ksgy Posted May 12, 2011 Report Posted May 12, 2011 HiI'm started to play with blender 2.57 and the new xplane2blender script. My problem is: how to rotate the rudder and rudder trim objects along red axes in object mode?Or, if it's not possible (I did not find any solution) is there a way to rotate the rudder and trim by a parent armature, then somehow "apply" the rotation by the armature. Then finally delete the armature, so the object itself is rotated.Or, if you have any other idea, it's welcome Thanks in advance! Quote
Kieran Posted May 12, 2011 Report Posted May 12, 2011 The only way I can think of doing it is to create a new manipulator axis, then when you rotate it lock it to that axis.Or, umm.. , what if you rotated the rudder en edit mode so that the axis you want to rotate it along is vertical, (write down the angle) then in object mode rotate it back to where it should be, insert a key frame there, then you can rotate it along its normal z? axis.Hope this helps,Cheers Kieran Quote
ksgy Posted May 12, 2011 Author Report Posted May 12, 2011 Thanks!The solution was: set an armature, write down the rotation and pos data. The rotate the object by these values (have to play with it, it's somehow not the exact data: had to play with Y rotation value, cause the armature's rotation data did not contained that info)It's little slow, but works! Thanks again! Quote
JGregory Posted May 12, 2011 Report Posted May 12, 2011 Look into "Transform Orientations" .. it can do everything you are looking for.Jim Quote
ksgy Posted May 13, 2011 Author Report Posted May 13, 2011 Thanks Jim, that's exactly what I need Quote
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