Simmo W Posted November 14, 2011 Report Share Posted November 14, 2011 Ok, I can't fathom how to install it from this site:http://www.python.org/download/releases/2.6.7/I'm on win7, and can't find an installer, or an alternative.Would appreciate any suggestions. 2.7 used with b2.5 installs fine, in fact it seems embedded in the blender install.Thanks, I hope! Quote Link to comment Share on other sites More sharing options...
Ben Russell Posted November 14, 2011 Report Share Posted November 14, 2011 Python 2.6 is now in security-fix-only mode; no new features are being added, and no new bug fix releases are planned. We intend to provide source-only security fixes for the Python 2.6 series until October 2013 (five years after the 2.6 final release). For ongoing maintenance releases, please see the Python 2.7Translation: Don't bother. Just move to 2.7. Quote Link to comment Share on other sites More sharing options...
Simmo W Posted November 14, 2011 Author Report Share Posted November 14, 2011 Thank Ben Quote Link to comment Share on other sites More sharing options...
Simmo W Posted November 14, 2011 Author Report Share Posted November 14, 2011 Er, it installed, but blender is still saying the full install is not in place. Does it need to be installed in a specific directory? Also I have win 7 64 bit, us the 64 bit blender ok or better off with the std windows version? Quote Link to comment Share on other sites More sharing options...
Ben Russell Posted November 14, 2011 Report Share Posted November 14, 2011 As long as you match blender 64 bit to Python 64 bit it should "click"...(I don't have any Wintendo 64's but I know the logic behind the search paths....)-shrugs- ... been too long to make a more meaningful post, good luck!(blender? ...don't they make smoothies?) Quote Link to comment Share on other sites More sharing options...
Kieran Posted November 14, 2011 Report Share Posted November 14, 2011 1. I believe that blender comes with its own build of python to run on.2. I alos believe that blender 2.5 and up uses python 3 not 2.Just my 2 cents. Quote Link to comment Share on other sites More sharing options...
Simmo W Posted November 14, 2011 Author Report Share Posted November 14, 2011 Hehe. This has got to be the most confusing install I've ever come across! Can u do it in gizmo??!!Bet it's easier with a Mac :-( Quote Link to comment Share on other sites More sharing options...
Simmo W Posted November 14, 2011 Author Report Share Posted November 14, 2011 1. I believe that blender comes with its own build of python to run on.2. I alos believe that blender 2.5 and up uses python 3 not 2.Just my 2 cents.Tx Kieran, my blender 2.58 is semi working, that install was pretty easy as u say. Still can't see the object in overlay editor after exporting, so am investigating 2.49 as a bakup. I Quote Link to comment Share on other sites More sharing options...
Pete_SMS Posted November 14, 2011 Report Share Posted November 14, 2011 Did you use export script 3.20 with your 2.58?When you exported your mesh, did it say "100% done"?When you open the exported obj file with an editor, does the file structure look OK? From my point of view it is important to have an understanding of the obj8 format as you can check for errors or strange stuff directly in the "code". After all, the obj file is just a text file. Quote Link to comment Share on other sites More sharing options...
Simmo W Posted November 14, 2011 Author Report Share Posted November 14, 2011 Did you use export script 3.20 with your 2.58?When you exported your mesh, did it say "100% done"?When you open the exported obj file with an editor, does the file structure look OK? From my point of view it is important to have an understanding of the obj8 format as you can check for errors or strange stuff directly in the "code". After all, the obj file is just a text file.Good q's Pete. Yes, using 3.20 with b2.58. Took a bit of setting up but yes, mesh exported 100%, yay. Even the .obj looked neat, but so far I've only quadruple checked the .png name and dimensions, a lazy 2048 sq. Coordinates look ok. Tx for the suggestion, I'll go thru the definition carefully. I've sent the obj to an expert :-). But this might need more- i may have to send to Dan and his crew who made the plugin in the first place.I am worried that it may be a sketchup import issue- the mesh is a dog's breakfast in Blender, but everything is working 'fine' in blender Quote Link to comment Share on other sites More sharing options...
Kieran Posted November 14, 2011 Report Share Posted November 14, 2011 BTW the texture name doesn't have to be related to the file name, it is defined in the .obj file. Quote Link to comment Share on other sites More sharing options...
Pete_SMS Posted November 14, 2011 Report Share Posted November 14, 2011 Have you tried if planemaker will show your obj file? I know its probably a building, but it would just be a check if X-Plane can read your file. Quote Link to comment Share on other sites More sharing options...
Simmo W Posted November 17, 2011 Author Report Share Posted November 17, 2011 (edited) Ah, fixed the prob, see below. So far so good, 2.58 working fine, though after all this, now my shift-mmb translation isn't working! Edited November 17, 2011 by Simmo W Quote Link to comment Share on other sites More sharing options...
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