Gildahl Posted May 17, 2020 Report Posted May 17, 2020 I have a big favor to ask. Would it be possible to consider a feature that would provide the ability to either turn off or tone down (by say, a percentage) turbulence. The problem is that turbulence is (to put it mildly) nauseating for many (including me) in VR. This is, of course, not a bug as I know you are just feeding X-Plane and Sky-Maxx the real-world conditions. So this would really be just a comfort option for folks who use VR and find the simulation of turbulence to be very uncomfortable and would like to tone it down or eliminate it. Thanks! Quote
Cameron Posted May 20, 2020 Report Posted May 20, 2020 SkyMaxx Pro actually doesn't touch turbulence. That is all X-Plane itself. We are strictly feeding cloud types and placement. Quote
Gildahl Posted May 20, 2020 Author Report Posted May 20, 2020 I thought that the real weather connector actually passed the weather information into X-Plane (which was then acted on by SkyMaxx and X-Plane). If it doesn't do that, then, yeah I guess it wouldn't be possible. Quote
Cameron Posted May 20, 2020 Report Posted May 20, 2020 29 minutes ago, Gildahl said: I thought that the real weather connector actually passed the weather information into X-Plane (which was then acted on by SkyMaxx and X-Plane). If it doesn't do that, then, yeah I guess it wouldn't be possible. Real Weather Connector talks only to SkyMaxx Pro to render clouds. It's not meant to do anything with winds or turbulence. Quote
Gildahl Posted May 20, 2020 Author Report Posted May 20, 2020 Thanks for confirming! I'll take this up with LR. Quote
oldflyguy Posted May 22, 2020 Report Posted May 22, 2020 @Gildahl, you might consider ActiveSky for XP. It works well with the SkyMaxx / RWC combo AND you can adjust turbulence while still using real world WX. It's a good mix - give it a try. Quote
Gildahl Posted May 22, 2020 Author Report Posted May 22, 2020 That's good to know. I wouldn't have presumed that they worked together. On their web page it says that they offer enhanced wind effects, but you are saying these are adjustable (even while leaving real-world effects on). So for example that means I could override turbulence (say, turn it down or off) while leaving all other wind attributes at their real-world settings, right? If so, that's what I had in mind. Quote
oldflyguy Posted May 23, 2020 Report Posted May 23, 2020 That is correct. ASXP offers adjustments in visibility, turbulence, crosswind and probably a couple other areas I can't bring to mind at the moment while using real world WX. And works very well with SMP/RWC. Just to keep on topic . Quote
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