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tomten_alle

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Everything posted by tomten_alle

  1. Thank you! I am no pro when it comes to texture, normal-mapping and so on. Seems like I should explore the possibilities with textures more in depth than earlier. Thank you for your feedback!
  2. Hi, I have been working on the cockpit again. What do you think?
  3. There might be an dc9-50, I haven´r really decided yet. The topology is awesome compared to earlier, I think it looks good and there are few triangles.
  4. Now there are only two triangles left on my plane and the topology looks awesome (at least I think so). I am on my way with the wings, but they really are tricky. I now almost completely up and running with blender 2.5, though I have a huge problem. Xplane2blender doesn´t work! What versions of blender 2.5 does x2b work with, is it only 2.53? I have some questions regarding the wings: What distance apart do I place the different wing surfaces, is the gap to be visible? Is there a standard way to do wing flex? (modeling, not dataref) Is there a smart way to round of the corners of the different surfaces? It also seems I am not the only one working on a dc9 anymore. I guess I will have to try even harder to make the best dc9! Edit: A little render:
  5. http://www.youtube.com/user/danklaue (video tutorials covering plane-maker and blender)
  6. Why I am a perfectionist? WHY!!! The answer to that question remains unanswered. What I do know is: I have redone large parts of the exterior model, removed the windows, made a new wingbox and a few other things. The reason I am doing this is to, first, increase accuracy, second, save verts so all computers will be able experience good framerates. I don´t have to have any windows cut out of the fuselage, since I don´t plan to model any interior of the aircraft. I will just use bump mapping/normal map and textures (as pmdg do in fsx). I have also switched to blender 2.56 beta to utilise its new background image features, modifiers (such as solidify) and to learn the new interface before 2.49b is obsolete. Though, there are problems with 2.56 beta, for me mostly due to the lack of many knife features also the bevel script is not yet ported. I hope these will be implemented soon so I can merge the wingbox and fuselage (again). This time I have no fancy ambient occlusion renders, but I do have a screenshot. http://img339.imageshack.us/f/rearnx.jpg/ A gallery of renders and such:http://img163.imageshack.us/g/tailverts.gif/
  7. Well i will try to contact SAS for the documentation and if that doesn´t work out I guess I will have to invest in some manuals. :-\ I am not finished so the sharp edges be removed. Though I find it hard to know how smoth things need to be. Well I haven´t started with the wings yet, but I am afraid it will be hard so I will try to finish with the cockpit first I suppose.
  8. I have now done a lot of work in the cockpit. http://img153.imageshack.us/img153/3467/cokcpit.jpg should I concentrate on the wings or should I continue with the cockpit?
  9. Hi, I have now started to model the center console. Pic: http://img816.imageshack.us/img816/3136/cockpitg.jpg I have noticed that I need more high res pictures of both the center console and the overhead panel. I would really appreciate if someone would supply a more highres picture of the center console and overhead panel, preferably from a poster. I cant read what my current overhead panel picture says! Drawings of landing gears is also very welcome. If you have good pictures you might get the plane sent to you when finished! ;D
  10. Oh, Interesting! So here are my new windows: http://img443.imageshack.us/img443/2692/verts.jpg I need to work a bit more with the eyebrow though. And here is a highres render: http://img684.imageshack.us/img684/4987/cockpitwindows.jpg
  11. Just wanted to post another render of the cockpit. http://img717.imageshack.us/img717/9599/cockpiti.jpg
  12. I have done some work on the cockpit but the fuselage remains unchanged since the last update. Here are some high res renders: http://img219.imageshack.us/img219/4753/cockpitb.jpg http://img203.imageshack.us/img203/8201/fuselage.jpg
  13. Thank you very much! (Remember to buy it when it is done haha)
  14. I ran in to some issues today when I tried to skin the interior of the cockpit because the windows should be rounded, mine where not rounded. So using some subsurf and mad skill I now have round windows suitable to create a interior. http://img837.imageshack.us/img837/6044/renderx.jpg I also modeled the landing gear doors, they look fantastic!
  15. The wings are now all done, just the animations and the landing gear left (plus texturing and the vc). http://img146.imageshack.us/img146/6233/renderjpg.jpg
  16. Hello again! Nope, the project isn´t dead! I took a little break for the summer. Today I made the rudder. No moving surfaces yet, but it is coming. http://img840.imageshack.us/img840/3002/fulll.gif http://img443.imageshack.us/img443/3946/tail.gif
  17. It appears to be fairly accurate. The nose section has some geometry that is hard to model. This is how it is now: http://img204.imageshack.us/img204/5023/47642462.gif As you can see, I have modeled some geometry that does not show up when I set it smooth. But if I mark the seams as sharp the geometry shows up. http://img248.imageshack.us/img248/3363/16260604.gif Should I just set the edges to sharp and live with that or should I take care of that later in a bump map?
  18. So I merged the objects and this is what it looks like: http://pici.se/pictures/twOOsjssY.gif Does that look good enough?
  19. Hi, Well I think I have made a quite accurate wing based on pictures. So I have this airfoil in blender, i place it over the wingbox and then I use retopo to place the vertices accurately. Do I really need to merge the objects, or can the wing be a separate object in blender? What do you say?
  20. My focus is on the visual model, so I really don´t need full data on the airfoil at this time. Of topic: I Fond this very interesting book about Douglas jetliners. http://books.google.se/books?id=xAM5OpUZNswC&lpg=PA29&ots=ohG0XKZeiK&dq=dc-9-20%20wing&pg=PP1#v=onepage&q&f=false
  21. Try to google the technical specs of the aircraft. It should list the airfoil in the tech specs. Then google the airfoil and see if you can find a cross section for it and model against that. If the airfoil is not in the planemaker library, you will have to make it using x-planes airfoil maker or javafoil. Okay, I did find the name of the airfoil used on the aircraft. Wing root: DSMA-357/-358 Wing tip: DSMA-359 But they do not exist on google or x-plane! What do I do now? The boring part of this project is to get all the drawings etc and since this is an old aircraft even the real drawings of it are inaccurate!
  22. June 18: Hello again! I have made quite a lot of work on the plane. I now have windows, wingbox and engines! http://pici.se/pictures/XByVRwWHx.gif But I have a very big problem. I have no drawings or data of the wings! Where do I get that information?
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