Peter T. Posted July 22, 2016 Report Posted July 22, 2016 (edited) Hello all! I've been wondering if anyone here will make a nice looking 777, FlightFactor's rendition was comprehensive in the systems, but not so much in visual accuracy. This is my first legitimate aircraft project, It will have a few short comings in terms of detail (but my aim here is to attain the highest level of modelling accuracy), I used Hiroshi Igami's 777 (from POSKY, they're now TDS) as a base, then redid the engines, wings etc and remapped and retextured any model thats used. UPDATE: I scrapped most of the modelled redid the aircraft, starting with the most popular choice at the moment: 777-300ER, check latest post for latest images! One thing about 777s that I like is the wing flex, and FF unfortunately didn't simulate that very well. My wing model is sliced into 7 sections to ensure a smooth and almost-seamless flex. The landing gear also is sized correctly (hehe) and isn't a 200ER landing gear (theres no wiring and no cantilever system in the front). Yes it's going to be freeware, it's a learning project for me, a project launched after being dissatisfied of FF's 777, and also learning to animate. Without further ado, here are lé screenshots for you to feast on. Many thanks to: Jeffrey Chen: for his help advising about animation Goran Matovina: for advising me about the fan blade animations (stuck on it for days) Hiroshi Igami: for his model, and continuous assistance and support in this project ____ Possibly released under Aerobridge Studios. Edited November 16, 2016 by Peter T. 11
Eddie Posted July 23, 2016 Report Posted July 23, 2016 It's sad when a freeware model bears out a $60 payware equivalent in visual accuracy, in my mind. 1 1 2
jfim88 Posted July 23, 2016 Report Posted July 23, 2016 What systems will it have? Enviado desde mi iPhone utilizando Tapatalk
UA90 Posted July 25, 2016 Report Posted July 25, 2016 Holy ****! I sure thought those were PMDG wings with the animation you did . Looking great, can't wait! 1 3
UA90 Posted July 25, 2016 Report Posted July 25, 2016 (edited) On 7/22/2016 at 2:24 PM, Peter T. said: Also, I noticed that the inboard flap seems to go down a bit too much. I don't think it goes 90 degrees (or is it the viewing angle?). Please don't take it too personally, your modeling is amazing, I could never do the things that you and Aerobridge Studios do! Great Work Edited July 25, 2016 by UA90 1 3
bradfishman Posted July 26, 2016 Report Posted July 26, 2016 That wingflex looks great. I assume there will be a 3D cockpit as well?
UA90 Posted August 6, 2016 Report Posted August 6, 2016 4 hours ago, MauritsVeen2003 said: Any updates? Patience, it's only been a week since the last update. 2 2
Peter T. Posted November 16, 2016 Author Report Posted November 16, 2016 Hey everyone! BIG update: Wing modelling is wrong (looks like 200ER wings with raked wingtips stuck at the end, fuselage is too low poly in contrast to the rest of the modelling, engine shape is wrong too (GE90-95 engines from the 200ER not the 300ER/200LR GE90s). I'm redoing most of the modelling, starting with brand new engine, fuselage, and wing modelling. Landing gear has been refined with better animations and the inclusion of the 300ER specific cantilever system on the front of the main landing gears. - The textures is another highlight, with the fuselage split into 4 sections - each with 4K textures with almost every nut, bolt and rivet textured. - Engines has been completely remodelled, with new cowling that accurately reflect the GE90-115B/110B engines. - The wing is one of the biggest change, from 7 wing cuts to a staggering 11 wing cuts, ensuring an extremely satisfying and smooth wing flex. Slats have been correctly animated, flaps mechanism has been modelled and so on. Enjoy the screenshots! 10
superxpilot Posted November 16, 2016 Report Posted November 16, 2016 Jaw to the floor... A really 'real' 773 in X-plane. Really hope it isn't a project that fades into nothing,... Amazing detail here. Great work. 1
toranamadman Posted November 16, 2016 Report Posted November 16, 2016 Absolutely fantastic work . Looking forward to the release . Just a couple of questions . (1) Will this have a virtual 3D cockpit ? (2) Will this also support jjc UFMC ? Sent from my SM-G360G using Tapatalk
Maurits Veen Posted November 16, 2016 Report Posted November 16, 2016 27 minutes ago, toranamadman said: Absolutely fantastic work . Looking forward to the release . Just a couple of questions . (1) Will this have a virtual 3D cockpit ? (2) Will this also support jjc UFMC ? Sent from my SM-G360G using Tapatalk 1 Yes! 2 Probably not 1
jcallum Posted November 16, 2016 Report Posted November 16, 2016 Great model. Sent from my iPad using Tapatalk 1
jcjimmy Posted November 16, 2016 Report Posted November 16, 2016 Wow! Looks beautiful. Very nice work indeed. I am looking forward to the release. Good Luck.
azpilot Posted November 16, 2016 Report Posted November 16, 2016 Great work! It's looking very nice. Peter, is Jackson Hole still in development?
Scoot Airlines Posted November 18, 2016 Report Posted November 18, 2016 Where do you get that 77w ? 3
UA90 Posted November 19, 2016 Report Posted November 19, 2016 17 hours ago, Scoot Airlines said: Where do you get that 77w ? He's the developer. 1 1
Scoot Airlines Posted November 20, 2016 Report Posted November 20, 2016 Converted form fsx or using other method ? 3
Maurits Veen Posted November 20, 2016 Report Posted November 20, 2016 2 minutes ago, Scoot Airlines said: Converted form fsx or using other method ? He is making it. Not converting 1 1
UA90 Posted November 22, 2016 Report Posted November 22, 2016 (edited) "I'm out" Edited November 22, 2016 by UA90 1 2
Peter T. Posted December 1, 2016 Author Report Posted December 1, 2016 Ok guys, big update!! X-Plane 11 is out, and boy! is the new material model gorgeous. After a bit of studying the normal maps from the 737, I did some test with PBR maps myself and I got to say that this is amazingly satisfying. Its a week worth of producing metalness maps for the normals. Some more model edits includes a basic 3D cockpit model for exterior, new liveries and texture edits. Enjoy the screenshots!! 5
Maurits Veen Posted December 1, 2016 Report Posted December 1, 2016 Just now, Peter T. said: Ok guys, big update!! X-Plane 11 is out, and boy! is the new material model gorgeous. After a bit of studying the normal maps from the 737, I did some test with PBR maps myself and I got to say that this is amazingly satisfying. Its a week worth of producing metalness maps for the normals. Some more model edits includes a basic 3D cockpit model for exterior, new liveries and texture edits. Enjoy the screenshots!! AMAZING WORK PETER!! I love it! 2
Maurits Veen Posted December 1, 2016 Report Posted December 1, 2016 1 minute ago, Peter T. said: Ok guys, big update!! X-Plane 11 is out, and boy! is the new material model gorgeous. After a bit of studying the normal maps from the 737, I did some test with PBR maps myself and I got to say that this is amazingly satisfying. Its a week worth of producing metalness maps for the normals. Some more model edits includes a basic 3D cockpit model for exterior, new liveries and texture edits. Enjoy the screenshots!! Btw how is the klm nc livery? Or isn't it in progress yet? 1
UA90 Posted December 2, 2016 Report Posted December 2, 2016 This will kill every 777 (including FlightFactor) for X-Plane when its released because of its looks! Wonderful!! 2 1
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