stability4. more of the urban/industrial autogen, lake&river corrections5. moving clouds with the wind 1 Quote
greggerm Posted April 4, 2013 Report Posted April 4, 2013 1.) Waaaaay to many items to actually be considered fair towards Laminar Research. But since you asked... a.) REGULAR recuts of default scenery to update for OpenStreetMap water, road, and rail improvements. (Most critical!)b.) Implementation of "crowdsourced" airport process in WED and via R. Peel to finally get some buildings into "stock" X-Plane airports.c.) Urban/Suburban metro area representation improvements. (aka autogen)d.) Scenery textures which change with the seasons... please?e.) More ground scenery textures.f.) More autogen art assets overall.g.) More stock X-Plane scenery library objects (for use in item 1b)h.) Water texturing which is aware of depth/water type (tropical, muddy, ocean, etc. etc.)i.) Hire more full time developers or artists to help them actually meet some of their goals. Told you my list wasn't terribly fair! -Greg 1 Quote
sqrt(-1) Posted April 4, 2013 Report Posted April 4, 2013 (edited) i.) Hire more full time developers or artists to help them actually meet some of their goals. I'm sure Laminar has a handle on their human resource allocations. They are already trying to stretch what they have by using contractors. Full-time employees are more expensive than you think. Do you want to help pay for them so they may grant your other wishes? Edited April 4, 2013 by SqrtOfNegOne Quote
greggerm Posted April 4, 2013 Report Posted April 4, 2013 Heh... from today's blog entry... 4. I’m working on a new beta of WED, one that includes the “submit-to-Robin” work-flow for submitting airports built entirely out of library parts.5. Alpilotx and I are working on DSF recuts. I’ll post more details on this process in another post – there’s a lot to say about it. ...Matches up nicely with my A. and B. requests... Let's see what happens! Quote
sqrt(-1) Posted April 4, 2013 Report Posted April 4, 2013 Heh... from today's blog entry... ...Matches up nicely with my A. and B. requests... Let's see what happens! So, you picked a couple of good ones! Quote
whiskeyportal Posted April 5, 2013 Report Posted April 5, 2013 Do you want to help pay for them so they may grant your other wishes? We do, by buying their products. Quote
sqrt(-1) Posted April 5, 2013 Report Posted April 5, 2013 We do, by buying their products. Thank you for stating the obvious. However, it is rare that a company will invest in additional full-time personnel before the actual (not projected) sales revenue justifies their expense. Hence, Laminar's current model using contractors. Quote
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