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File Name: Wide Taxiway Markings Library Replacement File Submitter: chris k File Submitted: 08 Feb 2013 File Category: Misc Scenery Resources X-Plane Version(s): X-Plane 9 & 10 Wide Taxiway Markings - Library Replacement v2.0 (a.k.a. X-Plane Default Taxiway Texture Line Marking Replacement Definition files... say that 10 times fast!) Feb 06, 2013 - Chris K and the ISDG Group ____________________________________________________________ Quick Description: This file makes the X-plane default taxiways much wider; better reflecting reality. All Airport pavement markings look much more like their real-life counterparts. ____________________________________________________________ Detailed Description: This file overwrites X-Plane's built-in library of taxiway markings using the Library EXPORT system functionality provided by X-Plane. It replaces the Line (.LIN file) definitions with a duplicate definition file which exactly doubles the size of the lines in both the horizontal and vertical directions. This method manipulates the library in a "3rd party developer" friendly way, by use of LIBRARY directives, and in no way overwrites any of X-Planes default files; or requires the end-user to modify X-Planes own internal files or textures. This makes it work for any version of X-Plane that supports the 800 LIBRARY system, which includes X-Plane 8.5+, X-Plane 9, and X-Plane 10. This method also allows easy installation, and is easy to delete. ____________________________________________________________ INSTALLATION: Unzip, and copy "Wide Taxiway Markings Library Replacement" into "Custom Scenery" - That's it. UNINSTALL: Delete "Wide Taxiway Markings Library Replacement" from "Custom Scenery" - That's it. ____________________________________________________________ FUNCTIONALITY: Works on both XP9 and XP10; As these files didn't change (or get any upgrades to better ones) between the XP versions. Enjoy! ____________________________________________________________ v1.0 to v2.0 changes: As per daveduck's excellent insight, we changed from individual files you needed to manually copy into X-Planes internals by hand...........to a library-based method to replace the markings in an X-Plane "3rd party" modification friendly way. Click here to download this file
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Version 2.0
4,979 downloads
Wide Taxiway Markings - Library Replacement v2.0 (a.k.a. X-Plane Default Taxiway Texture Line Marking Replacement Definition files... say that 10 times fast!) Feb 06, 2013 - Chris K and the ISDG Group ____________________________________________________________ Quick Description: This file makes the X-plane default taxiways much wider; better reflecting reality. All Airport pavement markings look much more like their real-life counterparts. ____________________________________________________________ Detailed Description: This file overwrites X-Plane's built-in library of taxiway markings using the Library EXPORT system functionality provided by X-Plane. It replaces the Line (.LIN file) definitions with a duplicate definition file which exactly doubles the size of the lines in both the horizontal and vertical directions. This method manipulates the library in a "3rd party developer" friendly way, by use of LIBRARY directives, and in no way overwrites any of X-Planes default files; or requires the end-user to modify X-Planes own internal files or textures. This makes it work for any version of X-Plane that supports the 800 LIBRARY system, which includes X-Plane 8.5+, X-Plane 9, and X-Plane 10. This method also allows easy installation, and is easy to delete. ____________________________________________________________ INSTALLATION: Unzip, and copy "Wide Taxiway Markings Library Replacement" into "Custom Scenery" - That's it. UNINSTALL: Delete "Wide Taxiway Markings Library Replacement" from "Custom Scenery" - That's it. ____________________________________________________________ FUNCTIONALITY: Works on both XP9 and XP10; As these files didn't change (or get any upgrades to better ones) between the XP versions. Enjoy! ____________________________________________________________ v1.0 to v2.0 changes: As per daveduck's excellent insight, we changed from individual files you needed to manually copy into X-Planes internals by hand...........to a library-based method to replace the markings in an X-Plane "3rd party" modification friendly way. -
Thats $200 so far.... need about 998 more users
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I believe it's PS3 Game Controller drivers for WIndows; makes it usable as a joystick
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+1 on Mental Breakdown we think.
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+1 on Defective unit I have an X52 Pro - I do not have this problem with mine. The stick and metal are are lock-step with each other. very tiny amount of wiggle in the nullzone only in my 'z' direction. (which is ok for rudder anyways) No X/Y nullzone that I can detect. - Ck.
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Since they overlap - there should be 2 images that could go there too.. so black is usually that the texture files arent powers-of-two that I can remember; but you mention they are. so.. no that cant be it. S/T coordinates correct? Your draped poly has 4 corners, each corner should be S/T coords of 0,0 0,1 1,0 annd 1,1 for Lower Left, Top Left, lower right, top right respectively - CK.
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Uh.. yes. You need to tell X-plane "I want to use this image in the scenery". X-Plane only understands draped poly's. If you haven't made a draped poly out of your imported image, how would X-plane know use it? WED does not attempt to read your mind. =) PNG must be a power-of-two per side.
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FlyJs textures work In XP9 last time I checked. There were no changes to that code or scenery elements from XP9 -> XP10 from what I have discovered.
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No you've got it all wrong. According to a recent forum posting I read elsehwere on the Internet, 690 is a bigger number than 680; and therefore must be better. And now for those of you who actually check your facts: http://www.videocardbenchmark.net/high_end_gpus.html ......The 680 is considerably faster than the 690.
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Hahaha. Thanks scuba. Chuck - this is an absolutely huge airport. Heh YSSY comparable, if not larger by a significant fraction. In conparison Sydney was 6+ months as I recall This will take a comparable ammount of time, if not moreso. We also have a few other projects on the go in parallel / simultaneously with this one. It'll be a toss up as to which one will get finished first, depending on resourcing. (hah, now I sound like a project manager ). We will keep the community posted as we progress. There's a lot if things we wish to do with an overall Toronto-area GTA scenery that are still in planning phases. The airport will simply be the centrepiece of a larger, more comprehensive scenery package as we're envisioning it upon release.
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If VMware ever comes out with a version that runs in iOS.... But don't expect it since they use a custom chip processor for the iPad.
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Knock it off both of you. Colin, Cameron is a level headed and sincere guy. He does mean well and truly does wish you the best of luck in your project. Don't read into things that aren't there - or hidden meanings. Take it at face value - you'll notice the whole tone of this discussion changes. We can all peacefully coexist in the ecosystem.
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Xplane is a virus. You can't get rid of it once it has infected you.
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The ability to iverrude xplanes runway draping texture rules is not user accessible in any way as it currently stands..... Otherwise I would have done it by now. . FlyJsim's textures require you to muck about with xplane internal files - which although it works - is contrary to the "library element" philosophy that Ben is pushing for 3rdparty scenery developers. That portion of the code / rule set is still "locked in" hardcoded at the moment.
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Just an X52 Pro at the moment. Ropeless has the full ensemble I've seen at his place.
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How do you figure out how to plug front panel io connectors
chris k replied to Flying_pig's topic in Hardware
You start by finding the punctuation keys.- 1 reply
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That is freaking awesome.
- 168 replies
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Should I shut down X-Plane DreamTeam?
chris k replied to howardthepilot1999's topic in Aircraft Development
Errr, its not just you.... /me stands back and becomes thoroughly perplexed by this conversation. -
I'll bug some people I know to toss that in as a feature request. As I said, in theory it should be possible to do.... Assuming the runway rendering code path is the same for other draped poly's.
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Err, You can select the texture type of a taxiway. If you feel like you'd like to "go over" a taxiway section in a little piece, then yes you can use one of thise built in "pavement" library polygons later. (they are always drawn "on top" of any taxiway. If you don't define a proper taxiway system, the AI aircraft get lost. Exporting a draped polygon with a bezier curve in Windows crashed WE'D. Known issue. Taxiways with bezier curves do not crash.
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Most likely disallowing new users to upload files... Or, Like Cameron, have it under mod review. Which begs the question... HEY CAMERON, any way to have X-pilot.com not require Moderator Approval for certain groups of members? (i.e. I think you can trust guys like Colin S, GreggerM, Baron, the ISDG guys, etc) when they upload things like scenery files - there's nothing nefarious in them. Just looking to lessen your workload. Or perhaps deputizing some members here to be able to approve file uploads - you gotta sleep at some point, eh? - CK.
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I just loaded WED I Imported KARA form the master apt.dat It loaded into WED I added a water runway with the 'seaway tool'. click once, then click again; it shows up in WED I added a water taxiway. taxiway Tool, draw polygon, select 'water' "Export scenery pack", it exported. Which step are you having trouble with? p.s. You may have to call the runway "16R/34L" since I am unsure if "W" is an allowable designation in XP - CK.