Yes Kaph, I have, in fact I did that first. As with everything in Blender, it is much more powerful, especially when texturing uneven surfaces. Coz the sketchup converted models are quite messy in structure, selecting all the faces can be a pain, but I'm finding I'm getting quicker at such stuff. Then, of course, the strength of blender is its rendering engine, applying such things as ambient occlusion and normal maps. In the end though, it may be overkill, for alot of basic scenery, SU is more than capable, as the real magic is in the .png texture file preparation, as we've all seen with Alex and Tom's XP10 scenery screens. Relatively simple structures, made to look amazing by their expertise. Blender is good for bulk, large scale work, I've been impressed by the ease of duplicating items. I have said this many times, to many people - Pull apart Javier's LESA. I did so again the other day. It looks amazing, but when you look at the models, they're really quite simple. It's the textures that give the illusion, and yet its one of the most FPS friendly airports around. Blender is great for animation too, my next step, on top of the normal map curiosity (Can't wait to see its effect on bricks) That's the main reason I wanted to learn it, on top of understanding the hell that our best developers go through, and their amazing skill levels.