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chris k

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Everything posted by chris k

  1. 433 Buildings done so far... 100_Adelaide_St_W 100_Wellesley_St_E 100_Yonge_St 1012_Broadview_Ave 10_Avoca_Ave_St_Clair 10_Lower_Jarvis_St 10_Saulter_St_S 10_Saulter_St_S_Warehouse 110_Yonge_St 111_Queen_St_E 1168_Bay_St 130_Bellamy_Rd_N_Scarborough 133_Richmond_St 144_Bloor_St_W 151_Bloor_St_W 151_Front_St_W 155_Sherbourne_St 1584_Queens_Quay_E 162_Mutual_Street 170_Adelaide_St_W 170_Bloor_St_W 171_East_Liberty_Street 176_Queens_Quay_E 178_Queens_Quay_E 180_Bloor_St_W 180_Palmerston_Ave 18_St_Thomas_Windsor_Arms 18_Yonge_Street 18_York_St 199_Sherbourne_St 1_Bedford 1_Dundas_St_West 1_Front_St_W 1_King_St_W 1_Market_St 1_St_Clair_W 1_St_Thomas_Residences 1_University_Ave 200_Queens_Quay_E 201_Sherbourne_St 20_Prince_Arthur 210_Oak_St 215_Lakeshore_Blvd_E 21_Don_Valley_Parkway 21_Don_Valley_Parkway_Warehouse 21_Hillcrest_North_York 220_Oak_St 225_Commissioners_St_Pinewood_Studios 225_Commissioners_St_Pinewood_Studios_2 225_Commissioners_St_Pinewood_Studios_3 22_Front_St_W 230_Oak_St 231_Commissioners_St 250_Davenport_Rd 26_Wellington 276_Lakeshore_Blvd_E 277_Wellington_St_W 285_Shuter_St 28_St_Thomas 29_Basin_St 2_10_Hogarth_Ave_Broadview_Ave 2_Church_St 2_St_Clair_Avenue_West 30_Adelaide_St_E 30_Stadium_Rd 320_Bay_Street_Ontario_Govt 320_Front_St_W 320_Front_St_W_2 320_Front_St_W_3 33_Rosehill_Ave_St_Clair 35_39_Front_St_E 35_Mariner_Terrace 390_Bay_Street 39_Parliament_St_E 40_King_St_W_RBC_Building 40_Rosehill_Ave_St_Clair 40_University_Ave 40_University_Metronet 415_Yonge_St 42_Mill_St 45_Carlton_St 4_Avenue_Rd_Park_Hyatt 4_King_St_W 500_Duplex_Ave_Yonge_and_Eglinton 51_Commissioners_St_Wharf_Warehouse 550_Front_Street_W 55_Lakeshore_Blvd_E 55_University_Ave 5775_Yonge_St_North_York 60_Bloor_St_W_Gap 60_Mariner_Terrace 60_University_Ave 672_Dupont 700_King_St_W 70_Alexander_St 70_Cole_St 77_Davisville_Ave 77_Lombard_St 801_Lakeshore_Blvd_E_Mayfair_Clubs 85_Richmond_St_W 89_Chestnut_Residence 8_Unwin_Ave_Blue_Tent 8_Unwin_Ave_Warehouse 8_Unwin_Ave_Warehouse_2 901_King_St_W 905_King_St_W 92_King_St_E 96_Richmond_St_W 9_Church_St_Cest_What Absolute_City_Centre Absolute_World_Mississauga_1 Absolute_World_Mississauga_2 Aegon_Place_North_York Air_Canada_Center Allan_Gardens_Conservatory Allan_Lamport_Stadium Allstream_Centre_Exhibition Applewood_Landmark_Mississauga Art_Gallery_of_Ontario Atlantis_Condominiums_231_Fort_York_Blvd Atlantis_Condominiums_231_Fort_York_Blvd_Tower_2 Atrium_on_Bay BCE_Place BCE_Place_Bay_Wellington_Tower BMW_Toronto_DVP Bay_Adelaide_Centre Bay_Carelton_Tower Bay_Charles_Towers_North Bay_Charles_Towers_West Bell_Trinity_Square Beverley_and_Stephanie_St Bloor_St_Viaduct Bloor_St_W_Across_From_Varsity Bloor_St_W_Offices Broadview_Ave Broadview_Ave_2 Broadview_Ave_3 Broadview_Ave_4 Broadview_Manor CBC_Toronto CIBC_1_Bloor_St_West CIBC_Commerce_Court CN_Tower CN_Tower_Union_Station_Walkway Canada_Ballet_School Canada_Life_Building Canada_Life_Extension_Building Canada_Square_Yonge_and_Eglinton Canadian_Pacific_Tower Candy_Factory_Lofts Carlton_Plaza Castleview_Wychwood_Towers_Dupont Cathedral_Church_of_St_James Chicago_Condominiums_Mississauga Church_and_Carlton Church_and_Gerrard_1 Citibank_Plaza_Front_St_W CityPlace_Apex CityPlace_Matrix_Towers CityPlace_Montage_and_Neo CityPlace_Panorama CityPlace_Parade CityPlace_Signature City_Park_Co-Op_1 City_Park_Co-Op_2 City_Park_Co-Op_3 Citygate_Mississauga College_Park_South Condo_On_Queens_Quay Convocation_Hall_UofT Courtyard_by_Marriott_Niagara_Falls Davenport_Rd_1 Days_Inn_Carton_St_E Delta_Chelsea Docklands_White_Covering Don_Valley_Brick_Works Downtown_East_Side_1 Downtown_East_Side_2 Downtown_East_Side_3 Downtown_East_Side_4 Downtown_East_Side_5 Downtown_East_Side_6 Downtown_East_Side_7 EDS_Canada_Inc Eaton_Centre Eaton_Centre_250_Yonge Eaton_Centre_Queen_St_Tower EconoLodge_Inn_and_Suites_Downtown Empress_Walk_North_York Equinox_Scarborough Erskine_and_Dupont Esplanade_Market Essroc_Cement_Silos Exchange_Tower Exhibition_Automotive_Building Exhibition_Food_Building Exhibition_Show_Building Exhibition_West_Building First_Canadian_Place Flat_Iron_Building Fort_York_Barracks Fort_York_Blockhouse Fort_York_Brick_Barracks Fort_York_Brick_Magazine Fort_York_Officers_Barracks Fort_York_Stone_Powder_Magazine Fort_York_Walls Four_Seasons_Yorkville Front_St_Lowrise_1 George_Drew_Building_15_Grosvenor Gibraltar_Point_Lighthouse Gooderham_Worts Gooderham_Worts_North_Side Guvernment_Entertainment_Complex HMCS_York_659_Lakeshore_Blvd_W Hamilton_Apartment_Blocks Hamilton_City_Hall Hamilton_GO_Centre Harbour_Point_Residences Harbour_Square_East Harbour_Square_West Harbour_Terrace_401_Queens_Quay_West Harbour_View_Estates_3_CityPlace Hearn_Station Helliwell_Place Hilton_Toronto-ig Hockey_Hall_of_Fame IKEA_Burlington_Store Imperial_Oil_Building_St_Clair_W Infinity_Condominiums Isabella_Court Jackman_Humanities_Building Jarvis_Street_Baptist_Church Jorganson_Hall_Ryerson_University Kaneff_Crescent_Mississauga King_West_Village_1 Konica_Minolta_Tower_Niagara_Falls Lakeshore_Blvd_and_York_St Landmark_Place_Century_21_Building_Hamilton Lash_Miller_Chemical_Labs Le_Royal_Meridien Leaside_Towers Loblaws_Grocery_Store_Dupont London_on_the_Esplanade Lower_Donlands_Factory Luna_CityPlace Maclean_Hunter_Building Madison_Centre_North_York Manulife_55_Bloor_St_W_BMO Manulife_Centre Maple_Leaf_Gardens Mariott_Hotel McCaul_and_Queen Meadowvale_Business_Park Merchants_Wharf Meridian_North_York Metro_Hall_1 Metro_Hall_2 Metro_Toronto_Convention_Centre Metro_Toronto_Police_Headquarters Metropolitan_United_Church_Queen_St_E Midtown_Store Minto_Plaza_38_Elm_St Minto_Plaza_West Mississauga_City_Hall Mississauga_Executive_Centre Molson_Amphitheatre_Ontario_Place Moss_Park_Armoury_Building Murano_Towers_825_Bay N1_N2 NFB_Building Nestle_Building_North_York Network Lofts No_1_City_Centre_Mississauga North_American_Life_Centre_North_York North_Of_Osgoode_Hall Nurses_Residence_Toronto_General One_Commerce_Court One_Park_Tower_Mississauga One_Sherway_Condominiums One_York_Quay-99_Harbour_Square One_York_Quay_North_Building Ontario_College_Of_Art_and_Design Ontario_Power_Generation_OPG_Building Optima_Tower_CityPlace Osgoode_Hall_1 Osgoode_Hall_2 Ovation_at_City_Centre_Mississauga Oxford_Tower PWC_Tower_18_York_St Palace_Pier Parc_Nuvo Platinum_North_York Portlands_Building_2 Portlands_Building_3 Pulse_North_York Queen_and_Bay Queens_Quay_And_Spadina Queens_Quay_Terminal RBC_Datacentre RBC_Royal_Bank_Front_St_W Radiance_Minto_Gardens_North_York Rainbow_Bridge Redpath_Sugar_Refinery Redpath_Sugar_Warehouse Residences_at_the_Consilium_Scarborough Richmond_Adelaide_Centre Riverdale_Church Riverdale_Hospital Riverside_Residences Robarts_Library_University_of_Toronto Robert_Moses_Niagara_Power_Plant Rose_Theatre_Brampton Rosedale_Apartment_Bldg Roy_Thomson_Hall Royal_Bank_Plaza_North Royal_Bank_Plaza_South Royal_Ontario_Museum Royal_Trust_Tower Royal_York Sandford_Fleming_Building Scotia_Plaza Sears_Eaton_Centre Senator_David_A_Croll_Apartments Seneca_Niagara_Casino_Tower Sheraton_Centre_Lakitha Sheraton_Plaza Simcoe_Place-bm Simcoe_Street_1 Simcoe_Street_2 Simcoe_Street_3 Simpsons_Tower SkyDome_Open Skydome Skylon_Tower Skymark_at_Avondale_North_York Soho_Metropolitan_Hotel Spadina_Ave_Advert_Building Spadina_Ave_Advert_Building_2 Spadina_Towers_666_Spadina_Ave Spectrum_North_York St_James_Place St_James_Town St_Lawrence_1 St_Lawrence_2 St_Lawrence_3 St_Lawrence_4 St_Lawrence_5 St_Lawrence_Hall St_Patrick_and_Dundas St_Patrick_and_Dundas_2 St_Patrick_and_Dundas_3 St_Patrick_and_Queen_1 St_Patrick_and_Queen_2 St_Patrick_and_Simcoe Staples_Store_Yonge_Street Steam_Whistle_Bewing_Company_Roundhouse Sun_Life_Tower_West Sussex_Centre_Mississauga Sutton_Place_Hotel TD_Centre_Waterhouse_Tower_4 TD_Tower_Bay_and_Bloor TTC_Hillcrest_Yard_Dupont_1 TTC_Hillcrest_Yard_Dupont_2 TTC_Hillcrest_Yard_Dupont_3 TTC_Hillcrest_Yard_Dupont_4 TTC_Hillcrest_Yard_Dupont_5 Tartu_College Telus_Tower_25_York_Street The_Bay_Tower_Yonge_and_Bloor The_Capital_Condominiums_Mississauga The_Crossways_Dundas_St_W The_Edmonton_St_James_Town The_Met_Condos The_Residence_of_Avondale_North_York The_Spire_Church_Adelaide Thompson_Building_80_Richmond_St_W Tip_Top_East_Across_Street Toronto_City_Hall Toronto_Dominion_Centre Toronto_Dominion_Tower Toronto_Fire_and_Marine_Station Toronto_General_Hospital Toronto_Life_Dundas_Square_Movie_Theatre Toronto_Marriott_Bloor_Yorkville_Hotel Toronto_Port_Authority Toronto_Sick_Kids_Hospital Toronto_Star Toy_Factory_Liberty_Village Trimark_Tower_North_York Trump_Tower Turco-Persian_Rug_Company Tuxedo_Court_Apartments_Scarborough Ultima_North_York Union_Station United_Office_Building_Niagara_Falls_NY University_And_Queen University_Ave_West_Side_1 University_Ave_West_Side_2 University_Ave_West_Side_3 University_Ave_West_Side_4 University_Ave_West_Side_5 University_Ave_West_Side_6 University_and_Armoury_1 University_and_Armoury_2 University_and_Dundas University_and_Dundas_St_W University_and_Edward University_and_King UofT_DC_and_RS_Buildings UofT_Earth_Sciences_Centre UofT_Medical_School UofT_Medical_Sciences_Building Vogue_Condos_North_York WaterClub_Condos WaterPark_Place Waterfront_1_East Waterfront_1_Low Waterfront_1_West West_Harbour_City West_One_CityPlace Westin_Harbour_Centre White_Peaked_Warehouse_Midtown Wittington_Tower_Weston_Centre_22_St_Clair_Ave_E Woodsworth_UofT World_Trade_Centre Yonge_Eglinton_Centre Yonge_Sheppard_Centre_North_York Yonge_St_LCBO_Store Yonge_and_Alexander Yonge_and_Davenport_Yorkville_Condo Yonge_and_Woodlawn Zurich_Tower_University_Ave
  2. Facebook is not the internet.
  3. Igor4U's post in the next thread had the link. Here it is again. http://www.hardware.fr/articles/940-16/cpu-jeux-3d-x-plane-10-f1-2013.html
  4. Great find I've snapshotted those pictures to use again and again when people ask why AMD processors shouldn't be used. - Ck.
  5. Water reflection -> Complete Means: "Draw double the number of Objects" -- once above the horizon, once in the reflection. You effectively aren't running "mega tons" objects, you're now running " 2 x Mega Tons" Object drawing = Heavy on CPU already. Object drawing + water reflections = 2 x Heavy on CPU - Ck.
  6. Sorry yes.. '1' = Your own plane. My mistake, effect is the same.
  7. Aircraft and Situations -> Other Aircraft Tab -> Number of Other Aircraft -> Set to Zero.
  8. Not really. AMD simply make terrible chips these days in comparison with Intel Read this list. https://www.cpubenchmark.net/singleThread.html Find the i7 4790k (hint. It's at the top) Now find the FX-8320. (hint. Keep scrolling, and scrolling, and scrolling) The answer becomes clear.
  9. chris k

    New GPU

    Just got a GTX 970. Happy days. . Can finally push all those pixels on the monitor I bought last year.
  10. You don't have *any* VRAM. Your intel chip uses (slow) system memory for "video ram" and steals it from the rest of your system. There is simply not enough CPU and GPU horsepower in such a system. You are actually *below* bare-minimums for X-Plane -> http://www.x-plane.com/desktop/system-requirements/ You are missing the discrete Video Card (integrated Intel does not cut it), and your CPU (Pentium) is under the minimum Ghz speed. There is pretty much no way you will ever have a "good XP10 experience" with such a system, unfortunately. - CK.
  11. http://developer.x-plane.com/2012/07/the-views-updates-to-a-very-important-system/ http://developer.x-plane.com/2012/08/beta-6-and-more-view-improvements/
  12. Looks stunning! Good work bringing this to fruition, Colin. XP needs more people like you. =)
  13. Heh that's my old Christchurch. Roman should have used the newer one for the screenshots.
  14. 1. WED can place 3D objects and you see them "in real time too". (Albeit only from the top-down direction). In WED, you need to say "Toggle Preview". Many people have this off by default and wonder why they can't see any objects in WED. Facades are another matter. I'd much rather have 2D wireframe (fast fast fast) in the editor, then Ctrl-B/Export, hit "reload' In XPlane 10 -- and can see my result in x-plane itself in 0.5 seconds; and thats *actually* how its going to look in-game, because, well.. it's in-game. But - as you say, to each their own then. 2. Never said to use orthos in the final product -- just use them for alignment. In WED, it's brilliantly simple to hit the "visible/invisble" button, then export your scenery. The orthos (now marked invisible) never make it into the DSF, but stay inside the WED project. You then can see your scenery all your objects, items, strings, lines, polygons, AGPs, etc.... without the ortho underneath.... again, in the only 3D rendering engine that actually matters. -- the simulator itself. This is the upside of an 'offline' config that is not directly tied to the DSF structure itself-- don't need to delete anything, ever, in WED. Just enable/disable, then commit the DSF to render. 3. I don't understand the comment on "default 3d Modellers". You can place default 3d models or custom 3D objects using WED just as easy. WED makes no distinction between 3rd party library objects, default objects, custom objects, etc... when it comes to placing something into the scene. they're all just objects. (caveat: it actually *does* care,but ONLY if you try to upload your creation to the Laminar Scneey Gateway.. then it does do a version check just before sending.... but not before, and doesn't care two poops about object restrictions for custom scenery) 4. WED shows every "working" library on the left hand pane. You can even cheat, and make it show you MORE than just the allowed' libraries and ignore the PRIVATE flag. (pro tip: remove the line "PRIVATE" from everything in /X-Plane/Resources./....library.txt files you can find, if you really want to access old, and i mean, old objects still in the library, or any part of the XP10 Autogen that Ben doesn't want you playing with =) "so you would as far as I know need to know the object address?" 5. Nope. No way. the top left "search" function is why thats there. Partial substring match on any art asset in the entire library. shows partial substring where the name matches a hierarchy (and expands that hierarchy for you) too. 6. "So accepting the fact that there is allways an option is to allocate made 3D objects by hand and placing them" See previous point. What OE does and what WED does with any object (being library, custom, in your directory, copied from elsewhere, created?) is precisely identical in nature. Hand placement 1:1 is the same. OE does not magically create sketch up objects out of thin air... and nether does WED. they just let you place them onto an overlay DSF. 7. "The only way I know is using the OE after you are finished using WED. WED to make the foundation and OE to object place and add evironmental things." This is because after YEARS of being in X-Plane, after 200+ posts on Bens blog talking about POLs, Tesselation, and how Laminar should really do feature "X" in the scenery -- I still have this feeling that you haven't really fully understood how the X-Plane scenery system works. I do very much recall giving you tutorials, instruction, and trying to explain so to speak a few times over the past few years on this... i.e. just 1 week ago: "that no, you cannot use OE or WED to edit a river, because thats in the MESH DSF, and not in the OVERLAY DSF. i.e. the different between DSFs, and what an apt.dat file does. Your first post in this their even highlights this. "I added Andras's HDMesh file, and my buildings disappeared". This shows a lack of understanding of 1. Scenery_packs.ini order, and how meshes trump overlays in the load order 2. How X-plane re-evaluates every new file in /Custom Scenery/ every time you load 3. Even after removing the HDMESH files, somehow concluding that adding a TERRAIN DSF in Andras' directory somehow touched and destroyed your other custom scenery overlay-DSF-which-is-on-a-different part of your-HDD. Thats complete nonsense, There is no spooky magic here; and the two are unrelated, yet, you wanted to blame his file for your loss. Either you were just angry and you needed something to blame, even though you knew it to be untrue; or you genuinely though that adding a text file in one directory on your HDD somehow edited another text file in a different directory by magic. Again -- to each their own. My Summary (and not so humble opinion): WED is the tool of choice for serious scenery development. Ask any of the other devs (bunutaru, MisterX6, ICARUS (next-post below -- thanks ilias), Peter and his Aerobridge boys, etc..) -- none of them use OE for serious work. ps. We TRIED using OE.. once.. for some ISDG scenery. It crashed about 15 seconds into trying to read the complex DSF that WED had no problems creating... Also try loading in about 2000 orthos into OE, and observe how you get about 1 click-per-3-seconds into it's user interface; or try to shift your view in the world.. click.. wait...wait....wait....wait.... oh, there it goes.. click some more over.... wait.....wait....wait.....wait....wait.... I keep trying to give OE a 'good shot", every time marginal improves upon it; but every time it falls over when I need it to do some seriously complicated and/or highly dense sceneries. WED, I know it's limits. It crashes when I load >4 Gb of VRAM into it.... and thats about it.. It remains FAST, very very FAST for moving, aligning, editing, zooming around, in/out, mass changes, batch changes, attribute copying/pasting (yeah, like the actual 000.0.00 LAT/LONG of an object, copy-paste from text directly, and not 'w w w w ww w ww w r r r rr r r d d d dd d d" like you do in OE to move things, when you know precisely where you need the vertex to aline up) .. plus search, replace, partial match, and being generally useful. Has some awesome mouse/key combinations do do some nifty copy/create functions, and is very much like working in Visio. (so much, so, you get muscle memory between ctrl-alt, mouse click-drag to extend a bezier curves, fore exams,e. it becomes second nature) =) Secondly -- There's nothing more annoying than a slow user interface. The slow part of scenery development should be me and my laziness not "waiting 15 seconds for the screen to update in OE because I moved my camera position 5 feet" /rant - CK
  15. 1. Don't use WED and OE together. In fact, just use WED. If you want to see "how it will look in X-Plane".... just load X-Plane. Have it running as you have WED open. Use the 'reload scenery' plugin.. poof, 0.5 seconds.. its there. Barbarossa's "Reload Scenery" plugin makes WED export changes show up in 0.5 seconds after commit -- in the actual rendering engine that matters -- which is X-Plane. Take this further: 2. Don't use OE. OE DIRECTLY manipulates the "final-product" overlay DSF no offline editing no mass attribute change ability no object or art asset search and replace no easy layering and group-level sorting of hierarchy has no object grouping has no multple-undo/redo (last time I checked)no easy way to do version control Cannot add comments or easy-to-read human identifiers to art assets or groupings suffers from loss of mathematical precision (due to the way DSF stores data), no ability to 'diff' different copies of the same scenery if you happen to use a distributed person development model cannot handle large numbers of orthos without falling over or grinding to a complete halt, cannot do any ATC flow manipulation ....and is not useful for proto-typing different parallel builds and versions of scenery. 3. If you need an ortho underlay, use WEDBING or OrthoMagix (Andyroo's tool) to create the ortho first for WED.. and then start building.
  16. Definitely a bug somewhere. in SAAB, XSB, or X-Plane, hard to tell. Hard to reproduce as well, eh? - CK.
  17. Well, no harm in spreading the word to those who haven't been tracking the development for the past 3-4 years - CK. P.s. The x737 having been "around for a bit" is the funny part of the post, tho... I think that may qualify as the understatement of the week. I picked up the x737 in X-Plane 8.6 back in 2005-2006? Was the very first 3rd party aircraft I ever installed almost a decade ago.
  18. Basically, LOD is controlled user-side anyways, by the user's settings of "draw distance". Having the scenery developer hard-code a distance may not be the best solution anyways, to cater for varying end-user hardware capabilities.
  19. Yes, a full G1000 simulation would definitely cost some serious $$$ - CK.
  20. chris k

    New GPU

    GTX970 has a rather low power budget, FWIW. I have to use a low-powered card as I'm lacking any 8-pin connectors from the PSU (only 6+6) - CK.
  21. Purchased. Will always support John and his endeavours.
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