sirtopper Posted March 29, 2021 Report Posted March 29, 2021 Never noticed my taxi light looking so dim before. On closer inspection it seems to be lighting up the path to the right and far ahead. Have attached two screen shots of taxi light on and off. You can see the road lit and very little in front on the taxi way. Quote
JGregory Posted March 29, 2021 Report Posted March 29, 2021 Whatever is going on with the lighting in the distance has nothing to do with the taxi light. Please take a picture from outside the aircraft, at nigh, with the taxi light on, pointing at the area in front of the aircraft, and post it here. Quote
mjrhealth Posted March 30, 2021 Report Posted March 30, 2021 9 hours ago, JGregory said: Whatever is going on with the lighting in the distance has nothing to do with the taxi light. Please take a picture from outside the aircraft, at nigh, with the taxi light on, pointing at the area in front of the aircraft, and post it here. I think I raised this before, the taxi light lights up buildings well but not the taxiway, was mentioned to increase beam width some what to help instead of angling down. Quote
JGregory Posted March 30, 2021 Report Posted March 30, 2021 5 hours ago, mjrhealth said: I think I raised this before, the taxi light lights up buildings well but not the taxiway, was mentioned to increase beam width some what to help instead of angling down. There is no way the taxi light was lighting up buildings that are as far away as the OP shows in that screenshot. And if it were angled down too far it certainly wouldn't light up anything in the distance. Quote
mjrhealth Posted March 30, 2021 Report Posted March 30, 2021 5 hours ago, JGregory said: There is no way the taxi light was lighting up buildings that are as far away as the OP shows in that screenshot. And if it were angled down too far it certainly wouldn't light up anything in the distance. Not in that shot no. But as i said i did raise it in previous post because it barely lights the ground but when you aproach buildings they get all lit up. I asked to have it tilted down a liitle but response was a larger beamwidth preffered Quote
JGregory Posted March 30, 2021 Report Posted March 30, 2021 1 hour ago, mjrhealth said: Not in that shot no. But as i said i did raise it in previous post because it barely lights the ground but when you aproach buildings they get all lit up. I asked to have it tilted down a liitle but response was a larger beamwidth preffered The taxi light and landing light were adjusted to be brighter in 1.6.2. I will make another slight adjustment to the taxi light brightness for the next update. However, we will not be able to adjust tilt until v2.0. Quote
mjrhealth Posted March 30, 2021 Report Posted March 30, 2021 8 minutes ago, JGregory said: The taxi light and landing light were adjusted to be brighter in 1.6.2. I will make another slight adjustment to the taxi light brightness for the next update. However, we will not be able to adjust tilt until v2.0. Thanks Quote
sirtopper Posted March 30, 2021 Author Report Posted March 30, 2021 There is a wall in the distance that seems to be highly reflective and reacting to the taxi light. Have attached a recording to hopefully show I'm not seeing things. Regards 1123730655_TaxilightnighttestEGNX.mp4 Quote
JGregory Posted March 30, 2021 Report Posted March 30, 2021 (edited) 18 minutes ago, sirtopper said: There is a wall in the distance that seems to be highly reflective and reacting to the taxi light. Have attached a recording to hopefully show I'm not seeing things. Regards 1123730655_TaxilightnighttestEGNX.mp4 It's a little difficult for me to gauge how far that wall is but my guess is that what you are seeing is more than likely some kind of issue in X-Plane, not the Saab. Or, it may be a scenery issue. Does the same thing happen with the Landing Lights? Is that a custom airpor /scenery? Are you using Vulkan/Metal or OpenGL ? Edited March 30, 2021 by JGregory Quote
sirtopper Posted March 30, 2021 Author Report Posted March 30, 2021 I agree it is difficult to see and I haven't noticed it before. It does look like the wall is highly reflective. The airport is EGNX by ORBX and I am using Vulcan on the latest 11.53. Quote
JGregory Posted March 30, 2021 Report Posted March 30, 2021 2 hours ago, sirtopper said: I agree it is difficult to see and I haven't noticed it before. It does look like the wall is highly reflective. The airport is EGNX by ORBX and I am using Vulcan on the latest 11.53. If you want to do a test, try it it OpenGL and let us know. Quote
mjrhealth Posted March 31, 2021 Report Posted March 31, 2021 Finally got a chance, they are better as is. See attached pics, One with the Taxi light rotated to the right (steering) and one with straight ahead. I think they are fine now. Quote
sirtopper Posted March 31, 2021 Author Report Posted March 31, 2021 11 hours ago, JGregory said: If you want to do a test, try it it OpenGL and let us know. I tried in OpenGL and very similar results Quote
JGregory Posted March 31, 2021 Report Posted March 31, 2021 1 hour ago, sirtopper said: I tried in OpenGL and very similar results Then my guess is there is something odd in that custom scenery. Quote
Juha L Posted April 7, 2021 Report Posted April 7, 2021 I found a tip from a general x-plane forum and solved it to LES Saab 340. You can increase both taxi and landing light enormously by changing the following parameters from present 1.0 up to 9.0 in the custom_lights.obj. The attached pictures are with 7.0. Notice values 7.0: LIGHT_PARAM airplane_taxi_sp 0.0 -0.25 -0.19 7.0 7.0 0.85 0 1500 0.9239 Remark: the value 1500 above was changed from 1200 to the latest 1.6.5 update, but I could't see any difference. Notice values 7.0 and do this to L/R landing light: LIGHT_PARAM airplane_landing_sp -0.745 -1.11 -2.545 7.0 7.0 7.0 0 2000 0.9396 Please enjoy the night flight! Quote
JGregory Posted April 7, 2021 Report Posted April 7, 2021 55 minutes ago, Juha L said: I found a tip from a general x-plane forum and solved it to LES Saab 340. You can increase both taxi and landing light enormously by changing the following parameters from present 1.0 up to 9.0 in the custom_lights.obj. The attached pictures are with 7.0. Notice values 7.0: LIGHT_PARAM airplane_taxi_sp 0.0 -0.25 -0.19 7.0 7.0 0.85 0 1500 0.9239 Remark: the value 1500 above was changed from 1200 to the latest 1.6.5 update, but I could't see any difference. Notice values 7.0 and do this to L/R landing light: LIGHT_PARAM airplane_landing_sp -0.745 -1.11 -2.545 7.0 7.0 7.0 0 2000 0.9396 Please enjoy the night flight! We DO NOT recommend or condone changing any files associated with the Saab!!!! Quote
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