MMK Posted December 9, 2020 Report Posted December 9, 2020 (edited) I have the TorqueSim SR22TN and X-Plane 11 and it is working well, except that the failures (ALT failure, high RPM / governer failure, ADC failure, etc) related to systems don‘t work when I triggering them in X-Plane (airspeed indicator failure does work). Could you perhaps advise whom to contact to trouble shoot? Edited December 9, 2020 by MMK Quote
Cameron Posted December 9, 2020 Report Posted December 9, 2020 As I recall, you are attempting to use the product in a training scenario with an instructor. This is not permitted with your license. Failures will require a commercial license for the scenario you are using it in. Quote
TreyR Posted September 4, 2023 Report Posted September 4, 2023 I've got the same issue; however I'm not working with an instructor. I just want to simulate some failures. Any ideas on how to correct this? Quote
Coop Posted September 4, 2023 Report Posted September 4, 2023 User-triggerable failures are only part of our Pro licenses (the maintenance and wear-based failures are still part of the retail version). Quote
dorianR666 Posted November 19, 2023 Report Posted November 19, 2023 (edited) dang, thats disappointing ngl. xplane's MTBF-based random failure feature had the same fate or not? Edited November 19, 2023 by dorianR666 Quote
Coop Posted November 20, 2023 Report Posted November 20, 2023 The random failures that would affect the custom systems would not connect over to the retail SR. XP failures that trigger environmental issues (eg. failing an ILS, etc.) or default aerodynamic subsystems (eg. aileron hard-over) would still work. 1 Quote
clarkmueller Posted December 5, 2023 Report Posted December 5, 2023 Coincidentally, I discovered this today as well, and now after finding this thread, I must say that I find it to be a really bizarre business decision. Of course, it is your business decision to make. It is, however, extremely disappointing that I can't do something as basic as simulate an engine failure in the sim on a product that sells for $64.99. That's hardly a commercial use case, and it's not a product limitation that I've encountered with any other of the many X-Plane aircraft that I've purchased over the years. Quote
Cameron Posted December 5, 2023 Report Posted December 5, 2023 (edited) 14 hours ago, clarkmueller said: That's hardly a commercial use case, and it's not a product limitation that I've encountered with any other of the many X-Plane aircraft that I've purchased over the years. I'd like to provide some context for our decision to restrict certain features, such as simulating an engine failure via X-Plane's failure system. Unlike many other products in the market, our aircraft simulation is approved by the FAA and is extensively used in the flight training market. This approval process involves stringent guidelines and requirements, which sometimes necessitate limiting certain functionalities in the standard consumer version of the product (it's also a very expensive undertaking). The restriction of certain features, like engine failure simulation, is in place to align with these guidelines and to ensure that the product is used appropriately within its intended training context. This approach helps maintain the integrity and realism of the simulation for professional training purposes. We understand that this might be disappointing for enthusiasts and hobbyists who are looking for a comprehensive simulation experience. We appreciate your feedback and take it into consideration as we continue to develop and improve our products. Our goal is always to strike a balance between meeting the needs of our diverse customer base and adhering to regulatory requirements. Thank you for your understanding and for bringing your concerns to our attention. If you have any further questions or need additional information, please feel free to reach out. Edited December 5, 2023 by Coop Quote
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