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ksgy

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Everything posted by ksgy

  1. Introduction to Cycles Baking gl;hf
  2. Approaching EVFA (Vaasa) in Finland with JS32
  3. It is. Original FS2004 version: http://lhsimulations.com/freeware_zone/let-410/
  4. Nothing yet animated and the cockpit itself has a scandalously-low texture When most of the visuals are fixed, will be a release afterwards.
  5. No, sadly nothing. The error is related to the trees somehow, but couldn't figure out if the X-Plane is running out of memory, or if OpenScenery/RUScenery has a bug in it.
  6. Nothing really new. Just continuing texturing the panel. When it's ready, will be there some shots
  7. This weekend focused on the instrument panel dirtyness and the middle part (engines) of the panel. These are just without any additional effects and the dirt needs some fine tuning too, but it's really getting into the shape In the mean time, started to work the new plugin-based engine model as well, which will provide the exact numbers from manual - of course, if you're operating the engines right
  8. Finally solved the in-sim rendering of the exported objects. Here are some in-sim shots
  9. Hey guys, This weekend I worked out a method with that I can make the instruments more like a batch-work. This was just couple of hours work Just for curiosity I exported all the 3D elements to X-Plane to test how it looks. It was terrible Lots of faces in a wrong direction, the textures were too dark - almost can't see anything. Still on track, hope the 3D cockpit release won't that long as the last few changes before the release
  10. Yes, basically this plane is built for X-Plane 9. The propeller animation done via a plugin, that's why it's not showing up properly. It should work fine under 32 bit. XP10 release of course will have this issue fixed.
  11. Hi Guys, As promised, here is the XP-9 version of Let L-410 (X-Plane 10 compatible) You can download all the files mentioned above from the projects site: http://x-plane.hu/L-410 Hope you'll like it
  12. Almost landed It was a long-long journey. The development in the last few months slowed down as hell But finally fixed up all the small things which I thought needed for a good-quality plane. I know, there are small bugs here and there, will fix them later - or if the community will, I'll include in the next release. Still, there are a lots of things to do but there is no point where a "product" is ready, you just freeze the development at some point and release Need few days for creating readme and some documentation on paint templates, etc. This release (v0.9) will include: XP-9 version with 2D panel (compatible with XP-10)Cargo version (FARNAIR - HA-LAR)Passenger version (manx2.com - OK-UBA) without passengersPaint templates Flight Manual And here is the planned roadmap: v1.0 (only XP-10) 3D cockpitv1.1 Some basic plugin functionality for engine modelAnd maybe custom sounds, but not sure if I can get proper quality sounds
  13. Hello guys, For some of you, these videos might be useful:
  14. Yes, that was my first impression when saw the images. The original FS9 A/C was created an another Hungarian guy called Tibor Kokai.
  15. No, project is not dead, just slowed down. Starting a new life in a different country isn't that easy as I thought before Currently working on instrument panel texturing. Nothing much to show for now. Definitely update, if have any show-able shot
  16. You're right, it's meant to be in General discussion I cannot delete it, reported to admins. Thank you!
  17. Hi, Yet another checklist, now for A320neo (JAR Design) Here you can download: https://play.google.com/store/apps/details?id=hu.xplane.a320 Or here is a QR code for easy install:
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