-
Posts
216 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Latest X-Plane & Community News
Events
Downloads
Store
Everything posted by frumpy
-
Is this landing gear thing a bug or just my comp?
frumpy replied to MachTuck's topic in General Discussion
Did you try to delete&reinstall? Everything else works expected? -
Oh, it's been a while.. ATMega 2560 board, ArdSim interface. I mean Ben acknowledged that there is an issue with Gizmo, so I assume it's not the plugin. I cannot find my code anymore, hm.. Does this one work on your setup? 3) A/T and SPD active: A/T off in sim turns off the simulated A/T LED but not the physical one I think you need to reset the LED dataref to off when A/T turns off
-
Now it's getting interesting! Can you check cases 1-3 I described here: I don't know what your friend did, I read and changed the supplied datarefs via Arduino.
-
As far as I know, reliable interfacing via datarefs is difficult in general, if not impossible with Gizmo. I tried once to interface the MCP, but changing datarefs and reading states did not always lead to the desired result (buttons and LEDs got out of sync). I don't know if this will be worked on in the future, but I am afraid the IXEG is not fully suitable for a homecockpit.
-
I feel it's one of the best aircraft you can get for X-Plane 10, if not the best. However, as mentioned the FMC is buggy, so I don't use LNAV/VNAV. I'm a bit sad about this, because if you look at the other areas of the plane, it's very well modeled. I'm talking about flight modeling, 3D stuff, systems and overall immersion. So I think it really depends on what you are looking for. If you want to reproduce daily airline-life (which is boring, anyway!! ) , until now (and very unfortunate) I don't recommend. But if you are up for some hand-jockeying of a real pilots aircraft and do some traffic patterns or VOR hopping, go for it. There is a lot to learn. It's challenging to fly precise, but it's very rewarding once you've mastered it. Good fps too.
-
Let Boeing fix it!
-
For external instruments and radio stuff - if you have a second monitor, I find Air Manager is very powerful. Cheaper than an iPad, though. https://siminnovations.com
-
Thanks! I wonder - whats the rational behind this? Gear out, just in case I get pushed down and hit the surface? Not changing the nose-down drag of the gear, so the nose does not get too high? I mean I can imagine not changing flap position gives a speed margin if the speed drops, but leaving out the gear... hmm.
-
Besides the CRM which is not too good, why didn't he clean up? VS was well positive, but I don't see any reason why the gear was left down. I mean on a go-around cleaning up the config is right after TOGA, isn't it?
-
Hehe... Not having the AP engaged, while the FD was on happened to me more than once...
-
Vref+5 is a common approach speed if there is no wind. edited: As Jan says below, you need vref at touchdown, not over the threshold as I said. However, the threshold should be right below you with the "50" callout (this way you can tell whether you are high/low, and anticipate the effect on landing on the right spot).
-
Glideslope angle is not your pitch. A steeper glideslope means less pitch angle. Read the tutorial (I think it was the first one), check out a 737 AOM, check out the landing videos.
-
The pitch-up depends on the weight and speed. At low speed you can pull higher. For a normal landing, 5° is too much, I think. Jan did a description of the landing in one of the tutorials, check them out. I think it was like 3° plus from the approach attitude, but I'm not sure. You might want to try to get a feel for the delays between the altitude callouts:
-
Have dificulties with Yoke senstivity, please advice
frumpy replied to Andrey Novikov's topic in Hardware/Cockpit Dev
I find this video pretty interesting. Steering only with one hand. I would sweat a lot during approach, but the pilot seemed to be fine with it^^ -
{Download Included} I Recorded a New Sound for The Fire Bell
frumpy replied to BrianCoyote's topic in General Discussion
Thanks for your effort! You can always attach the file to your post with a how-to instruction -
The time between the 10ft callout and touchdown depend on your flare. You can slam into the runway or stay in ground effect for a longer period. The 737-300 is 110ft long. The RA antenna is between the maingear and the nose. I approximated the antenna to be at 30ft from the nose. Landing attitude is about 5°. Taking a rectangular triangle, alpha is 5°, the lower side b is 30, that means x is ~2.6ft. Thats the -2 we see after lowering the nose on the ground. Should be about 0 when touching down. I think for normal operation this is fine. Concerning the 10° pitch: well, for this the position of the antenna needs to be modelled. Technically you are right. Personally I don't care, because this is not something I look for when taking off or touching down.
-
Uh, oh, ouch, why is that? No datarefs mean no interfacing
-
Stringden, why can't you accept that things don't work the way you want it? You want wingflex, but it won't be implemented too soon. You asked about it, you nagged about it, you got a lot of attention, but still: no wingflex. Whats next, you're waiting for a moderator to take care of the issue, so you can pretend being a victim (that's called reflexive control, you should know about it). Заткнись! Now how about contributing something useful? There are hundreds of other features to enjoy, if you only want.
-
I've seen this before, but I don't remember the solution. Try changing your post processing settings of the graphics card, like anti-alias.
-
Looks to me like an overlay of two textures. Do you have the most recent video driver installed?
-
Have dificulties with Yoke senstivity, please advice
frumpy replied to Andrey Novikov's topic in Hardware/Cockpit Dev
Well, it depends on what you want to do I think all 3 yokes I mentioned are very good. I forgot to name the Yoko-yoke (non FF). I have never had any of these yokes, but used a PFC on an airshow-flightsim to shot an ILS and was impressed by its haptics. If money wouldn't matter, I'd probably go for a force-feedback yoke (IRIS or Flight Illusion) and compare the user ratings / max. force / general impression. As for pedals, I believe the MFG Crosswind are way to go. Thrust levers... I don't know. I'm using a Saitek throttle. It's only plastic, but it works for me. -
Have dificulties with Yoke senstivity, please advice
frumpy replied to Andrey Novikov's topic in Hardware/Cockpit Dev
I'm flying a Warthog with the curve set to ~60%. I feel X-Planes curves are too conservative, DCS allows for a more progressive curve. Depends on flying style too, I hardly use extreme stick movements (well, in DCS I do! ) Kertislagg, how much $$$ you want to spend? To me, plastic yokes (especially the Saitek) are senseless. Too much wobble and little precision. For a good solid yoke I would estimate $600-$1500. There are a few heavy duty force-feedback yokes out there (IRIS, Flight Illusion) or without FF (PFC). In the lower price range, I think the Warthog gives most precision, even though its a yoke. -
Nice approach!
-
Have dificulties with Yoke senstivity, please advice
frumpy replied to Andrey Novikov's topic in Hardware/Cockpit Dev
Max. pitch- and rollrate are fixed in the model and are pretty much dead on to the original. The 737 can be quite quirky if you yank the controls. Can you make a video of controls moving when the column is visible? Can be on ground, with engines running. Perhaps you can check the outside too, if the control surfaces move properly. -
Have dificulties with Yoke senstivity, please advice
frumpy replied to Andrey Novikov's topic in Hardware/Cockpit Dev
Did you check the windows joystick panel (type "joy.cpl" at windows task bar promt) for full range and full resolution of the yoke? Perhaps the potentiometers are jittering or it is not correctly calibrated. Do you have any plugins installed that might interfere with the yoke?