Jump to content

Recommended Posts

  • 4 weeks later...
Posted (edited)

Turns out there was also a Post war revision of the B-29 called the B-50 the only changes i could see were external fuel tanks and better engines so I've decided to make the B-50 Variant as well since it won't be that hard to make one here's some pictures of the external fuel tank and B-29 in general Also the Top Front and Right Views would be rendered But I ran out of Vram

902298_231064027038907_1947593833_o.jpg

906615_231064497038860_2105484500_o.jpg

883197_231068593705117_862472544_o.jpg

Edited by mj12345
  • Upvote 1
Posted

The B-50 had a larger vertical stabiliser and rudder than the B-29. Most of the other changes were structural as well as the upgraded engines and additional fuel tanks you already mentioned. The B-50D also had a revised nose with a single plexiglass dome replacing the individual panes of the earlier variants.

Posted (edited)

The B-50D also had a revised nose with a single plexiglass dome replacing the individual panes of the earlier variants.

you have NO idea how awesome it was to read that. Given the fact that modeling all those panes was a really big hassle for me, in fact i'm still not happy with the way they look. Also thanks for telling me about the rudder and elevator being bigger otherwise i would have probably never have noticed that. Edited by mj12345
  • 3 weeks later...
Posted (edited)

Redid the turrets and reduced the polygon count on them in the process. B) also I managed to find a reprint (well sort of reprint) of the training manual for a B-29 commander conatining B-29 CHECKLISTS! :D you can read it HERE

558158_242659079212735_1579671821_n.jpg

165449_242659082546068_1936269636_n.jpg

644644_242659159212727_1071670545_n.jpg

Edited by mj12345
  • Upvote 2
Posted

Actually no, though some parts of the plane are high poly i make sure that other parts are far less poly for example the engines bomb bay and cockpit are the three most intensive parts of the model equating to about 75-80% of the total amount of polygons however when you are in extireior view i can remove most of the cockpit detail and when you are in interior view i can remove the engines entirely and i can make a low poly version of the bombs in the bomb bay for the extirier view which makes my poly count actually pretty reasonable not to mention the elevators and wings contain less than 500 polygons each and the entire fuselage takes up no less than 600

Posted

I'm always thrilled to see a B-29 project. Has been my favorite multi-piston aircraft. It helped knowing a gentleman who was a B-29 flight engineer, and later maintained one for a museum. It gave me a bit more access to the inside. I also met both pilots who helped the USA end WWII, with the B-29. I'm an old guy (born after WWII), but swear I flew one of these in my former life. A friend say's I was just a tailgunner...... :D

Posted

Redid the nose section (again) finally made it one mesh this time (well sort of) unfortunately it's a bit high on the poly side.

Here's a pictures showing a wireframe view

400760_245751302236846_536778420_n.jpg

nice render

524808_245750965570213_600145302_n.jpg

zoomed out version

298015_245752805570029_1538885123_n.jpg

Also, LA do you happen to have pictures of the interior of the B-29? As I need more for the areas behind the engineers panel and in front of the pilot/copilot stations.

  • Upvote 3

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...