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hobofat

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Everything posted by hobofat

  1. I like all your shots with G2XPL Jim, but this set is particularly nice! The source imagery was good, the stinson looks good, makes me want to fly!
  2. hobofat

    Project 3

    It's stuff like this why I keep X-Plane on me harddrive!
  3. hobofat

    Project 3

    My own experiences with upgrade packages with the 'other' flight simulator has been mixed. I think I would personally prefer that if you were planning on selling a non-fmc 'A' and an fmc 'B', then sell them as separate items rather than as an upgrade. If you felt that the entire package were worth $40, then price them to reflect their relative complexity, i.e. $15 for the A and $25 for the B or some such scheme. I guess this is just semantics, but I think that many people might like one or the other, instead of just wanting B but needing to purchase A to get to B. Of course this might generate less revenue in that many people may opt for just one of the packages, but from a consumer standpoint, "upgrades" feel, I dunno, more like an MMORPG than a flight simulator.
  4. hobofat

    Project 3

    Great choice of plane! And good work on the modeling. I look forward to seeing how this one progresses!
  5. hobofat

    Airbus 320

    Just dropping a line to show my interest in the A320 project It will be really nice to finally have some good-looking heavy metal with systems and whatnot in the sim. I typically prefer light GA aircraft, but on some of those days don't we all just like pretending to be airline pilots??
  6. The modeling is pretty good, and the textures are definitely above average. The gauges are really nice compared to many planes in my hangar. Plus all the stuff behind the scenes...blowing out engines on takeout if you run them too hot, etc. I would say that it was money well spent! With that being said, it has a pretty large FPS hit for me.
  7. No need to rush--your countless revisions and attention to detail are really showing, the model is looking...really...good! The hardest part about a detailed project like that is once you start making things look good then parts of it that aren't quite right show even more! I'm working on a major scenery product and it seems that I have to keep going back and re-doing things I thought were finished, because as the project matures and progresses my earliest work stands out like a sore thumb, hehe. So keep going at whatever pace the project needs, its looking fantastic!
  8. I do not have this issue, I have landing gear mapped to my Saitek X52 and pushing the button once sends the gears up. Just fyi, to help you pin-point the problem
  9. The other half doesn't like the other half knowing how they live...
  10. I'm downloading as I type this! Go and get it at www.x-aviation.com
  11. Not to derail this thread in anyway, but I do find it refreshing that this type of discussion can be had here. It's very enlightening and healthy, I think. There are many satisfied users of RealSCenery's products, and there are some users who undoubtedly are more in line with the review posted on Dave's blog. Understanding why people feel either way is both useful for getting a better understanding of the product before dropping $40 on it, and for future scenery development. I do think that negative assertions should be balanced by positive ones (i.e. scope of coverage is a good point), but ultimately I think that reviews such as this can serve to improve the quality of payware products. I was personally annoyed at the misalignment of airports with the underlying terrain, but I also see Cameron's point about online flying. I also understand the way that X-Plane moderates all its airport data (and updates it) makes it difficult to change things. I do not think it unreasonable however for the author of RealScenery to provide optional airport overlays aligning airports with underlying textures, so those who wish to use default data for online flying are happy and those who wish for continuity between the airport and underlying scenery are pleased as well. That's just my two cents, for what it's worth, take it or leave it, beer is on me.
  12. Congratulations on finishing the Seamax! It looks gorgeous, I look forward to purchasing it when available.
  13. Beautiful! I'll have to set up camp at a nice lake...
  14. I've been following this for some time. I've read the legal terms and it should be ok for distribution as long as the data is cited, it is basically the same terms as the SRTM data.
  15. Thanks for the response. That's pretty much what I figured. I still might go the hand-editing route, as the area I'll need to hand edit is quite small. If I upsample to 10m/pixel I may be able to create a reasonable result of much more realistic terrain for my bush mountain strip. This tool allows you to work on a per pixel basis much easier than photoshopping: http://www.daylongraphics.com/products/leveller/index.php I just need to make sure I can export into a format that MeshTool can read. Does meshtool only work with .hgt files?
  16. Greetings, I'm working on a little project and having a lot of difficulty coming up with a method to do what I want. Not sure if it's even possible, but I thought at least I should give it a go. First, let me explain that I am used to working with MSFS, so my terminology might not be absolutely correct. Second, I am taking time to carefully read the documentation that comes with XP Tools, etc. and asking this now after I've been stumped for awhile. I'm trying to create an airstrip in Papua New Guinea that sits atop a narrow ridge. Unfortunately, the 90m SRTM mesh data that X-Plane 9 utilizes isn't high enough resolution, and the area where the strip sits (while not flat) is a mound, and not a ridge. Manually editing the SRTM .hgt file (with a 16-bit editor) doesn't really allow me to create the ridge because at 90m pixel, I need more finite control. Another thought I had is that the new beta MeshTool supposedly allows up to 10m resolution terrain data. It might be possible to roughly create the terrain at 10m/pixel manually in the elevation data, but once again this method is extremely difficult, time consuming, and hard to keep checking your work in the sim. Is there any other possible method I might gain more finite control to manipulate the mesh terrain? I see that somebody has managed to import SRTM .hgt files into Blender, but that it has too many triangles or some such. Maybe it would be possible to isolate just the small portion I am working on, manipulate it to my liking (would be terrain the size of a narrow bush airfield) and then somehow work that back into the .dsf (which is the output of MeshTool converting the elevation data into a poly mesh) in place of the terrain it would cover? I love the sloped runways in X-Plane, but it really is only as effective as the underlying mesh.
  17. Jim, Excellent video presentation on these two models. If anybody hasn't downloaded them yet, they are fantastic. Top notch modeling and texturing, a very enjoyable flight experience. I love the feel of the K7 (very slow climb).
  18. The layered paintkit included with the package allows you to do this. I personally use The Gimp (freeware open-source paint program) for my repainting, as it provides all the functions necessary to work with layered paints.
  19. Greetings, Just curious if there is a collection (or growing collection) of MU-2 repaints already done--and perhaps what would be the best place to check for items of this type. I see a huge number of interesting liveries at airliners.net, I'm sure I'll be painting a few of them but would like to know what has or hasn't been done yet. Thanks in advance.
  20. Thanks for linking to this document. I am completely new to 3d modeling (though I was pretty good in my drafting class in high school a long long time ago), but alas the plane I wish to fly has never been built for X-Plane. It exists in MSFS, but not to my standards. So that means I must learn to make it myself! I've been working through this tutorial and it's extremely good. I don't quite always know what I'm doing, but the instructions are easy enough to follow and I can see the results of the actions I take. Blender is much easier to use than GMAX, and this guide is quite handy for newbies like myself.
  21. This will be my first payware model for X-Plane when it is released Question: Do you mind personal repaints? I find a lot of X-Plane modelers do not allow repainting of their models for some reason. I just like having my own custom liveries. Looking forward to seeing more and more of your work in the future!
  22. Wow, I'm really excited that are you doing this plane. My biggest complaint with FSX (I use all flight simulators) is that it does not have a SeaMax...but now XP9 will have an awesome one ;D I will look forward to purchasing this plane when it is complete! -Jonathan
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