Jump to content

Recommended Posts

Posted

well it's really easy, you just have to get an open street map file of the area you want .

There are various sources but for a quick start go to http://www.openstreetmap.org/, choose an area with buildings, click the export tab, choose open street maps xml option, and you'll get an map.osm file (openstreetmap website won't let you export a big area, but that should be enough for a quick test)

Launch osm2xp, give him the map.osm file, click build , and it will generate a scenery folder at the same place the osm file is.

move the generated folder into xplane custom scenery, launch xplane... you should see your buildings...

Ben

Posted

Je suis entrain de travailler manuellement sur une scène de La Baule LFRE + La ville de La Baule. Ca me prends des heures de travaille très difficile, donc un programme comme le votre serait génial! J'essayerais ce que vous venez de dire! Merci pour votre contribution génial!

J'ai aussi envoyer une demande de registration sur votre forum!

Bon vols!

Posted

Wait.  This wouldn't happen to be a windows-only app, is it?

No, it's a java app so it will run on all OS , you just need to have java installed on your system.

The last (beta 4) version is kinda buggy right now, so if anyone feels like testing, you can send me an email and i'll send you the previous version which was more stable.

Posted

Benny, this looks like it has great potential. Possibly an xplane10 preview, as I've heard it will be using OSM data heavily.

How will textures be generated? A hundred boxes with no textures won't look great, I'm sure you're already thinking about that.

I hope it's not too good, or Oliver's just wasted a lot of effort in his scenery project!

Great work

Posted

Well there are already textures on buildings, they just aren't top notch and need more work.

I'm using facades by the way.

You can see an old screen here : http://front1.monsterup.com/upload/1293179841119.jpg

and the top down view of the same area : http://front1.monsterup.com/upload/1293179841787.jpg

As for xplane 10 i don't think it will use osm data to generate buildings, because osm data can be very accurate on some areas, and totaly empty on another, it isn't in my opinion a good source for generic world scenery.

I dunno wich scenery you're talking about (oliver's one) , but osm2xp won't generate you the perfect scenery.

Personnaly i use my generated buildings for my flying, because it fills my areas with accurate building placement and give a "real" feeling.

But if you want to make a very good scenery there's more than that,you have to place custom objects, etc...

I'm in contact with scenery creator "leBelge" and as he said it's a nice tool to generate a base but for sure you'll have to work after that on that base if you want to release quality scenery.

Posted

Beta 4.1 available on osm2xp forum

Changelog:

-"DataBase support" checkboxe.

If checked, osm2xp will use an embedded database .

It's a LOT slower, but will manage to generate tiles with too much buildings, which would have crashed with a memory overflow if osm2xp was using memory.

If unchecked osm2xp will use memory , a lot faster, but may not work on big tiles like capitals.

-"Generate all tiles found in osm file" checkboxe.

If checked osm2xp will scan the osm file to find wich tiles are in the file, then will generate all found tiles.

If unchecked latitude and longitude spinners will become actives , letting you specify wich tiles you want to generate.

-Generated folders now contains tile area

-Mac and linux bug fixes (folder path & separator)

-misc bug fixes

Ben

Posted

I can't run it (MAC) and Java's site says to check software update for the most recent version.  I still can't run it.  Should I take this up with java?

There's a java preferences panel in applications/tools, what does it says for you?

  • 3 weeks later...
Posted

Very impressive Benny! Is the fps ok with all those buildings?

Yeah Simon, FPS is great even with tons of buildings and everything maxed out :-)

Posted

Awesome stuff, keep up the great work!

I once had a friend over who'd just returned from Hawaii, I dropped him into a modern game with levels based on Hawaii and meeting 90% accuracy levels.... he was amazed, and knew exactly what neighbourhood we were in.

This kind of work is incredibly useful for making the sim better.

Posted

Seems there are still compability problems and a few crashes, gotta enhance error handling .

Another thing with osm2xp, open street maps data may be completly empty on your area , France data is really good , but i checked some places for USA , and it's almost empty (Chicago,new york).

So check first on http://www.openstreetmap.org/ if there are buildings in your area of interest before giving osm2xp a try.

Posted

Hah, I tried to export center city Charlotte, NC.  File size to large to export.  Zommed in so the Airport was the far left edge and center city the right edge.  Still too big.  I got KLFI, though, forgot to try my real home airport, KJQF though.

Posted

Open street maps website won't let you export large files.

So the solution is to grab an export of a region, exemple for charlotte:

# north_carolina.osm.bz2  (508.1M)

at this url : http://downloads.cloudmade.com/north_america/united_states/north_carolina#downloads_breadcrumbs

Then extract the .bz2 to .osm and give the big .osm file to osm2xp.

you can grab osm export on these websites : http://downloads.cloudmade.com  http://download.geofabrik.de/osm/

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...