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WombatBoy

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Everything posted by WombatBoy

  1. I suppose it's my time to offer some apologies. This previous summer it was my expectation that this semester of school wouldn't be the most taxing of semesters, however, I was proved wrong rather quickly. It's tough get an aerospace engineering degree, three minors, and still have time to work on this project so I've fallen a bit behind. Believe me, it will be finished, not only for you, but for my own personal edification. It may not be in the time period I promised you, but it will be finished in a reasonable time. You are right about QPAC not being a company working in a garage for the most part, however, on my end, the 3D cockpit and graphics end, that is actually the case. My sincerest apologies to the X-Plane community. I apologize for my lack of inactivity here lately, however I've got more serious matters, like college finals, to tend to at the moment.
  2. I'm thoroughly clueless when it comes to sounds, so I personally won't be updating them. I don't know that we have any sort of plans to update them either so they'll probably stay the same.
  3. This is exactly what I'd like to see. If you visit any other modeling forum where people are offering critiques of the model shown, almost every time there's pictures provided with little circles and annotations and comparisons to real pictures in order to illustrate/demonstrate their point.
  4. Would you care to provide a picture for that?
  5. Do you mean the numbers for the altitude, heading, speed and that sort of thing? Did they look right before? Before as in in the 2D cockpit... As far as pilots go they'll only be there for the exterior views. I'll try to make them as realistic looking as possible because it just seems weird to me to see a plane flying with no pilots. There definitely won't be any for the interior views though because they just get in the way then.
  6. So I went ahead and worked on the engines. Any thoughts on these newly shaped engines before I get too far along to go back and change things easily?
  7. Single engine approach into Havana
  8. Aside from a few odds and ends, the modeling of the cockpit is complete as far as I'm aware. Here's a few screenshots from the sim!
  9. No ETA right now. There's not too much modeling left to do but there's a lot of work left. I've been on a bit of a seat kick lately, here's a quick screenshot from ac3d of the ones for the cabin!
  10. Try Dan Klaue's blender tutorial on animating levers and stuff.
  11. Wow!! Thanks for all the pictures! Been making some more doors lately!
  12. Hahaha, the Tupac I'm glad you're enjoying it! Not all of the 3D work here is going into the cockpit though! I think at one point the cargo doors opened up, as did the cabin doors. Then I made a new fuselage and that didn't happen anymore and people missed their opening doors. But now they're back, and better than ever! Here's the cargo doors, complete with cargo hold.
  13. It's been awhile for me but I did the same thing for a couple of models and never really finished them. There was some tool, I think, that converted the FSX object files into something useable and then you have to go through and re-animate everything and sort out the textures because the texture regions usually got pretty messed up in the conversion. Once you got all the animating and texturing worked out you find the same plane in X-Plane and use it's flight model but make it invisible underneath the objects. It's really only good for making things look good. Unless you get permission from all parties it's not really anything you can ever redistribute.
  14. Don't copy/paste from the file, just attach the whole thing like you would to an email like Jim said.
  15. Yeah I'm actually in Germany for the summer on an internship so I haven't brought my Mac Pro which means all development at this point is done on my 2009 MacBook Pro, which only runs v9. So that should give you a bit of a performance benchmark as well. Also a definite yes to the fingerprints and reflections. This is a very early WIP of the colors and textures in general. Mostly I'm focused on getting all the buttons and switches and things functional before I go in and do the things like fingerprints and other dirt and grime.
  16. Some color and functionality coming into the panel!
  17. I have this KLAX as well, can confirm it's fantastic
  18. The front area of the cockpit is now essentially finished! I still have to add some details on the side window but the main shape is there which was the tricky part.
  19. I was at the ILA all week except most of my time was spent inside at the QPAC booth so it's nice to see some shots of what I was hearing all day
  20. This update doesn't reflect all the work that's been done over the past few months. There's quite a bit of other work that I'm excited to show but I'd like to get a few more parts completed before I make some renders in order to show a more complete picture of how things are looking. It's definitely time for an update though! I added the final details and adjustments to the pedestal recently so here's a few renders! Hope you enjoy, and don't hesitate to let me know if you think there's something wrong! Cheers!
  21. YSSY-NZCH and KORD-KLAX in the A320
  22. Ah ok, you're definitely right about it changing colors! I really dig the look of that new one with the darker windows
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