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Animating rudder (rotating object along a custom axis)


ksgy
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Hi

I'm started to play with blender 2.57 and the new xplane2blender script. My problem is: how to rotate the rudder and rudder trim objects along red axes in object mode?

rotation.png

Or, if it's not possible (I did not find any solution) is there a way to rotate the rudder and trim by a parent armature, then somehow "apply" the rotation by the armature. Then finally delete the armature, so the object itself is rotated.

Or, if you have any other idea, it's welcome :)

Thanks in advance!

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The only way I can think of doing it is to create a new manipulator axis, then when you rotate it lock it to that axis.

Or, umm.. , what if you rotated the rudder en edit mode so that the axis you want to rotate it along is vertical, (write down the angle) then in object mode rotate it back to where it should be, insert a key frame there, then you can rotate it along its normal z? axis.

Hope this helps,

Cheers

      Kieran

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Thanks!

The solution was: set an armature, write down the rotation and pos data. The rotate the object by these values (have to play with it, it's somehow not the exact data: had to play with Y rotation value, cause the armature's rotation data did not contained that info)

It's little slow, but works! :D

Thanks again!

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