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OBJ8 to Wavefront OBJ converter


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OBJ8 to Wavefront OBJ converter

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OBJ8 to Wavefront OBJ Converter
for Linux, Windows and MacOsX


OBJ8_convert allows you to convert 3D meshes from X-Plane's proprietary format to a standard Wavefront OBJ.
This tool converts only the meshes, discarding all the other informations such as: materials, animations, dataref.

 

HOW IT WORKS

OBJ8_convert is a command line tool. The syntax is quite simple:

obj8_convert <xplanesfile.obj> [<output.obj>]

Once converted, the file can be opened in Blender or in any other software that is able to handle a standard Wavefront OBJ file.




EXAMPLE

Just for the sake of test, let's convert one of the standard objects in the library of X-Plane, the small fuel truck:
image.thumb.png.ef42f2e3219fdbc5772f386f4bb14e42.png


The file can be found here:

Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj

 

Once converted with:

OBJ8_convert 'Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj' test.obj

 

...can be opened in Blender:

680082281_Screenshot2020-10-24at04_41.513839x2080.thumb.png.8d66b9cadce61b2821eefb842b2dd747.png

All the measures in the OBJ8 file are in meters, thus the resulting Wavefront OBJ file uses the meter as a unit base.
Infact, is clearly visible from the snapshot, the truck is 6 meters long, meaning 6 squale, thus it is compatible with the real life truck which is 6.12 meter long.
 

APPLICATIONS

OBJ8_convert can be used to add extra elements to an airplane. For instance, if one wants to add the pilots (or some passenger) to a plane that is missing them, he can convert the cockpit file and use it as template to place the pilots in the proper position, making sure that the hands are in the right places.
The sames applies to additional parts, such as winglets on the tip of the wings. OBJ8_convert can be used to get a reference to make the winglets perfectly fit the wings.
Or you may want to model a ladder or a stairway to your plane's door.

OBJ8_convert can be very useful also to make the files need by librain.

 

DEVELOPMENT

This tool is under active development and its functionalities may change in the future.
The primary development platform is Linux.

Special thanks to @xraydelta1 for compiling the Mac version.

Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.

X-Pilot's forum is the primary and sole forum for support, announcements and new releases.

 

IMPORTANT NOTICE

OBJ8_convert must not be used to convert copyrighted material.
Please respect all intellectual properties and copyrights.

 


PLEASE DO NOT REDISTRIBUTE DI TOOLS THROUGH OTHERS FORUMS OR PLATFORMS


 

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  • 2 weeks later...
5 hours ago, FranckMX said:

Excellent tool, I just have a problem, the executable does not work on windows 64, it just does not open.

Hello...
This is weird, because the tool has been compiled for Windows64 and tested.

Are you using a terminal window? (it is not a GUI utility, it's a command-line tool)
Can you send me a screenshot of the error you get on the terminal after running the tool?

For what I'm concerned it should work on Win64.

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  • 2 months later...

Very happy to see this tool, as I've been looking for a way to open .obj8 files with Autodesk Fusion 360. 

Can you provide further details about installation and use?

When I try to run it I get; OBJ8_convert: command not found.

DWmF

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  • 6 months later...
  • 5 months later...

The obj8 converter works quite good on my side with the only disadvantage:
I see in blender the whole framework of the object but without any other important details like colors, additional elements and so on...
Anyway many thanks to the creator for this tool !

 

Edited by Ocean29
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