Hansa Posted January 13, 2011 Report Posted January 13, 2011 Hi All,I'm newbie in this kind of work, but I would like to try build my own aircraft. In fact, I try to modeling fesulage of B747-400 and found some of problems during this process. I really hope you can provide some of help or assistance to better understand how I can fix this problem.How I can smooth curves in Blender from center to border object (just for sample from sphere to oval). Do you have some kind of tricks or technic? To better understand what I mean you can look at this picture... Many thanks!PS: Sorry for my enlish, I know it's not perfect :-\ Quote
Goran_M Posted January 13, 2011 Report Posted January 13, 2011 It's an extremely ambitious first project for you.I would like to suggest you start with something a lot smaller so you can learn whatever there is to learn.If you are very eager to start with a 747-400, then I would like to suggest you learn enough about Blender so you have at least an intermediate level of 3D modelling knowledge.There are no secrets or tricks to making these 3D models. It takes a lot of work, practise and dedication. Good luck. Quote
Breyne Posted January 13, 2011 Report Posted January 13, 2011 I suggest you find dome more modeling tutorials and stick with the basics, here are some good resources:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro - Try here for the basicshttp://www.military-meshes.com/forums/showthread.php?t=2232 - Nieuport 11 Modelling tutorialhttp://www.blendercookie.com/ - A very good resource for beginners Quote
tomten_alle Posted January 13, 2011 Report Posted January 13, 2011 http://www.youtube.com/user/danklaue (video tutorials covering plane-maker and blender) Quote
Hansa Posted January 13, 2011 Author Report Posted January 13, 2011 Thanks a lot for everybody. I know it's really ambitious project for my self. But impossible is possible. For me it's does not matter how long time I'm going to work with this model. I just try to do 3D model of this aircraft... In this year I have a lot of free time... Anyway people from others forum already provide for me good tricks (smooth and proportional editing). Quote
Hansa Posted January 13, 2011 Author Report Posted January 13, 2011 Any critics? It's still low level polygon model... Quote
UH-60 Blackhawk Posted January 14, 2011 Report Posted January 14, 2011 Waaaaay outta my league man! Million times better than what I can do. (I know that probably doesn't say much considering how good I am but I mean it's really good). Quote
Hansa Posted January 14, 2011 Author Report Posted January 14, 2011 UH-60 Blackhawk )) thank you very much! Btw, maybe you know how I can add another leg (I make mark at screenshot with brown color) in Blender? Quote
Zach Decou Posted January 14, 2011 Report Posted January 14, 2011 To split a quad into 2 tris- there are a few ways. One is: control + TAB + key3 to go into face edit mode. Select the offending face. Press key x, delete face. Control + tab + 2 into edge mode. Select two edges that share a vertice and press key F. Select the two remaining edges and press key F again. Yay!Or, select the face and do control + key T. Quote
Hansa Posted January 15, 2011 Author Report Posted January 15, 2011 To split a quad into 2 tris- there are a few ways. One is: control + TAB + key3 to go into face edit mode. Select the offending face. Press key x, delete face. Control + tab + 2 into edge mode. Select two edges that share a vertice and press key F. Select the two remaining edges and press key F again. Yay!Or, select the face and do control + key T. Many thanks! Quote
Hansa Posted January 15, 2011 Author Report Posted January 15, 2011 Folks,What do you think about this?I'm still keep working on fuselage. But I would like to understand your opinion PS: Of course any critics are welcome, because they can help to build much more realistic model.PPS: This render after subserf and smooth and have total VE: 49673, FA 49152. Quote
UH-60 Blackhawk Posted January 15, 2011 Report Posted January 15, 2011 Better than before, really like the nose. What kinda paint job are you thinking for this? Quote
Hansa Posted January 15, 2011 Author Report Posted January 15, 2011 Better than before, really like the nose. What kinda paint job are you thinking for this?I'm thinking about KLM livery... And I know I shut to do it more in this 3D model (and nose also)... Quote
Oliver Posted January 16, 2011 Report Posted January 16, 2011 Looking good! Also, just in case you didn't know Leading Edge is making an full 744 with systems, fmc, etc... http://forums.x-pilot.com/index.php?topic=794.0 Are you planning on adding systems, and fmc? Looking forward to your progress! Quote
Hansa Posted January 16, 2011 Author Report Posted January 16, 2011 Looking good! Also, just in case you didn't know Leading Edge is making an full 744 with systems, fmc, etc... http://forums.x-pilot.com/index.php?topic=794.0 Are you planning on adding systems, and fmc? Looking forward to your progress! My Action Plan looks like this:1. Build high quality external 3D flight model of B747-4002. Texturing fuselage.3. Build high quality 3D cockpit model of B747-4004. Texturing 3D cockpit.3. Try to implement internal systems (FMC, AP and so on...)PS: But you need to understand this craft it's my first project and I just try to do it.BTW anybody knows how much polygons is good for fuselage?Other update. Quote
Goran_M Posted January 16, 2011 Report Posted January 16, 2011 My Action Plan looks like this:1. Build high quality external 3D flight model of B747-4002. Texturing fuselage.3. Build high quality 3D cockpit model of B747-4004. Texturing 3D cockpit.3. Try to implement internal systems (FMC, AP and so on...)PS: But you need to understand this craft it's my first project and I just try to do it.BTW anybody knows how much polygons is good for fuselage?Other update.45000 faces for just the fuselage without a wingbox is too much. Faces are quads. When it gets exported to X Plane, the quads get triangulated so you double that figure. Then you will have to double that again for the interior surface. So 180 000 tri's (polygons) for just the fuselage is far too much. Quote
samen Posted January 16, 2011 Report Posted January 16, 2011 It needs to be as low as you can get without sacrificing much detail. I would say 10000-15000 should be appropriate for this. Quote
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