I wish to start a healthy discussion on global ground textures and autogen in XP10 for both HDR and not. I am one of those that think XP has the best default texture sets of all flight simulators, but placement and variation is somewhat horrible. Perticular areas they are awsome but in most places they seem to be stiched togeather by a blind person (no offence) Previously I used FSX (well a couple of years now since) but moved permently to XP when version 10 was out (have both 8 and 9 too). I spent my time doing scenery design and also had something to do with GEX for those that know this package. Anyway, I have had a long talk with AIPilot about the posibilities of mesh and texture and know all about the triangler issues regarding how x-plane is made. But I tend to think there must be something we can do about changing the quality or even the look and feel of the ground texture. I see a small but reasonable good change in the latest beta with introducing the urban texture, this did have a nice small effect on the landscape. But I do believe there are many more areas we need to fix. I want to pull up an image from the 3rd party vendor FTX for FSX that makes the known FTX Global a landclass and autogen scenery for MSFS I think these farm textures and open field texture are more in the way of realism and a color de-saturated version for XP10 would be more suited than these stiched ones. There are many areas that need to be looked at, but if we can have a healthy discussion, purhaps Ben or any other in the development team can start to see what we are wishing for. What do you think, are there areas you would like to change?