OlaHaldor Posted October 2, 2014 Report Posted October 2, 2014 A little something I've been working on this week. 2 Quote
czoog Posted October 2, 2014 Report Posted October 2, 2014 well that look's lovely! ^^^ renders are still a little noisy, but the modeling looks great!!! what rendering engine are you using? Quote
OlaHaldor Posted October 2, 2014 Report Posted October 2, 2014 (edited) Octane. Each render took about 3-5 minutes. Which leaves me nothing but in awe for the quality after so little time. The GTX Titan is finally doing what it was built for. Doing renders like this on the CPU would take a bit more time. Edited October 2, 2014 by OlaHaldor 1 Quote
Flying_pig Posted October 3, 2014 Report Posted October 3, 2014 Few things i've madeFinalized that swordifsh render from before...And finished a project that I stopped midway through (but never showed anyone until I started working on it again) 1 Quote
JazAero Posted October 3, 2014 Report Posted October 3, 2014 (edited) Edited October 3, 2014 by JazAero 2 Quote
eaglewing7 Posted October 4, 2014 Report Posted October 4, 2014 Ah, the Douglas A-26 Invader, I'd love to actually have a decent model. rather than a shoddy V7 conversion... And, the detail in that A-4 is superb. Quote
OlaHaldor Posted October 4, 2014 Report Posted October 4, 2014 Looks awesome Jaz!My building is done. I'm happy with the result on the given time. If I had another week if love to make some sculptures and more fine details around the windows etc. 3 Quote
czoog Posted October 15, 2014 Report Posted October 15, 2014 Octane. Each render took about 3-5 minutes. Which leaves me nothing but in awe for the quality after so little time. The GTX Titan is finally doing what it was built for. Doing renders like this on the CPU would take a bit more time. Very cool. The final video turned out great! Definitely going to check out Octane..... I just got a new workstation at the office and it has a Quadro K5200 8gig and a Tesla K20 5gig. We are currently investigating our real-time rendering options for Arch Viz, so we looking at unreal 4, unity, VrayRT, etc PS, I also plan to put x-plane on it to see how it goes. ;-) Quote
Flying_pig Posted October 17, 2014 Report Posted October 17, 2014 (edited) More work on the huey I showed last post Very cool. The final video turned out great! Definitely going to check out Octane..... I just got a new workstation at the office and it has a Quadro K5200 8gig and a Tesla K20 5gig. We are currently investigating our real-time rendering options for Arch Viz, so we looking at unreal 4, unity, VrayRT, etc PS, I also plan to put x-plane on it to see how it goes. ;-)and here I am sitting with a single 670... well at least I have a render farm... EDIT:and Edited October 19, 2014 by Flying_pig 4 Quote
JazAero Posted November 5, 2014 Report Posted November 5, 2014 (edited) Edited November 5, 2014 by JazAero 1 Quote
OlaHaldor Posted November 16, 2014 Report Posted November 16, 2014 Looks really awesome, Jaz and Flying_pig! I've been given a new assignment at school, and I've started modeling the Hogwarts Express from the "Harry Potter" movies, which originally is a GWR 4900 Class 4-6-0 steam locomotive.So far, so good. Still got hundreds of rivets to go and the drivers compartment is just a placeholder, but I'll work on that when the boiler part is done. I plan to rig the wheels, rods and pistons for animation, and make something out of it with fluid simulations for smoke and steam. 1 Quote
UA90 Posted November 16, 2014 Report Posted November 16, 2014 Normally i hate the idea of using blueprints, but the sheer lack of information requires it right now :/ Now that I know you are doing this, I'll skip the FF a350 and wait for this one. Looks awesome. Quote
OlaHaldor Posted November 16, 2014 Report Posted November 16, 2014 I see Chang's post was almost a year ago, but, why do you hate using blueprints? It's the defacto best resource to get angles and proportions right! Perfect photos and are hard to come by. Quote
UA90 Posted November 16, 2014 Report Posted November 16, 2014 I see Chang's post was almost a year ago, but, why do you hate using blueprints? It's the defacto best resource to get angles and proportions right! Perfect photos and are hard to come by. The thing is, there is no blueprint that you can find on the internet that is above 60% accuraccy (maybe exagerated). Photos of the real plane are always going to be 100% acurate because it is the real plane. CamSim, a developer for MSFS, I suspect uses blueprints to make their models and they look like a 5 year old made it. Quote
OlaHaldor Posted November 16, 2014 Report Posted November 16, 2014 (edited) You can't model solely based on blueprints of course. Photo reference is a must obviously. Here's a render of the WIP by the way. Edited November 17, 2014 by OlaHaldor Quote
UA90 Posted November 17, 2014 Report Posted November 17, 2014 You can't model solely based on blueprints of course. Photo reference is a must obviously. True Quote
OlaHaldor Posted November 17, 2014 Report Posted November 17, 2014 A bit more dramatic. Also done as a compositing exercise with multilayer EXR in Fusion. 3 Quote
Flying_pig Posted November 20, 2014 Report Posted November 20, 2014 Really high poly R-2800 (1,800,000 polygons atm) Quote
Tom Knudsen Posted November 20, 2014 Report Posted November 20, 2014 Also done as a compositing exercise with multilayer EXR in Fusion. The one thing I did not manage to learn well, now I do not have a clue how its done 1 Quote
OlaHaldor Posted November 20, 2014 Report Posted November 20, 2014 (edited) I've started using Octane for anything, and it can save to a few different uncompressed file formats including EXR and Multilayer EXR. Makes the whole process very easy. It's possible to render to multilayer EXR from LightWave's native render engine as well, but with a plugin. Edited November 20, 2014 by OlaHaldor Quote
czoog Posted January 12, 2015 Report Posted January 12, 2015 real time rendering test in UE4 that i made late last year. I've been doing a fair bit of development in unreal lately. It's a lot of fun! everything you see in the vid below was done in real time, including the fancy DOF, and color grading, effects. 2 Quote
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