scubajuan_new Posted August 1, 2013 Report Posted August 1, 2013 Wow!. Looks beautiful. I love the flou lights in the hangar too. What scenery is it from? Quote
Flying_pig Posted August 1, 2013 Author Report Posted August 1, 2013 Did you make the big warehouse interior? If so do you think i should do the same for my renders?yes I did and I really have no idea if you should make one for you renders I was just bored one day and made the interior. Quote
scubajuan_new Posted August 1, 2013 Report Posted August 1, 2013 yes I did and I really have no idea if you should make one for you renders I was just bored one day and made the interior.That answers my question about the gorgeous florescent lights Quote
Flying_pig Posted August 20, 2013 Author Report Posted August 20, 2013 Here is a nice render i got today when I was playing around in blenderAnd here is another render showing how i got the lighting to look the way that it doesalso I should probably mention that there is a VERY good chance that this project will be becoming open source soon do to the fact that currently I barely put in 3 hours of work in a month on the B-29 and at this rate it will never be finished. 2 Quote
Flying_pig Posted August 25, 2013 Author Report Posted August 25, 2013 (edited) So I decided make the project open source.You can find source at the bottom of this post.Here are some fun facts about the projectThe final polygon count was 1,255,570There are over 100 different materials used on the B29Here is the legal stuffDue to copyright regions textures used for renders are not in the sourceyou can find them HEREThis work by Flying_pig is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.B29.zip Edited October 20, 2013 by Flying_pig 1 Quote
Hueyman Posted August 25, 2013 Report Posted August 25, 2013 Hello mj12345 Having a look at your .blend, all I can say is wow ! what an ambitious project ! You want to model all the interior and that is a nice idea ! But do you plan to make that B-29 fly in X-Plane one day ? Because, with more than a million vertices unfinished, how will it looks and be handled in-game when finished ? I'm myself for the details and totally understand a highly detailed model may require up to 800 000 verts, but so you have to put them when needed I think. Seeing a tire of 90 000 polygons, while it can be as detailed ( no visual differences with 10 000 )... put them where it's needed I think. And first, start from great detailed high res and accurate blue prints, because I doubt the vertical stab assembly belong to a B-29 ... Good luck mate , you seem to have much much motivation and that is the most important ;-) Quote
Flying_pig Posted August 25, 2013 Author Report Posted August 25, 2013 Seeing a tire of 90 000 polygons, while it can be as detailed ( no visual differences with 10 000 )... put them where it's needed I think.I agree with that but when i modeled it i did not know how to change the amount of vertices on a cylinder and also the engines also used to be like that but when i remodeled them and gave them more detail i also reduced the poly count by about 40,000 And first, start from great detailed high res and accurate blue prints, because I doubt the vertical stab assembly belong to a B-29 ...Take a look at page 2 of this threadBut do you plan to make that B-29 fly in X-Plane one day ? Because, with more than a million vertices unfinished, how will it looks and be handled in-game when finished ? I'm myself for the details and totally understand a highly detailed model may require up to 800 000 verts, but so you have to put them when needed I think.actually compared to the reference photos i was using this thing is pretty undetailed. they can be found on page 5 of the thread i think.Hello mj12345 Having a look at your .blend, all I can say is wow ! what an ambitious project ! You want to model all the interior and that is a nice idea !thx but do to it going open source chances are i will not be doing much work on it anymore. Quote
Flying_pig Posted December 3, 2013 Author Report Posted December 3, 2013 So after taking a 5 month break from development (disadvantage of using 3D panoramas you get sick of them fast) I finally was able to look at my reference photos without just wanting to give up and modeled some more details in the back of the cockpit 1 Quote
Flying_pig Posted December 7, 2013 Author Report Posted December 7, 2013 Forgot to mention in my last post that I also made a new hangar for the B-29 here are some pictures of it 3 Quote
Flying_pig Posted December 15, 2013 Author Report Posted December 15, 2013 (edited) So today I did a few minor and 1 major change first I changed the .HDR I use for the sky for a more mid-afternoon one and also increased the sky emmision value by 2.1 I also changed the gloss affect on the B29 fuselage (Material.035) to a more white instead of the grey I also moved around some of the static aircraft for my signature and FINALLY added props to the engines!!! oh and the major change was moving the cameraEDIT: still am wondering how I hit D instead of T when typing to Edited December 15, 2013 by Flying_pig 3 Quote
Flying_pig Posted March 9, 2014 Author Report Posted March 9, 2014 (edited) Slight update, though I am not working on this often I do plan to be working on this again soon (as I am slowly getting back into X-plane) the FM for this plane will be based on the following manuals and guidesB-29A SAC http://www.alternatewars.com/SAC/B-29A_Superfortress_SAC_-_19_April_1950.pdfR-3350-26WD AECS http://www.alternatewars.com/SAC/R-3350-26WC,_-26WD_AECS_-_August_1968.pdfB-29A Manual commander Training manual http://www.scribd.com/doc/49485890/1945-AAF-Manual-No-50-9-The-B-29-Airplane-Commander-Training-Manual-for-the-SuperfortressPilothttp://www.avialogs.com/index.php/en/aircraft/usa/boeing/b-29superfortress/an-01-20ej-1-pilots-flight-operating-instructions-for-army-model-b-29.htmlEngineerhttp://www.avialogs....ndbookb-29.htmlCombat crewhttp://www.scribd.com/doc/37160919/B-29-Combat-Crew-Manual-December-1944as well as the following videos Now it should be noted that this is my first time making a FM with plane maker that will try to be completely accurate (I have designed a few planes in there before so I know how to use it) so this could take a while.that said any tips on how to make a good fm faster are appreciated.EDIT: bad link for the pilot manual, fixed Edited March 9, 2014 by Flying_pig 2 Quote
Flying_pig Posted April 22, 2014 Author Report Posted April 22, 2014 ...and putting this on hold, AGAIN...Thanks to the release of the War Thunder CDK I am now working on getting cockpits made for the planes in the game (currently the A-20G) Because of this I wont have time to work on the B-29. Good news is if you guys want I can give you the .blend files for some of the planes (since at least 1 will be getting a new exterior model as well) so we can have these planes in X-plane as well. Quote
Vinny003 Posted August 13, 2014 Report Posted August 13, 2014 Hi, Flying_pig!I really into flying old airplanes! How is the B-29 coming along and is it finished yet, if so where can I download the b-29 for x-plane 10.25? Thanks! Cheers, Vincent Quote
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