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XPJavelin

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XPJavelin last won the day on June 17

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About XPJavelin

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  1. XPJavelin

    Speedy Copilot

    version 3.3 - removed some bugs, I consider it as final. :-)
  2. XPJavelin

    Speedy Copilot

    I have uploaded the stable version 3.15 ! I had time to test it tonight, find & repair some bugs, both severe and minors. I am confident I have reached a stable state (without severe bug) with nice features now. Therefore, from now on, I will reduce the updates rate ! From version 1 to version 3, I have implemented various ideas thanks to feedback from users (Jean Joubert , Carl) . With this fully operational version 3.15, it's time to freeze the features1. Hope you'll like it. 1Of course, if any user finds a bug, I can certainly publish code revisions as I am fully open to comments.
  3. XPJavelin

    video tutorial for ixeg speedy copilot

    I have uploaded the version 3.1 ! I had time to test it tonight, find & repair some bugs, both severe and minors. I am confident I have reached a stable state (without severe bug) with nice features now. Therefore, from now on, I will reduce the updates rate ! From version 1 to version 3, I have implemented various idea from users. With this fully operational version 3.1, it's time to freeze the features1. 1Of course, if any user finds a bug, I can certainly publish code revisions as I am fully open to comments.
  4. XPJavelin

    video tutorial for ixeg speedy copilot

    I wanted to trigger the various procedures with logical actions. Just pursue your actions of captain and pilot flying exactly as described in the FCOM.. :-) that should trigger the first officer ! Or check the documentation. Also during last week end, the download has been corrected and updated to version 3. I suggest you do a full download again for v3.0. (I might upload version 3.1 soon with bug fixes as I have more tests to do, and then you will only have to download the small lua script update) . Thank you for your interest Speedy Copilot_3.pdf
  5. XPJavelin

    Speedy Copilot

    During last week end, the download has been corrected and updated to version 3. I suggest you do a full download again for v3.0. (I might upload version 3.1 soon with bug fixes as I have more tests to do, and then you will only have to download the small lua script update) . Now it is possible to set copilot options like flaps settings for landing. It is now possible to set them in the xplane menu. Also, we have now slowed down the copilot for various procedures at some steps, using os.clock without totally removing simplicity in the mean time... :-) Change log * v 3 : Copilot works in a more realistic way, with delays between actions. * v 3 : Options are now changed in X-Plane menu → Fly with Lua entry, instead of cockpit knobs. * v 3 : New option : user can deactivate flaps and gear by F/O. Speedy Copilot_3.pdf
  6. XPJavelin

    Speedy Copilot

    I am looking for something simple in my code. It was very convenient to read the FCOM and just translate in a few command lines, in a very straighforward way. I am not sure I am ready to sacrifice simplicity for human delay of actions. I like that way of doing however. I will think about it. In the mean time, I was thinking of implementing a GUI menu to set options (F30 of F40, with or without APU...)
  7. XPJavelin

    Speedy Copilot

  8. XPJavelin

    Speedy Copilot

    The first thing I can say reviewing your code,you're not lazy !
  9. XPJavelin

    Speedy Copilot

    thanks @jfjoubert,I will investigate your work, in the mean time, I was working on a revision of my script to include after landing flow with and without APU. I also added altitude constraint for flaps retraction, compatible with the go around triggers, and runway Entry procedure is triggered by left inboard landing light instead of left outboard. Both as suggested by @blocks_off
  10. XPJavelin

    Speedy Copilot

    Mmm Well said.
  11. XPJavelin

    Speedy Copilot

    NOTE : to declutter the code you can transform if os.clock() > r_trigger_start_time +1 then w_acft_flap = 0.5 end into if os.clock() > r_trigger_start_time +1 then w_acft_flap = 0.5 end
  12. XPJavelin

    Speedy Copilot

    So we have a winner here
  13. XPJavelin

    Speedy Copilot

    Ok, I see that... It's clever
  14. XPJavelin

    Speedy Copilot

    Hello ! I am very sorry, but I am still not able to view the file in my browser, while I have no problem to watch other media usually... Thank you, however,for taking part in this discussion.
  15. XPJavelin

    Speedy Copilot

    Hi ahah !;D I like the randomness idea too. I found a way to pausing a LUA script but it was pausing the whole simulator (simulator freeze, waiting for the Lua with os.clock function to be finished) , therefore, not interesting at all. We cannot pause the whole aircraft while flying,it would looks like a giant stutter ! When you use this function, are your sure,that you don't produce that giant stutter ? (I rejected that method). My attempt used a function calling sleep(1) for a pause of 1second : function sleep(n) local t = os.clock() while os.clock() - t <= n do -- nothing end end -- function sleep is dissused because it pauses the whole simulator ! I have investigated the Internet and found the function pause was not available in Lua (except maybe with the last version of it). Not sure it should clutter the code extremely : if you write the code into a function and call it - like sleep(1) - , it is a one-liner ! If you find an elegant solution, you are very welcome to share it here. (And just as a reminder the current version is still 2.15, change log attached.) Speedy Copilot_2.pdf
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